daggerheart/module/applications/sheets-configs/companion-settings.mjs
joaquinpereyra98 87b3677956
Refactor/275 actor sheets simplification (#291)
* FEAT: create isNPC geeter and add the prop on metada on actors
FEAT: create common method for documents sheets
FEAT: create BaseActorSheet and implementation

* FIX: tabs label

* REFACTOR: remove unused methods
REFACTOR: simplify CharacterSheet's click actions methods
REFACTOR: minor fix on DHActor class

* REFACTOR: remove unused methods
REFACTOR: create method on BaseActorSheet
REFACTOR: make Datamodel metadata getter

* REFACTOR: remove unused method on setting sheet
FEAT: create BaseActorSetting
FIX: add type="button" to button on actor's sheet

* FIX jsdoc

* PRETTIER

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-08 01:27:21 +02:00

98 lines
3.4 KiB
JavaScript

import { GMUpdateEvent, socketEvent } from '../../systemRegistration/socket.mjs';
import DhCompanionlevelUp from '../levelup/companionLevelup.mjs';
import DHBaseActorSettings from '../sheets/api/actor-setting.mjs';
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
export default class DHCompanionSettings extends DHBaseActorSettings {
/**@inheritdoc */
static DEFAULT_OPTIONS = {
classes: ['companion-settings'],
position: { width: 455, height: 'auto' },
actions: {
levelUp: DHCompanionSettings.#levelUp
}
};
/**@inheritdoc */
static PARTS = {
header: {
id: 'header',
template: 'systems/daggerheart/templates/sheets-settings/companion-settings/header.hbs'
},
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
details: {
id: 'details',
template: 'systems/daggerheart/templates/sheets-settings/companion-settings/details.hbs'
},
experiences: {
id: 'experiences',
template: 'systems/daggerheart/templates/sheets-settings/companion-settings/experiences.hbs'
},
attack: {
id: 'attack',
template: 'systems/daggerheart/templates/sheets-settings/companion-settings/attack.hbs'
}
};
/** @inheritdoc */
static TABS = {
primary: {
tabs: [{ id: 'details' }, { id: 'attack' }, { id: 'experiences' }],
initial: 'details',
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
}
};
/**@inheritdoc */
async _onRender(context, options) {
await super._onRender(context, options);
this.element.querySelector('.partner-value')?.addEventListener('change', this.onPartnerChange.bind(this));
}
/**@inheritdoc */
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.playerCharacters = game.actors
.filter(x => x.type === 'character' && (x.isOwner || this.document.system.partner?.uuid === x.uuid))
.map(x => ({ key: x.uuid, name: x.name }));
return context;
}
/**
* Handles changes to the actor's partner selection.
* @param {Event} event - The change event triggered by the partner input element.
*/
async onPartnerChange(event) {
const value = event.target.value;
const partnerDocument = value ? await foundry.utils.fromUuid(value) : this.actor.system.partner;
const partnerUpdate = { 'system.companion': value ? this.actor.uuid : null };
if (!partnerDocument.isOwner) {
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateDocument,
uuid: partnerDocument.uuid,
update: partnerUpdate
}
});
} else {
await partnerDocument.update(partnerUpdate);
}
await this.actor.update({ 'system.partner': value });
if (!value) await this.actor.updateLevel(1);
}
/**
* Opens the companion level-up dialog for the associated actor.
* @type {ApplicationClickAction}
*/
static async #levelUp() {
new DhCompanionlevelUp(this.actor).render({ force: true });
}
}