mirror of
https://github.com/Foundryborne/daggerheart.git
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* Temp * Finished Evolved * Fixed hybrid * Changed generalConfig.tiers to be number based * Weaponhandling while in beastform * Added unarmed strike in sidebar * Added DamageEnricher * Added effect enricher * Corrected downtime buttons and actions * Added BeastformTooltip * Split the BeastformDialog into parts with tabs * Added temp beastform features * rollData change * Improvement * character.getRollData cleanup
43 lines
No EOL
1.5 KiB
Handlebars
43 lines
No EOL
1.5 KiB
Handlebars
<header class='adversary-header-sheet'>
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<line-div></line-div>
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<div class="name-row">
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<h1 class='actor-name'>
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<input type='text' name='name' value='{{source.name}}' placeholder="{{localize "DAGGERHEART.GENERAL.actorName"}}"
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/>
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</h1>
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</div>
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<div class="tags">
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<div class="tag">
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<span>
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{{localize (concat 'DAGGERHEART.GENERAL.Tiers.' source.system.tier)}}
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</span>
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</div>
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<div class="tag">
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<span>
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{{localize (concat 'DAGGERHEART.CONFIG.AdversaryType.' source.system.type '.label')}}
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</span>
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</div>
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{{#if (eq source.system.type 'horde')}}
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<div class="tag">
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<span>{{source.system.hordeHp}}</span>
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<span>/{{localize "DAGGERHEART.GENERAL.HitPoints.short"}}</span>
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</div>
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{{/if}}
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</div>
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<line-div></line-div>
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<div class="adversary-info">
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<div class="description">
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<i>{{{description}}}</i>
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</div>
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<div class="motives-and-tatics">
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<b>{{localize 'DAGGERHEART.ACTORS.Adversary.FIELDS.motivesAndTactics.label'}}: </b>{{{source.system.motivesAndTactics}}}
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</div>
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</div>
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<div class="adversary-navigation">
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{{> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
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<button data-action="openSettings">
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<i class="fa-solid fa-wrench"></i>
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</button>
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</div>
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</header> |