mirror of
https://github.com/Foundryborne/daggerheart.git
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535 lines
14 KiB
JSON
535 lines
14 KiB
JSON
{
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"name": "Spectral Captain",
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"img": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
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"type": "adversary",
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"folder": "OgzrmfH1ZbpljX7k",
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"system": {
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"damageThresholds": {
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"major": 13,
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"severe": 26
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},
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"resources": {
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"hitPoints": {
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"max": 6,
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"isReversed": true
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},
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"stress": {
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"value": 0,
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"max": 4,
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"isReversed": true
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}
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},
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"resistance": {
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"physical": {
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"resistance": false,
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"immunity": false,
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"reduction": 0
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},
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"magical": {
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"resistance": false,
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"immunity": false,
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"reduction": 0
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}
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},
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"type": "leader",
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"notes": "",
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"hordeHp": 1,
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"experiences": {
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"iDVbPwS24jkuGF8B": {
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"name": "Ancient Knowledge",
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"description": "",
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"value": 3
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}
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},
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"bonuses": {
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"roll": {
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"attack": {
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"bonus": 0,
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"dice": []
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},
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"action": {
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"bonus": 0,
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"dice": []
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},
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"reaction": {
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"dice": []
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}
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},
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"damage": {
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"physical": {
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"bonus": 0,
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"dice": []
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},
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"magical": {
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"dice": []
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}
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}
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},
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"tier": 2,
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"description": "<p>A ghostly commander leading their troops beyond death.</p>",
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"motivesAndTactics": "Move through solid objects, rally troops, rehash old battles",
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"attack": {
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"name": "Longbow",
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"img": "icons/weapons/bows/longbow-recurve-skull-brown.webp",
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"damage": {
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"parts": [
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{
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"value": {
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"custom": {
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"enabled": false
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},
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"flatMultiplier": 2,
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"dice": "d10",
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"bonus": 3,
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"multiplier": "flat"
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},
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"applyTo": "hitPoints",
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"type": [
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"physical"
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],
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"resultBased": false,
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"valueAlt": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null,
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"custom": {
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"enabled": false
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}
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},
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"base": false
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}
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]
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},
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"roll": {
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"bonus": 3,
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"type": "attack"
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},
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"range": "far",
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"type": "attack",
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"chatDisplay": false
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},
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"attribution": {
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"source": "Daggerheart SRD",
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"page": 90,
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"artist": ""
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}
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},
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},
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"prototypeToken": {
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"name": "Spectral Captain",
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"actorLink": false,
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"width": 1,
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"height": 1,
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"texture": {
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"anchorX": 0.5,
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},
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"bar1": {
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"attribute": "resources.hitPoints"
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"bar2": {
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"attribute": "resources.stress"
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"light": {
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}
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},
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"sight": {
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},
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},
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"items": [
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{
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"name": "Ghost",
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"type": "feature",
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"system": {
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"description": "<p>The Captain has resistance to physical damage. <strong>Mark a Stress</strong> to move up to Close range through solid objects.</p>",
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"resource": null,
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"actions": {
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"_id": "k7RuXErgCsEBmhmk",
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"systemPath": "actions",
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"description": "<p><strong>Mark a Stress</strong> to move up to Close range through solid objects.</p>",
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"chatDisplay": true,
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"cost": [
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{
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"key": "stress",
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}
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],
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},
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"effects": [],
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"target": {
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"amount": null
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},
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"name": "Mark Stress",
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"img": "icons/magic/death/undead-ghost-scream-teal.webp",
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"range": ""
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}
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},
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},
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"_id": "JU93RyfAB5XhZ6FN",
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"img": "icons/magic/death/undead-ghost-scream-teal.webp",
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"effects": [
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{
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"name": "Ghost",
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"type": "base",
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"system": {
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"rangeDependence": {
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"enabled": false,
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"type": "withinRange",
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"target": "hostile",
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"range": "melee"
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}
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},
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"_id": "kZhvwDvfcYQ10reO",
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"img": "icons/magic/death/undead-ghost-scream-teal.webp",
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"changes": [
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{
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"key": "system.resistance.physical.resistance",
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"mode": 5,
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"value": "1",
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}
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],
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"startTurn": null
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},
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"description": "<p>The Captain has resistance to physical damage.</p>",
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"origin": null,
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"tint": "#ffffff",
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"transfer": true,
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}
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},
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{
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"name": "Unending Battle",
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"system": {
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"description": "<p><strong>Spend 2 Fear</strong> to return up to [[/r 1d4+1]] defeated Spectral allies to the battle at the points where they first appeared (with no marked HP or Stress).</p>",
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"systemPath": "actions",
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"description": "<p><strong>Spend 2 Fear</strong> to return up to [[/r 1d4+1]] defeated Spectral allies to the battle at the points where they first appeared (with no marked HP or Stress).</p>",
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"chatDisplay": true,
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"actionType": "action",
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}
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},
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"name": "Spend Fear",
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"img": "icons/magic/death/undead-skeleton-worn-blue.webp",
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"range": ""
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}
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},
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{
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"name": "Hold Fast",
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"type": "feature",
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"system": {
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"description": "<p>When the Captain’s Spectral allies are forced to make a reaction roll, you can <strong>mark a Stress</strong> to give those allies a +2 bonus to the roll.</p>",
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"description": "<p>When the Captain’s Spectral allies are forced to make a reaction roll, you can <strong>mark a Stress</strong> to give those allies a +2 bonus to the roll.</p>",
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"chatDisplay": true,
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},
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"name": "Mark Stress",
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"img": "icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp",
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}
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},
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{
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"name": "Momentum",
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"system": {
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"description": "<p>When the Captain makes a successful attack against a PC, you gain a Fear.</p>",
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"systemPath": "actions",
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"description": "<p>When the Captain makes a successful attack against a PC, you gain a Fear.</p>",
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"chatDisplay": true,
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"actionType": "reaction",
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"cost": [],
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},
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"damage": {
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"parts": [
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{
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"value": {
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"enabled": true,
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"formula": "1"
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},
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"multiplier": "flat",
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"dice": "d6",
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"bonus": null
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},
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"applyTo": "fear",
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"base": false,
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"resultBased": false,
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"valueAlt": {
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"dice": "d6",
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"custom": {
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"enabled": false,
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"formula": ""
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}
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},
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"type": []
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}
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],
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"includeBase": false
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},
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"target": {
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"type": "any",
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},
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"advState": "neutral",
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"diceRolling": {
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"multiplier": "prof",
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"compare": null,
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"treshold": null
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},
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"useDefault": false
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},
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"name": "Gain Fear",
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"img": "icons/skills/melee/strike-weapons-orange.webp",
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"range": ""
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}
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},
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