daggerheart/module/data/item
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[Feature] Action Areas (#1815)
* Functioning setup

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* Fixes

* Completed

* Apply suggestions from code review

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* using function.call instead of function.bind

* Run lint fix on action areas PR (#1820)

* .

* .

* Restructured getTemplateShape to be a lot more readable

* .

* .

* Changed from 'area' to 'areas'

* .

* Moved the areas button to the left

* Fix regression with actions list

* Updated all SRD adversaries

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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-04-21 22:27:52 +02:00
..
_module.mjs some minor consumables fixes, more to come later (#429) 2025-07-27 15:50:48 +02:00
ancestry.mjs [Feature] Item Description Enrichment (#1666) 2026-02-22 21:32:35 +01:00
armor.mjs [V14] 1354 - Armor Effect (#1652) 2026-03-22 01:57:46 +01:00
attachableItem.mjs [Feature] Item Resource Support (#328) 2025-07-13 20:12:32 -03:00
base.mjs [Feature] Action Areas (#1815) 2026-04-21 22:27:52 +02:00
beastform.mjs [Feature] 1740 - Beastform Info (#1750) 2026-03-28 00:18:35 +01:00
class.mjs [Feature] Item Description Enrichment (#1666) 2026-02-22 21:32:35 +01:00
community.mjs [Feature] Item Description Enrichment (#1666) 2026-02-22 21:32:35 +01:00
consumable.mjs [Feature] Make all item types quantifiable in the party (#1808) 2026-04-16 11:12:36 +02:00
domainCard.mjs [PR] Loadout Max detection when pulled from compendium (#1589) 2026-01-28 08:51:00 +01:00
feature.mjs [PR] [Feature] Feature form labels + SRD Update (Adversaries & Environments) (#1429) 2025-12-20 19:36:06 +01:00
loot.mjs [Feature] Make all item types quantifiable in the party (#1808) 2026-04-16 11:12:36 +02:00
subclass.mjs Merged with main 2026-02-26 16:12:06 +01:00
weapon.mjs [Feature] Updates to inventory icons, context menus, action use, and observer visibility (#1814) 2026-04-20 15:30:43 +02:00