daggerheart/module/applications
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[Feature] Action Areas (#1815)
* Functioning setup

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* Fixes

* Completed

* Apply suggestions from code review

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* using function.call instead of function.bind

* Run lint fix on action areas PR (#1820)

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* .

* Restructured getTemplateShape to be a lot more readable

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* Changed from 'area' to 'areas'

* .

* Moved the areas button to the left

* Fix regression with actions list

* Updated all SRD adversaries

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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-04-21 22:27:52 +02:00
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characterCreation Fixed trait counting in CharacterCreation. Fixed description layout and labels in CharacterCreation. Fixed drag/drop images from Compendium Browser 2026-04-12 13:58:43 +02:00
dialogs [Feature] Action Areas (#1815) 2026-04-21 22:27:52 +02:00
hud Reworked summon action and clowncar functionality to work with levels (#1791) 2026-04-12 00:25:43 +02:00
levelup [Feature] Damage Iterrable Rework (#1685) 2026-03-08 00:58:24 +01:00
scene Merged with main 2026-02-26 16:12:06 +01:00
settings Corrected use of Foundry's Reset translation 2026-04-15 18:47:20 +02:00
sheets Add eslint and run linter in workflow (#1819) 2026-04-21 10:15:39 +10:00
sheets-configs [Feature] Action Areas (#1815) 2026-04-21 22:27:52 +02:00
sidebar [Feature] Updates to inventory icons, context menus, action use, and observer visibility (#1814) 2026-04-20 15:30:43 +02:00
ui [Feature] Updates to inventory icons, context menus, action use, and observer visibility (#1814) 2026-04-20 15:30:43 +02:00
ux [Feature] Action Areas (#1815) 2026-04-21 22:27:52 +02:00
_module.mjs [PR] [Feature] 590 - Daggerheart Menu (#1007) 2025-09-07 08:30:29 +10:00