mirror of
https://github.com/Foundryborne/daggerheart.git
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* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog * Downtime can now display both ShortRest and LongRest options depending on character rules * Initial downtime layout rework * Fixed styling for downtime tooltip * Added icon to homebrew menu for DowntimeActions * Fixed columns if both types of moves are not available * Changed the lightmode to darkmode * Added downtime buttons * . * Moved extra rest options from rules to bonuses * Improved dialog width
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1,001 B
Handlebars
22 lines
No EOL
1,001 B
Handlebars
<div>
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<div class="form-group">
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<label>{{localize "DAGGERHEART.SETTINGS.Automation.FIELDS.hopeFear.label"}}</label>
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{{formGroup settingFields.schema.fields.hopeFear.fields.gm value=settingFields._source.hopeFear.gm localize=true}}
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{{formGroup settingFields.schema.fields.hopeFear.fields.players value=settingFields._source.hopeFear.players localize=true}}
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</div>
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{{formGroup settingFields.schema.fields.actionPoints value=settingFields._source.actionPoints localize=true}}
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{{formGroup settingFields.schema.fields.hordeDamage value=settingFields._source.hordeDamage localize=true}}
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<footer class="form-footer">
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<button data-action="reset">
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<i class="fa-solid fa-arrow-rotate-left"></i>
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<span>{{localize "Reset"}}</span>
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</button>
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<button data-action="save" >
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<i class="fa-solid fa-floppy-disk"></i>
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<span>{{localize "Save Changes"}}</span>
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</button>
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</footer>
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</div>
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