daggerheart/daggerheart.mjs
joaquinpereyra98 b8930b18a4
Bug/103 enrich htmlfield content before its used in applications (#369)
* FIX: Add enritch to HTMLField
FIX: Remove no-HTMLField from Manifest
FIX: Convert Scar's HTMLField to StringField
FIX: Remove unused HTMLField

* REMOVE unused hanldebars helpers

* FEAT: add inventory-fieldset-items-V2 and inventory-item-V2  partials for Actors

* FIX showLabels to hideTags

* FEAT: add template to items sheet

* FEAT: add effects tabs on ItemSheet

* FEAT: add context menus for all inventory-items

* FEAT: add resources to inventory-item template

* FEAT: add enritch on inventory-item description
FEAT: add extensible behavior on inventory-item-content
FEAT: add fade effect on item-img to roll-itmg

* FEAT: add eritch to NPC description
FIX: missing htmlFieldss on manfiest
FIX: add misisng localizations

* FIX_ minor fixes

* Little resource fix. Noone will notice ._.

* FIX: remove default list styles
FIX: .extended css reduce max-height, shorten animation duration to 0.5s, and set overflow to auto.
FIX: set enriched=notes.enriche on notes.hbs
FIX: set experience.value on sidebar.hbs
FIX: move tooltip from item-img to img-portrait on inventory-item-V2.hbs
REMOVE: unused files

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-19 22:21:46 +02:00

287 lines
12 KiB
JavaScript

import { SYSTEM } from './module/config/system.mjs';
import * as applications from './module/applications/_module.mjs';
import * as models from './module/data/_module.mjs';
import * as documents from './module/documents/_module.mjs';
import RegisterHandlebarsHelpers from './module/helpers/handlebarsHelper.mjs';
import { DhDualityRollEnricher, DhTemplateEnricher } from './module/enrichers/_module.mjs';
import { getCommandTarget, rollCommandToJSON } from './module/helpers/utils.mjs';
import { NarrativeCountdowns } from './module/applications/ui/countdowns.mjs';
import { DualityRollColor } from './module/data/settings/Appearance.mjs';
import { DHRoll, DualityRoll, D20Roll, DamageRoll, DualityDie } from './module/dice/_module.mjs';
import { renderDualityButton } from './module/enrichers/DualityRollEnricher.mjs';
import { renderMeasuredTemplate } from './module/enrichers/TemplateEnricher.mjs';
import { registerCountdownHooks } from './module/data/countdowns.mjs';
import {
handlebarsRegistration,
settingsRegistration,
socketRegistration
} from './module/systemRegistration/_module.mjs';
import { placeables } from './module/canvas/_module.mjs';
import { registerRollDiceHooks } from './module/dice/dhRoll.mjs';
import { registerDHActorHooks } from './module/documents/actor.mjs';
import './node_modules/@yaireo/tagify/dist/tagify.css';
Hooks.once('init', () => {
CONFIG.DH = SYSTEM;
game.system.api = {
applications,
models,
documents
};
CONFIG.TextEditor.enrichers.push(
...[
{
pattern: /\[\[\/dr\s?(.*?)\]\]/g,
enricher: DhDualityRollEnricher
},
{
pattern: /^@Template\[(.*)\]$/g,
enricher: DhTemplateEnricher
}
]
);
CONFIG.statusEffects = [
...CONFIG.statusEffects.filter(x => !['dead', 'unconscious'].includes(x.id)),
...Object.values(SYSTEM.GENERAL.conditions).map(x => ({
...x,
name: game.i18n.localize(x.name),
systemEffect: true
}))
];
CONFIG.Dice.daggerheart = {
DualityDie: DualityDie,
DHRoll: DHRoll,
DualityRoll: DualityRoll,
D20Roll: D20Roll,
DamageRoll: DamageRoll
};
CONFIG.Dice.rolls = [...CONFIG.Dice.rolls, ...[DHRoll, DualityRoll, D20Roll, DamageRoll]];
CONFIG.MeasuredTemplate.objectClass = placeables.DhMeasuredTemplate;
const { DocumentSheetConfig } = foundry.applications.apps;
CONFIG.Token.documentClass = documents.DhToken;
CONFIG.Token.prototypeSheetClass = applications.sheetConfigs.DhPrototypeTokenConfig;
DocumentSheetConfig.unregisterSheet(TokenDocument, 'core', foundry.applications.sheets.TokenConfig);
DocumentSheetConfig.registerSheet(TokenDocument, SYSTEM.id, applications.sheetConfigs.DhTokenConfig, {
makeDefault: true
});
CONFIG.Item.documentClass = documents.DHItem;
//Registering the Item DataModel
CONFIG.Item.dataModels = models.items.config;
const { Items, Actors } = foundry.documents.collections;
Items.unregisterSheet('core', foundry.applications.sheets.ItemSheetV2);
Items.registerSheet(SYSTEM.id, applications.sheets.items.Ancestry, { types: ['ancestry'], makeDefault: true });
Items.registerSheet(SYSTEM.id, applications.sheets.items.Community, { types: ['community'], makeDefault: true });
Items.registerSheet(SYSTEM.id, applications.sheets.items.Class, { types: ['class'], makeDefault: true });
Items.registerSheet(SYSTEM.id, applications.sheets.items.Subclass, { types: ['subclass'], makeDefault: true });
Items.registerSheet(SYSTEM.id, applications.sheets.items.Feature, { types: ['feature'], makeDefault: true });
Items.registerSheet(SYSTEM.id, applications.sheets.items.DomainCard, { types: ['domainCard'], makeDefault: true });
Items.registerSheet(SYSTEM.id, applications.sheets.items.Miscellaneous, {
types: ['miscellaneous'],
makeDefault: true
});
Items.registerSheet(SYSTEM.id, applications.sheets.items.Consumable, { types: ['consumable'], makeDefault: true });
Items.registerSheet(SYSTEM.id, applications.sheets.items.Weapon, { types: ['weapon'], makeDefault: true });
Items.registerSheet(SYSTEM.id, applications.sheets.items.Armor, { types: ['armor'], makeDefault: true });
Items.registerSheet(SYSTEM.id, applications.sheets.items.Beastform, { types: ['beastform'], makeDefault: true });
CONFIG.Actor.documentClass = documents.DhpActor;
CONFIG.Actor.dataModels = models.actors.config;
Actors.unregisterSheet('core', foundry.applications.sheets.ActorSheetV2);
Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Character, { types: ['character'], makeDefault: true });
Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Companion, { types: ['companion'], makeDefault: true });
Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Adversary, { types: ['adversary'], makeDefault: true });
Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Environment, {
types: ['environment'],
makeDefault: true
});
CONFIG.ActiveEffect.documentClass = documents.DhActiveEffect;
CONFIG.ActiveEffect.dataModels = models.activeEffects.config;
DocumentSheetConfig.unregisterSheet(
CONFIG.ActiveEffect.documentClass,
'core',
foundry.applications.sheets.ActiveEffectConfig
);
DocumentSheetConfig.registerSheet(
CONFIG.ActiveEffect.documentClass,
SYSTEM.id,
applications.sheetConfigs.ActiveEffectConfig,
{
makeDefault: true
}
);
CONFIG.Token.hudClass = applications.hud.DHTokenHUD;
CONFIG.Combat.dataModels = {
base: models.DhCombat
};
CONFIG.Combatant.dataModels = {
base: models.DhCombatant
};
CONFIG.ChatMessage.dataModels = models.chatMessages.config;
CONFIG.ChatMessage.documentClass = documents.DhChatMessage;
CONFIG.Canvas.rulerClass = placeables.DhRuler;
CONFIG.Canvas.layers.templates.layerClass = placeables.DhTemplateLayer;
CONFIG.Token.objectClass = placeables.DhTokenPlaceable;
CONFIG.Combat.documentClass = documents.DhpCombat;
CONFIG.ui.combat = applications.ui.DhCombatTracker;
CONFIG.ui.chat = applications.ui.DhChatLog;
CONFIG.ui.hotbar = applications.ui.DhHotbar;
CONFIG.Token.rulerClass = placeables.DhTokenRuler;
CONFIG.ui.resources = applications.ui.DhFearTracker;
CONFIG.ux.ContextMenu = applications.ux.DHContextMenu;
CONFIG.ux.TooltipManager = documents.DhTooltipManager;
game.socket.on(`system.${SYSTEM.id}`, socketRegistration.handleSocketEvent);
// Make Compendium Dialog resizable
foundry.applications.sidebar.apps.Compendium.DEFAULT_OPTIONS.window.resizable = true;
settingsRegistration.registerDHSettings();
RegisterHandlebarsHelpers.registerHelpers();
return handlebarsRegistration();
});
Hooks.on('ready', () => {
ui.resources = new CONFIG.ui.resources();
if (game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).displayFear !== 'hide')
ui.resources.render({ force: true });
document.body.classList.toggle(
'theme-colorful',
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).dualityColorScheme ===
DualityRollColor.colorful.value
);
registerCountdownHooks();
socketRegistration.registerSocketHooks();
registerRollDiceHooks();
registerDHActorHooks();
});
Hooks.once('dicesoniceready', () => {});
Hooks.on('renderChatMessageHTML', (_, element) => {
element
.querySelectorAll('.duality-roll-button')
.forEach(element => element.addEventListener('click', renderDualityButton));
element
.querySelectorAll('.measured-template-button')
.forEach(element => element.addEventListener('click', renderMeasuredTemplate));
});
Hooks.on('renderJournalEntryPageProseMirrorSheet', (_, element) => {
element
.querySelectorAll('.duality-roll-button')
.forEach(element => element.addEventListener('click', renderDualityButton));
element
.querySelectorAll('.measured-template-button')
.forEach(element => element.addEventListener('click', renderMeasuredTemplate));
});
Hooks.on('renderHandlebarsApplication', (_, element) => {
element
.querySelectorAll('.duality-roll-button')
.forEach(element => element.addEventListener('click', renderDualityButton));
element
.querySelectorAll('.measured-template-button')
.forEach(element => element.addEventListener('click', renderMeasuredTemplate));
});
Hooks.on('chatMessage', (_, message) => {
if (message.startsWith('/dr')) {
const rollCommand = rollCommandToJSON(message.replace(/\/dr\s?/, ''));
if (!rollCommand) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.dualityParsing'));
return false;
}
const traitValue = rollCommand.trait?.toLowerCase();
const advantageState = rollCommand.advantage ? true : rollCommand.disadvantage ? false : null;
// Target not required if an attribute is not used.
const target = traitValue ? getCommandTarget() : undefined;
if (target || !traitValue) {
new Promise(async (resolve, reject) => {
const trait = target ? target.system.traits[traitValue] : undefined;
if (traitValue && !trait) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.attributeFaulty'));
reject();
return;
}
const title = traitValue
? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: game.i18n.localize(SYSTEM.ACTOR.abilities[traitValue].label)
})
: game.i18n.localize('DAGGERHEART.GENERAL.duality');
const config = {
title: title,
roll: {
trait: traitValue
},
data: {
traits: {
[traitValue]: trait
}
},
source: target,
hasSave: false,
dialog: { configure: false },
evaluate: true,
advantage: rollCommand.advantage == true,
disadvantage: rollCommand.disadvantage == true
};
await CONFIG.Dice.daggerheart['DualityRoll'].build(config);
resolve();
});
}
return false;
}
});
Hooks.on('renderJournalDirectory', async (tab, html, _, options) => {
if (tab.id === 'journal') {
if (options.parts && !options.parts.includes('footer')) return;
const buttons = tab.element.querySelector('.directory-footer.action-buttons');
const title = game.i18n.format('DAGGERHEART.APPLICATIONS.Countdown.title', {
type: game.i18n.localize('DAGGERHEART.APPLICATIONS.Countdown.types.narrative')
});
buttons.insertAdjacentHTML(
'afterbegin',
`
<button id="narrative-countdown-button">
<i class="fa-solid fa-stopwatch"></i>
<span style="font-weight: 400; font-family: var(--font-sans);">${title}</span>
</button>`
);
buttons.querySelector('#narrative-countdown-button').onclick = async () => {
new NarrativeCountdowns().open();
};
}
});