daggerheart/module/applications/levelup.mjs

424 lines
18 KiB
JavaScript

import { DhLevelup } from '../data/levelup.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actor) {
super({});
this.actor = actor;
this.levelTiers = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers);
const playerLevelupData = actor.system.levelData;
this.levelup = new DhLevelup(DhLevelup.initializeData(this.levelTiers, playerLevelupData));
}
get title() {
return `${this.actor.name} - Level Up`;
}
static DEFAULT_OPTIONS = {
classes: ['daggerheart', 'levelup'],
position: { width: 1200, height: 'auto' },
window: {
resizable: true
},
actions: {},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false
}
};
static PARTS = {
form: {
id: 'levelup',
template: 'systems/daggerheart/templates/views/levelup.hbs'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.levelup = this.levelup;
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object);
this.render();
}
}
// import SelectDialog from '../dialogs/selectDialog.mjs';
// import { getTier } from '../helpers/utils.mjs';
// import DhpMulticlassDialog from './multiclassDialog.mjs';
// const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
// export default class DhpLevelup extends HandlebarsApplicationMixin(ApplicationV2) {
// constructor(actor) {
// super({});
// this.actor = actor;
// this.data = foundry.utils.deepClone(actor.system.levelData);
// this.activeLevel = actor.system.levelData.currentLevel + 1;
// }
// get title() {
// return `${this.actor.name} - Level Up`;
// }
// static DEFAULT_OPTIONS = {
// classes: ['daggerheart', 'views', 'levelup'],
// position: { width: 1200, height: 'auto' },
// window: {
// resizable: true
// },
// actions: {
// toggleBox: this.toggleBox,
// advanceLevel: this.advanceLevel,
// finishLevelup: this.finishLevelup
// }
// };
// static PARTS = {
// form: {
// id: 'levelup',
// template: 'systems/daggerheart/templates/views/levelup.hbs'
// }
// };
// async _prepareContext(_options) {
// let selectedChoices = 0,
// multiclassing = {},
// subclassing = {};
// const leveledTiers = Object.keys(this.data.levelups).reduce(
// (acc, levelKey) => {
// const levelData = this.data.levelups[levelKey];
// ['tier1', 'tier2', 'tier3'].forEach(tierKey => {
// let tierUpdate = {};
// const tierData = levelData[tierKey];
// if (tierData) {
// tierUpdate = Object.keys(tierData).reduce((acc, propertyKey) => {
// const values = tierData[propertyKey];
// const level = Number.parseInt(levelKey);
// acc[propertyKey] = Object.values(values).map(value => {
// if (value && level === this.activeLevel) selectedChoices++;
// if (propertyKey === 'multiclass') multiclassing[levelKey] = true;
// if (propertyKey === 'subclass') subclassing[tierKey] = true;
// return { level: level, value: value };
// });
// return acc;
// }, {});
// }
// Object.keys(tierUpdate).forEach(propertyKey => {
// const property = tierUpdate[propertyKey];
// const propertyValues = foundry.utils.getProperty(acc, `${tierKey}.${propertyKey}`) ?? [];
// foundry.utils.setProperty(acc, `${tierKey}.${propertyKey}`, [...propertyValues, ...property]);
// });
// });
// return acc;
// },
// { tier1: {}, tier2: {}, tier3: {} }
// );
// const activeTier = getTier(this.activeLevel);
// const data = Object.keys(SYSTEM.ACTOR.levelupData).reduce((acc, tierKey) => {
// const tier = SYSTEM.ACTOR.levelupData[tierKey];
// acc[tierKey] = {
// label: game.i18n.localize(tier.label),
// info: game.i18n.localize(tier.info),
// pretext: game.i18n.localize(tier.pretext),
// postext: game.i18n.localize(tier.posttext),
// active: tierKey <= activeTier,
// choices: Object.keys(tier.choices).reduce((acc, propertyKey) => {
// const property = tier.choices[propertyKey];
// acc[propertyKey] = { description: property.description, cost: property.cost ?? 1, values: [] };
// for (var i = 0; i < property.maxChoices; i++) {
// const leveledValue = leveledTiers[tierKey][propertyKey]?.[i];
// const subclassLock =
// propertyKey === 'subclass' &&
// Object.keys(multiclassing).find(x => getTier(Number.parseInt(x)) === tierKey);
// const subclassMulticlassLock = propertyKey === 'multiclass' && subclassing[tierKey];
// const multiclassLock =
// propertyKey === 'multiclass' &&
// Object.keys(multiclassing).length > 0 &&
// !(
// leveledValue &&
// Object.keys(multiclassing).find(x => Number.parseInt(x) === leveledValue.level)
// );
// const locked =
// (leveledValue && leveledValue.level !== this.activeLevel) ||
// subclassLock ||
// subclassMulticlassLock ||
// multiclassLock;
// const disabled =
// tierKey > activeTier ||
// (selectedChoices === 2 && !(leveledValue && leveledValue.level === this.activeLevel)) ||
// locked;
// acc[propertyKey].values.push({
// selected: leveledValue?.value !== undefined,
// path: `levelups.${this.activeLevel}.${tierKey}.${propertyKey}.${i}`,
// description: game.i18n.localize(property.description),
// disabled: disabled,
// locked: locked
// });
// }
// return acc;
// }, {})
// };
// return acc;
// }, {});
// return {
// data: data,
// activeLevel: this.activeLevel,
// changedLevel: this.actor.system.levelData.changedLevel,
// completedSelection: selectedChoices === 2
// };
// }
// static async toggleBox(_, button) {
// const path = button.dataset.path;
// if (foundry.utils.getProperty(this.data, path)) {
// const pathParts = path.split('.');
// const arrayPart = pathParts.slice(0, pathParts.length - 1).join('.');
// let array = foundry.utils.getProperty(this.data, arrayPart);
// if (button.dataset.levelAttribute === 'multiclass') {
// array = [];
// } else {
// delete array[Number.parseInt(pathParts[pathParts.length - 1])];
// }
// foundry.utils.setProperty(this.data, arrayPart, array);
// } else {
// const updates = [{ path: path, value: { level: this.activeLevel } }];
// const levelChoices = SYSTEM.ACTOR.levelChoices[button.dataset.levelAttribute];
// if (button.dataset.levelAttribute === 'subclass') {
// if (!this.actor.system.multiclassSubclass) {
// updates[0].value.value = {
// multiclass: false,
// feature: this.actor.system.subclass.system.specializationFeature.unlocked
// ? 'mastery'
// : 'specialization'
// };
// } else {
// const choices = [
// { name: this.actor.system.subclass.name, value: this.actor.system.subclass.uuid },
// {
// name: this.actor.system.multiclassSubclass.name,
// value: this.actor.system.multiclassSubclass.uuid
// }
// ];
// const indexes = await SelectDialog.selectItem({
// actor: this.actor,
// choices: choices,
// title: levelChoices.title,
// nrChoices: 1
// });
// if (indexes.length === 0) {
// this.render();
// return;
// }
// const multiclassSubclass = choices[indexes[0]].name === this.actor.system.multiclassSubclass.name;
// updates[0].value.value = {
// multiclass: multiclassSubclass,
// feature: this.actor.system.multiclassSubclass.system.specializationFeature.unlocked
// ? 'mastery'
// : 'specialization'
// };
// }
// } else if (button.dataset.levelAttribute === 'multiclass') {
// const multiclassAwait = new Promise(resolve => {
// new DhpMulticlassDialog(this.actor.name, this.actor.system.class, resolve).render(true);
// });
// const multiclassData = await multiclassAwait;
// if (!multiclassData) {
// this.render();
// return;
// }
// const pathParts = path.split('.');
// const arrayPart = pathParts.slice(0, pathParts.length - 1).join('.');
// updates[0] = {
// path: [arrayPart, '0'].join('.'),
// value: {
// level: this.activeLevel,
// value: {
// class: multiclassData.class,
// subclass: multiclassData.subclass,
// domain: multiclassData.domain,
// level: this.activeLevel
// }
// }
// };
// updates[1] = {
// path: [arrayPart, '1'].join('.'),
// value: {
// level: this.activeLevel,
// value: {
// class: multiclassData.class,
// subclass: multiclassData.subclass,
// domain: multiclassData.domain,
// level: this.activeLevel
// }
// }
// };
// } else {
// if (levelChoices.choices.length > 0) {
// if (typeof levelChoices.choices === 'string') {
// const choices = foundry.utils
// .getProperty(this.actor, levelChoices.choices)
// .map(x => ({ name: x.description, value: x.id }));
// const indexes = await SelectDialog.selectItem({
// actor: this.actor,
// choices: choices,
// title: levelChoices.title,
// nrChoices: levelChoices.nrChoices
// });
// if (indexes.length === 0) {
// this.render();
// return;
// }
// updates[0].value.value = choices
// .filter((_, index) => indexes.includes(index))
// .map(x => x.value);
// } else {
// const indexes = await SelectDialog.selectItem({
// actor: this.actor,
// choices: levelChoices.choices,
// title: levelChoices.title,
// nrChoices: levelChoices.nrChoices
// });
// if (indexes.length === 0) {
// this.render();
// return;
// }
// updates[0].value.value = levelChoices.choices[indexes[0]].path;
// }
// }
// }
// const update = updates.reduce((acc, x) => {
// acc[x.path] = x.value;
// return acc;
// }, {});
// this.data = foundry.utils.mergeObject(this.data, update);
// }
// this.render();
// }
// static advanceLevel() {
// this.activeLevel += 1;
// this.render();
// }
// static async finishLevelup() {
// this.data.currentLevel = this.data.changedLevel;
// let multiclass = null;
// for (var level in this.data.levelups) {
// for (var tier in this.data.levelups[level]) {
// for (var category in this.data.levelups[level][tier]) {
// for (var value in this.data.levelups[level][tier][category]) {
// if (category === 'multiclass') {
// multiclass = this.data.levelups[level][tier][category][value].value;
// this.data.levelups[level][tier][category][value] = true;
// } else {
// this.data.levelups[level][tier][category][value] =
// this.data.levelups[level][tier][category][value].value ?? true;
// }
// }
// }
// }
// }
// const tiersMoved =
// getTier(this.actor.system.levelData.changedLevel, true) -
// getTier(this.actor.system.levelData.currentLevel, true);
// const experiences = Array.from(Array(tiersMoved), (_, index) => ({
// id: foundry.utils.randomID(),
// level: this.actor.system.experiences.length + index * 3,
// description: '',
// value: 1
// }));
// await this.actor.update(
// {
// system: {
// levelData: this.data,
// experiences: [...this.actor.system.experiences, ...experiences]
// }
// },
// { diff: false }
// );
// if (!this.actor.multiclass && multiclass) {
// const multiclassClass = (await fromUuid(multiclass.class.uuid)).toObject();
// multiclassClass.system.domains = [multiclass.domain.id];
// multiclassClass.system.multiclass = multiclass.level;
// const multiclassFeatures = [];
// for (var i = 0; i < multiclassClass.system.features.length; i++) {
// const feature = (await fromUuid(multiclassClass.system.features[i].uuid)).toObject();
// feature.system.multiclass = multiclass.level;
// multiclassFeatures.push(feature);
// }
// const multiclassSubclass = (await fromUuid(multiclass.subclass.uuid)).toObject();
// multiclassSubclass.system.multiclass = multiclass.level;
// const multiclassSubclassFeatures = {};
// const features = [
// multiclassSubclass.system.foundationFeature,
// multiclassSubclass.system.specializationFeature,
// multiclassSubclass.system.masteryFeature
// ];
// for (var i = 0; i < features.length; i++) {
// const path = i === 0 ? 'foundationFeature' : i === 1 ? 'specializationFeature' : 'masteryFeature';
// const feature = features[i];
// for (var ability of feature.abilities) {
// const data = (await fromUuid(ability.uuid)).toObject();
// if (i > 0) data.system.disabled = true;
// data.system.multiclass = multiclass.level;
// if (!multiclassSubclassFeatures[path]) multiclassSubclassFeatures[path] = [data];
// else multiclassSubclassFeatures[path].push(data);
// // data.uuid = feature.uuid;
// // const abilityData = await this._onDropItemCreate(data);
// // ability.uuid = abilityData[0].uuid;
// // createdItems.push(abilityData);
// }
// }
// for (let subclassFeaturesKey in multiclassSubclassFeatures) {
// const values = multiclassSubclassFeatures[subclassFeaturesKey];
// const abilityResults = await this.actor.createEmbeddedDocuments('Item', values);
// for (var i = 0; i < abilityResults.length; i++) {
// multiclassSubclass.system[subclassFeaturesKey].abilities[i].uuid = abilityResults[i].uuid;
// }
// }
// await this.actor.createEmbeddedDocuments('Item', [
// multiclassClass,
// ...multiclassFeatures,
// multiclassSubclass
// ]);
// }
// this.close();
// }
// }