daggerheart/module/documents/item.mjs
Dapoulp 3a0a4673ad
Feature/112 items use action datamodel (#127)
* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-06-13 13:03:50 +02:00

141 lines
5.1 KiB
JavaScript

export default class DhpItem extends Item {
prepareData() {
super.prepareData();
}
/** @inheritDoc */
prepareEmbeddedDocuments() {
super.prepareEmbeddedDocuments();
for ( const action of this.system.actions ?? [] ) action.prepareData();
}
/**
* @inheritdoc
* @param {object} options - Options which modify the getRollData method.
* @returns
*/
getRollData(options = {}) {
let data;
if (this.system.getRollData) data = this.system.getRollData(options);
else {
const actorRollData = this.actor?.getRollData(options) ?? {};
data = { ...actorRollData, item: { ...this.system } };
}
if (data?.item) {
data.item.flags = { ...this.flags };
data.item.name = this.name;
}
return data;
}
isInventoryItem() {
return ['weapon', 'armor', 'miscellaneous', 'consumable'].includes(this.type);
}
_onUpdate(data, options, userId) {
super._onUpdate(data, options, userId);
}
static async createDialog(data = {}, { parent = null, pack = null, ...options } = {}) {
const documentName = this.metadata.name;
const types = game.documentTypes[documentName].filter(t => t !== CONST.BASE_DOCUMENT_TYPE);
let collection;
if (!parent) {
if (pack) collection = game.packs.get(pack);
else collection = game.collections.get(documentName);
}
const folders = collection?._formatFolderSelectOptions() ?? [];
const label = game.i18n.localize(this.metadata.label);
const title = game.i18n.format('DOCUMENT.Create', { type: label });
const typeObjects = types.reduce((obj, t) => {
const label = CONFIG[documentName]?.typeLabels?.[t] ?? t;
obj[t] = { value: t, label: game.i18n.has(label) ? game.i18n.localize(label) : t };
return obj;
}, {});
// Render the document creation form
const html = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/sidebar/documentCreate.hbs',
{
folders,
name: data.name || game.i18n.format('DOCUMENT.New', { type: label }),
folder: data.folder,
hasFolders: folders.length >= 1,
type: data.type || CONFIG[documentName]?.defaultType || typeObjects.armor,
types: {
Items: [typeObjects.armor, typeObjects.weapon, typeObjects.consumable, typeObjects.miscellaneous],
Character: [
typeObjects.class,
typeObjects.subclass,
typeObjects.ancestry,
typeObjects.community,
typeObjects.feature,
typeObjects.domainCard
]
},
hasTypes: types.length > 1
}
);
// Render the confirmation dialog window
return Dialog.prompt({
title: title,
content: html,
label: title,
callback: html => {
const form = html[0].querySelector('form');
const fd = new FormDataExtended(form);
foundry.utils.mergeObject(data, fd.object, { inplace: true });
if (!data.folder) delete data.folder;
if (types.length === 1) data.type = types[0];
if (!data.name?.trim()) data.name = this.defaultName();
return this.create(data, { parent, pack, renderSheet: true });
},
rejectClose: false,
options
});
}
async selectActionDialog() {
const content = await foundry.applications.handlebars.renderTemplate(
"systems/daggerheart/templates/views/actionSelect.hbs",
{actions: this.system.actions}
),
title = 'Select Action',
type = 'div',
data = {};
return Dialog.prompt({
title,
// label: title,
content, type,
callback: html => {
const form = html[0].querySelector("form"),
fd = new foundry.applications.ux.FormDataExtended(form);
return this.system.actions.find(a => a._id === fd.object.actionId);
},
rejectClose: false
})
}
async use(event) {
const actions = this.system.actions
let response;
if(actions?.length) {
let action = actions[0];
if(actions.length > 1 && !event?.shiftKey) {
// Actions Choice Dialog
action = await this.selectActionDialog();
}
if(action) response = action.use(event);
// Check Target
// If action.roll => Roll Dialog
// Else If action.cost => Cost Dialog
// Then
// Apply Cost
// Apply Effect
}
// Display Item Card in chat
return response;
}
}