daggerheart/module/applications/settings/appearanceSettings.mjs
Dapoulp 6adbb4e49b
Enhancement/merge duality chat tpl (#134)
* h

* j

* Before PR

* Remove discarded class from duality roll
2025-06-14 21:44:32 +02:00

74 lines
2.4 KiB
JavaScript

import DhAppearance, { DualityRollColor } from '../../data/settings/Appearance.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DHAppearanceSettings extends HandlebarsApplicationMixin(ApplicationV2) {
constructor() {
super({});
this.settings = new DhAppearance(
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).toObject()
);
}
get title() {
return game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.name');
}
static DEFAULT_OPTIONS = {
tag: 'form',
id: 'daggerheart-appearance-settings',
classes: ['daggerheart', 'setting', 'dh-style'],
position: { width: '600', height: 'auto' },
actions: {
reset: this.reset,
save: this.save
},
form: { handler: this.updateData, submitOnChange: true }
};
static PARTS = {
main: {
template: 'systems/daggerheart/templates/settings/appearance-settings.hbs'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.settingFields = this.settings;
return context;
}
static async updateData(event, element, formData) {
const updatedSettings = foundry.utils.expandObject(formData.object);
await this.settings.updateSource(updatedSettings);
this.render();
}
static async reset() {
this.settings = new DhAppearance();
this.render();
}
static async save() {
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, this.settings.toObject());
/* const reload = await foundry.applications.api.DialogV2.confirm({
id: 'reload-world-confirm',
modal: true,
rejectClose: false,
window: { title: 'SETTINGS.ReloadPromptTitle' },
position: { width: 400 },
content: `<p>${game.i18n.localize('SETTINGS.ReloadPromptBody')}</p>`
});
if (reload) {
await game.socket.emit('reload');
foundry.utils.debouncedReload();
} */
document.body.classList.toggle('theme-colorful', game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).dualityColorScheme === DualityRollColor.colorful.value);
this.close();
}
}