daggerheart/module/applications/roll.mjs
Aurélien LEBOURGEOIS 385d414d7d g
2025-06-18 18:43:01 +02:00

395 lines
No EOL
13 KiB
JavaScript

import D20RollDialog from '../dialogs/d20RollDialog.mjs';
import DamageDialog from '../dialogs/damageDialog.mjs';
/*
- Damage & other resources roll
- Close dialog => don't roll
*/
export class DHRoll extends Roll {
constructor(formula, data, options) {
super(formula, data, options);
}
static async build(config={}, message={}) {
const roll = await this.buildConfigure(config, message);
await this.buildEvaluate(roll, config, message={});
await this.buildPost(roll, config, message={});
return roll;
}
static async buildConfigure(config={}, message={}) {
config.hooks = [...(config.hooks ?? []), ""];
config.dialog ??= {};
for ( const hook of config.hooks ) {
if ( Hooks.call(`${SYSTEM.id}.preRoll${hook.capitalize()}`, config, message) === false ) return null;
}
this.applyKeybindings(config);
// let roll;
// if(config.dialog?.configure === false) {
// roll = new this('', config.actor, config);
// } else {
if(config.dialog.configure !== false) {
// Open Roll Dialog
const DialogClass = config.dialog?.class ?? this.DefaultDialog;
config = await DialogClass.configure(config, message);
}
console.log(config)
let roll = new this(config.formula, config.actor, config);
for ( const hook of config.hooks ) {
if ( Hooks.call(`${SYSTEM.id}.post${hook.capitalize()}RollConfiguration`, roll, config, message) === false ) return [];
}
console.log(roll);
return roll;
}
static async buildEvaluate(roll, config={}, message={}) {
if(config.evaluate !== false) await roll.evaluate();
this.postEvaluate(roll, config);
}
static async buildPost(roll, config, message) {
for ( const hook of config.hooks ) {
if ( Hooks.call(`${SYSTEM.id}.postRoll${hook.capitalize()}`, config, message) === false ) return null;
}
// Create Chat Message
if(message.data) {
} else {
const messageData = {};
await this.toMessage(roll, config);
}
}
static async postEvaluate(roll, config={}) {}
static async toMessage(roll, config) {
console.log(config)
const cls = getDocumentClass("ChatMessage"),
msg = {
type: this.messageType,
sound: config.mute ? null : CONFIG.sounds.dice,
system: config,
content: config.chatMessage.template,
rolls: [roll]
};
await cls.create(msg);
}
static applyKeybindings(config) {
config.dialog.configure ??= true;
}
}
// DHopeDie
// DFearDie
// DualityDie
// D20Die
export class DualityDie extends foundry.dice.terms.Die {
constructor({ number=1, faces=12, ...args }={}) {
super({ number, faces, ...args });
}
}
export class D20Roll extends DHRoll {
constructor(formula, data={}, options={}) {
super(formula, data, options);
// console.log(data, options)
// this.options = this._prepareData(data);
// this.options = options;
this.createBaseDice();
this.configureModifiers();
this._formula = this.resetFormula();
}
static ADV_MODE = {
NORMAL: 0,
ADVANTAGE: 1,
DISADVANTAGE: -1
};
static messageType = 'adversaryRoll';
static CRITICAL_TRESHOLD = 20;
static DefaultDialog = D20RollDialog;
get d20() {
if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) this.createBaseDice();
return this.terms[0];
}
set d20(faces) {
if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) this.createBaseDice();
this.terms[0].faces = faces;
}
get dAdvantage() {
return this.dice[2];
}
get isCritical() {
if ( !this.d20._evaluated ) return;
return this.d20.total >= this.constructor.CRITICAL_TRESHOLD;
}
get hasAdvantage() {
return this.options.advantage === this.constructor.ADV_MODE.ADVANTAGE;
}
get hasDisadvantage() {
return this.options.advantage === this.constructor.ADV_MODE.DISADVANTAGE;
}
static applyKeybindings(config) {
const keys = {
normal: config.event.shiftKey || config.event.altKey || config.event.ctrlKey,
advantage: config.event.altKey,
disadvantage: config.event.ctrlKey
};
// Should the roll configuration dialog be displayed?
config.dialog.configure ??= !Object.values(keys).some(k => k);
// Determine advantage mode
const advantage = config.advantage || keys.advantage;
const disadvantage = config.disadvantage || keys.disadvantage;
if ( advantage && !disadvantage ) config.advantage = this.ADV_MODE.ADVANTAGE;
else if ( !advantage && disadvantage ) config.advantage = this.ADV_MODE.DISADVANTAGE;
else config.advantage = this.ADV_MODE.NORMAL;
}
createBaseDice() {
if ( this.terms[0] instanceof foundry.dice.terms.Die ) return;
this.terms[0] = new foundry.dice.terms.Die({ faces: 20 });
}
applyAdvantage() {
this.d20.modifiers.findSplice(m => ["kh", "kl"].includes(m));
if ( !this.hasAdvantage && !this.hasAdvantage ) this.number = 1;
else {
this.d20.number = 2;
this.d20.modifiers.push(this.hasAdvantage ? "kh" : "kl");
}
}
// Trait bonus != Adversary
configureModifiers() {
this.applyAdvantage();
this.applyBaseBonus();
this.options.experiences?.forEach(m => {
if(this.options.actor.experiences?.[m]) this.options.roll.modifiers.push(
{
label: this.options.actor.experiences[m].description,
value: this.options.actor.experiences[m].total
}
);
})
this.options.roll.modifiers?.forEach(m => {
this.terms.push(...this.formatModifier(m.value));
})
if(this.options.extraFormula) this.terms.push(new foundry.dice.terms.OperatorTerm({operator: '+'}), ...this.constructor.parse(this.options.extraFormula, this.getRollData()));
// this.resetFormula();
}
applyBaseBonus() {
// if(this.options.action) {
if(this.options.type === "attack") this.terms.push(...this.formatModifier(this.options.actor.system.attack.modifier));
/* this.options.roll.modifiers?.forEach(m => {
this.terms.push(...this.formatModifier(m));
}) */
// }
}
static async postEvaluate(roll, config={}) {
if (config.targets?.length) {
targets = config.targets.map(target => {
const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion
target.hit = roll.total >= difficulty;
return target;
});
} else if(config.roll.difficulty) roll.success = roll.total >= config.roll.difficulty;
// config.roll.advantage = {
// dice: roll.dHope.faces,
// value: roll.dHope.total
// }
config.roll.total = roll.total;
config.roll.formula = roll.formula;
config.roll.advantage = {
type: config.advantage,
dice: roll.dAdvantage?.denomination,
value: roll.dAdvantage?.total
}
config.roll.modifierTotal = config.roll.modifiers.reduce((a,c) => a + c.value, 0);
}
getRollData() {
return this.options.actor.getRollData();
}
formatModifier(modifier) {
const numTerm = modifier < 0 ? '-' : '+';
return [new foundry.dice.terms.OperatorTerm({operator: numTerm}), new foundry.dice.terms.NumericTerm({number: Math.abs(modifier)})];
}
resetFormula() {
return this._formula = this.constructor.getFormula(this.terms);
}
}
export class DualityRoll extends D20Roll {
constructor(formula, data={}, options={}) {
super(formula, data, options);
}
static messageType = 'dualityRoll';
static DefaultDialog = D20RollDialog;
get dHope() {
// if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) return;
if ( !(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
return this.dice[0];
// return this.#hopeDice;
}
set dHope(faces) {
if ( !(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
this.terms[0].faces = faces;
// this.#hopeDice = `d${face}`;
}
get dFear() {
// if ( !(this.terms[1] instanceof foundry.dice.terms.Die) ) return;
if ( !(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
return this.dice[1];
// return this.#fearDice;
}
set dFear(faces) {
if ( !(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.createBaseDice();
this.dice[1].faces = faces;
// this.#fearDice = `d${face}`;
}
get dAdvantage() {
return this.dice[2];
}
get isCritical() {
if ( !this.dHope._evaluated || !this.dFear._evaluated ) return;
return this.dHope.total === this.dFear.total;
}
get withHope() {
if(!this._evaluated) return;
return this.dHope.total > this.dFear.total;
}
get withFear() {
if(!this._evaluated) return;
return this.dHope.total < this.dFear.total;
}
get hasBarRally() {
return null;
}
get totalLabel() {
const label =
this.withHope
? 'DAGGERHEART.General.Hope'
: this.withFear
? 'DAGGERHEART.General.Fear'
: 'DAGGERHEART.General.CriticalSuccess';
return game.i18n.localize(label);
}
createBaseDice() {
if ( this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie && this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie ) return;
if ( !(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.terms[0] = new CONFIG.Dice.daggerheart.DualityDie();
this.terms[1] = new foundry.dice.terms.OperatorTerm({operator:'+'});
if ( !(this.dice[2] instanceof CONFIG.Dice.daggerheart.DualityDie) ) this.terms[2] = new CONFIG.Dice.daggerheart.DualityDie();
}
applyAdvantage() {
const dieFaces = 6,
bardRallyFaces = this.hasBarRally,
advDie = new foundry.dice.terms.Die({faces: dieFaces});
// console.log(this.hasAdvantage, this.hasDisadvantage)
if(this.hasAdvantage || this.hasDisadvantage || bardRallyFaces) this.terms.push(new foundry.dice.terms.OperatorTerm({operator:'+'}));
if(bardRallyFaces) {
const rallyDie = new foundry.dice.terms.Die({faces: bardRallyFaces});
if(this.hasAdvantage) {
this.terms.push(new foundry.dice.terms.PoolTerm({
terms: [advDie.formula, rallyDie.formula],
modifiers: ["kh"]
}))
} else if(this.hasDisadvantage){
this.terms.push(advDie, new foundry.dice.terms.OperatorTerm({operator:'+'}), rallyDie);
}
} else if(this.hasAdvantage || this.hasDisadvantage) this.terms.push(advDie);
}
applyBaseBonus() {
// if(this.options.action) {
// console.log(this.options, this.options.actor.system.traits[this.options.roll.trait].bonus)
// console.log(this.options.actor.system);
/* if(this.options.roll?.trait) this.terms.push(...this.formatModifier(this.options.actor.traits[this.options.roll.trait].total)); */
if(!this.options.roll.modifiers) this.options.roll.modifiers = [];
if(this.options.roll?.trait) this.options.roll.modifiers.push(
{
label: `DAGGERHEART.Abilities.${this.options.roll.trait}.name`,
value: this.options.actor.traits[this.options.roll.trait].total
}
);
// } else if(this.options.trait) this.terms.push(...this.formatModifier(this.options.actor.system.traits[this.options.roll.trait].total));
}
static async postEvaluate(roll, config={}) {
console.log(roll,config)
super.postEvaluate(roll, config);
config.roll.hope = {
dice: roll.dHope.denomination,
value: roll.dHope.total
}
config.roll.fear = {
dice: roll.dFear.denomination,
value: roll.dFear.total
}
config.roll.result = {
duality: roll.withHope ? 1 : roll.withFear ? -1 : 0,
total: roll.dHope.total + roll.dFear.total,
label: roll.totalLabel
}
}
}
export class DamageRoll extends DHRoll {
constructor(formula, data={}, options={}) {
super(formula, data, options)
}
static messageType = 'damageRoll';
static DefaultDialog = DamageDialog;
get messageTemplate() {
return 'systems/daggerheart/templates/chat/damage-roll.hbs';
}
}