daggerheart/module/data/fields/action/transformField.mjs
2026-06-29 22:32:00 +02:00

118 lines
4.4 KiB
JavaScript

const fields = foundry.data.fields;
export default class DHSummonField extends fields.SchemaField {
/**
* Action Workflow order
*/
static order = 130;
constructor(options = {}, context = {}) {
const transformFields = {
actorUUID: new fields.DocumentUUIDField({
type: 'Actor',
required: true
}),
resourceRefresh: new fields.SchemaField({
hitPoints: new fields.BooleanField({ initial: true }),
stress: new fields.BooleanField({ initial: true })
})
};
super(transformFields, options, context);
}
static async execute() {
if (!this.transform.actorUUID) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.transform.noTransformActor'));
return false;
}
const baseActor = await foundry.utils.fromUuid(this.transform.actorUUID);
if (!baseActor) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.transform.transformActorMissing'));
return false;
}
if (!canvas.scene) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.transform.canvasError'));
return false;
}
const activeTokens = this.actor.getActiveTokens().map(x => x.document);
const controlledMatchingTokens = canvas.tokens.controlled
.filter(x => x.actor && x.actor.uuid === this.actor.uuid)
.map(x => x.document);
const token = this.actor.token ?? (
activeTokens.length === 1 ? activeTokens[0] :
(controlledMatchingTokens.length === 1 ? controlledMatchingTokens[0] : null)
);
if (!this.actor.token && !token) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.transform.linkedSelectedError'));
return false;
}
if (!token) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.transform.prototypeError'));
return false;
}
const actor = await DHSummonField.getWorldActor(baseActor);
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
const tokenSize = actor?.system.metadata.usesSize ? tokenSizes[actor.system.size] : actor.prototypeToken.width;
await token.update(
{
...actor.prototypeToken.toJSON(),
actorLink: false,
actorId: actor.id,
width: tokenSize,
height: tokenSize
},
{ diff: false, recursive: false, noHook: true }
);
if (token.combatant) {
token.combatant.update({ actorId: actor.id, img: actor.prototypeToken.texture.src });
}
const marks = { hitPoints: 0, stress: 0 };
if (!this.transform.resourceRefresh.hitPoints) {
marks.hitPoints = Math.min(
this.actor.system.resources.hitPoints.value,
token.actor.system.resources.hitPoints.max - 1
);
}
if (!this.transform.resourceRefresh.stress) {
marks.stress = Math.min(
this.actor.system.resources.stress.value,
token.actor.system.resources.stress.max - 1
);
}
if (marks.hitPoints || marks.stress) {
token.actor.update({
'system.resources': {
hitPoints: { value: marks.hitPoints },
stress: { value: marks.stress }
}
});
}
const prevPosition = { ...this.actor.sheet.position };
this.actor.sheet.close();
token.actor.sheet.render({ force: true, position: prevPosition });
}
/* Check for any available instances of the actor present in the world, or create a world actor based on compendium */
static async getWorldActor(baseActor) {
if (!baseActor.inCompendium) return baseActor;
const dataType = game.system.api.data.actors[`Dh${baseActor.type.capitalize()}`];
if (dataType && baseActor.img === dataType.DEFAULT_ICON) {
const worldActorCopy = game.actors.find(x => x.name === baseActor.name);
if (worldActorCopy) return worldActorCopy;
}
const worldActor = await game.system.api.documents.DhpActor.create(baseActor.toObject());
return worldActor;
}
}