daggerheart/module/systemRegistration/migrations.mjs
2025-09-16 16:27:57 +02:00

186 lines
7.6 KiB
JavaScript

export async function runMigrations() {
let lastMigrationVersion = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion);
if (!lastMigrationVersion) lastMigrationVersion = '1.0.6';
if (foundry.utils.isNewerVersion('1.1.0', lastMigrationVersion)) {
const lockedPacks = [];
const compendiumActors = [];
for (let pack of game.packs) {
if (pack.locked) {
lockedPacks.push(pack.collection);
await pack.configure({ locked: false });
}
const documents = await pack.getDocuments();
compendiumActors.push(...documents.filter(x => x.type === 'character'));
}
[...compendiumActors, ...game.actors].forEach(actor => {
const items = actor.items.reduce((acc, item) => {
if (item.type === 'feature') {
const { originItemType, isMulticlass, identifier } = item.system;
const base = originItemType
? actor.items.find(
x => x.type === originItemType && Boolean(isMulticlass) === Boolean(x.system.isMulticlass)
)
: null;
if (base) {
const feature = base.system.features.find(x => x.item && x.item.uuid === item.uuid);
if (feature && identifier !== 'multiclass') {
acc.push({ _id: item.id, system: { identifier: feature.type } });
}
}
}
return acc;
}, []);
actor.updateEmbeddedDocuments('Item', items);
});
for (let packId of lockedPacks) {
const pack = game.packs.get(packId);
await pack.configure({ locked: true });
}
lastMigrationVersion = '1.1.0';
}
if (foundry.utils.isNewerVersion('1.1.1', lastMigrationVersion)) {
const lockedPacks = [];
const compendiumClasses = [];
const compendiumActors = [];
for (let pack of game.packs) {
if (pack.locked) {
lockedPacks.push(pack.collection);
await pack.configure({ locked: false });
}
const documents = await pack.getDocuments();
compendiumClasses.push(...documents.filter(x => x.type === 'class'));
compendiumActors.push(...documents.filter(x => x.type === 'character'));
}
[...compendiumActors, ...game.actors.filter(x => x.type === 'character')].forEach(char => {
const multiclass = char.items.find(x => x.type === 'class' && x.system.isMulticlass);
const multiclassSubclass =
multiclass?.system?.subclasses?.length > 0 ? multiclass.system.subclasses[0] : null;
char.items.forEach(item => {
if (item.type === 'feature' && item.system.identifier === 'multiclass') {
const base = item.system.originItemType === 'class' ? multiclass : multiclassSubclass;
if (base) {
const baseFeature = base.system.features.find(x => x.item.name === item.name);
if (baseFeature) {
item.update({
system: {
multiclassOrigin: true,
identifier: baseFeature.type
}
});
}
}
}
});
});
const worldClasses = game.items.filter(x => x.type === 'class');
for (let classVal of [...compendiumClasses, ...worldClasses]) {
for (let subclass of classVal.system.subclasses) {
await subclass.update({ 'system.linkedClass': classVal.uuid });
}
}
for (let packId of lockedPacks) {
const pack = game.packs.get(packId);
await pack.configure({ locked: true });
}
lastMigrationVersion = '1.1.1';
}
if (foundry.utils.isNewerVersion('1.2.0', lastMigrationVersion)) {
/* Migrate old action costs */
const lockedPacks = [];
const compendiumItems = [];
for (let pack of game.packs) {
if (pack.locked) {
lockedPacks.push(pack.collection);
await pack.configure({ locked: false });
}
const documents = await pack.getDocuments();
compendiumItems.push(...documents.filter(x => x.system?.metadata?.hasActions));
compendiumItems.push(
...documents
.filter(x => x.items)
.flatMap(actor => actor.items.filter(x => x.system?.metadata?.hasActions))
);
}
const worldItems = game.items.filter(x => x.system.metadata.hasActions);
const worldActorItems = Array.from(game.actors).flatMap(actor =>
actor.items.filter(x => x.system.metadata.hasActions)
);
const validCostKeys = Object.keys(CONFIG.DH.GENERAL.abilityCosts);
for (let item of [...worldItems, ...worldActorItems, ...compendiumItems]) {
for (let action of item.system.actions) {
const resourceCostIndexes = Object.keys(action.cost).reduce(
(acc, index) => (!validCostKeys.includes(action.cost[index].key) ? [...acc, Number(index)] : acc),
[]
);
if (resourceCostIndexes.length === 0) continue;
await action.update({
cost: action.cost.map((cost, index) => {
const { keyIsID, ...rest } = cost;
if (!resourceCostIndexes.includes(index)) return { ...rest };
return {
...rest,
key: 'resource',
itemId: cost.key
};
})
});
}
}
for (let packId of lockedPacks) {
const pack = game.packs.get(packId);
await pack.configure({ locked: true });
}
/* Migrate old countdown structure */
const countdownSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const getCountdowns = (data, type) => {
return Object.keys(data.countdowns).reduce((acc, key) => {
const countdown = data.countdowns[key];
acc[key] = {
...countdown,
type: type,
ownership: Object.keys(countdown.ownership.players).reduce((acc, key) => {
acc[key] = countdown.ownership.players[key].type;
return acc;
}, {}),
progress: {
...countdown.progress,
type: countdown.progress.value
}
};
return acc;
});
};
await countdownSettings.updateSource({
countdowns: {
...getCountdowns(countdownSettings.narrative, CONFIG.DH.GENERAL.countdownBaseTypes.narrative.id),
...getCountdowns(countdownSettings.encounter, CONFIG.DH.GENERAL.countdownBaseTypes.encounter.id)
}
});
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, countdownSettings);
lastMigrationVersion = '1.2.0';
}
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);
}