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* Fix action for items * Cost & Range #1 * remove log * actions * Split methods * Roll classes * Begin damage * g * Actions * before main merge * Fix d20RollDialog costs check * Fix submit on close * Add uses in action dialog * Adversary Attack * 166 - Damage Reduction (#180) * Temp * Fixed Stress Reductions * Changed from index based to object * Fixed stress resources management for DamageReduction * Fix Adversary attack multiplier * Auto add Attack action to newly created weapon * Few fixes * 164 - Add Hope/Fear formula * 163 - Actor Sub Datas (#182) * Added rules/bonuses for all classes and subclasses * More * Add Save * Fix delete action button --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
29 lines
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1.3 KiB
Handlebars
29 lines
No EOL
1.3 KiB
Handlebars
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
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<div class="dice-flavor">{{title}}</div>
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<div class="dice-result">
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<div class="dice-formula">{{roll.formula}}</div>
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<div class="dice-tooltip">
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<div class="wrapper">
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<section class="tooltip-part">
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{{#each roll.dice}}
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<div class="dice">
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<header class="part-header flexrow">
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<span class="part-formula">{{formula}}</span>
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<span class="part-total">{{total}}</span>
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</header>
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<ol class="dice-rolls">
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{{#each results}}
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<li class="roll die {{../denomination}} min">{{result}}</li>
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{{/each}}
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</ol>
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</div>
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{{/each}}
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</section>
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</div>
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</div>
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<div class="dice-total">{{roll.total}}</div>
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<div class="flexrow">
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<button class="healing-button"><span>{{localize "DAGGERHEART.Chat.HealingRoll.Heal"}}</span></button>
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</div>
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</div>
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</div> |