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* Fix action for items * Cost & Range #1 * remove log * actions * Split methods * Roll classes * Begin damage * g * Actions * before main merge * Fix d20RollDialog costs check * Fix submit on close * Add uses in action dialog * Adversary Attack * 166 - Damage Reduction (#180) * Temp * Fixed Stress Reductions * Changed from index based to object * Fixed stress resources management for DamageReduction * Fix Adversary attack multiplier * Auto add Attack action to newly created weapon * Few fixes * 164 - Add Hope/Fear formula * 163 - Actor Sub Datas (#182) * Added rules/bonuses for all classes and subclasses * More * Add Save * Fix delete action button --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
35 lines
1.2 KiB
JavaScript
35 lines
1.2 KiB
JavaScript
export default class DhContextMenu extends ContextMenu {
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constructor(container, selector, menuItems, options) {
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super(container, selector, menuItems, options);
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/** @deprecated since v13 until v15 */
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this.#jQuery = options.jQuery;
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}
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#jQuery;
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activateListeners(menu) {
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menu.addEventListener('click', this.#onClickItem.bind(this));
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}
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#onClickItem(event) {
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event.preventDefault();
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event.stopPropagation();
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const element = event.target.closest('.context-item');
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if (!element) return;
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const item = this.menuItems.find(i => i.element === element);
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item?.callback(this.#jQuery ? $(this.target) : this.target, event);
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this.close();
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}
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static triggerContextMenu(event) {
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event.preventDefault();
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event.stopPropagation();
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const { clientX, clientY } = event;
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const selector = "[data-item-id]";
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const target = event.target.closest(selector) ?? event.currentTarget.closest(selector);
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target?.dispatchEvent(new PointerEvent("contextmenu", {
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view: window, bubbles: true, cancelable: true, clientX, clientY
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}));
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}
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}
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