daggerheart/module/applications/dialogs/_module.mjs
WBHarry e1d8f8784a
[Feature] Manual Character Editing (#490)
* Initial

* Added Character-Settings

* Finalized Character-Settings

* Hide CharacterSetup if any part is done manually

* Fixed class/subclass drag-drop

* Fixed relinking of Features from items created on Character

* Adding features on CharacterItems now adds them on the Character and relinks

* Made suggested items inactive in the Class sheet if rendered from inside a Character

* Added hope to CharacterSetting

* add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place

* Fixed characterCreation experience description

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
2025-08-01 12:16:35 -03:00

11 lines
774 B
JavaScript

export { default as BeastformDialog } from './beastformDialog.mjs';
export { default as d20RollDialog } from './d20RollDialog.mjs';
export { default as DamageDialog } from './damageDialog.mjs';
export { default as DamageReductionDialog } from './damageReductionDialog.mjs';
export { default as DamageSelectionDialog } from './damageSelectionDialog.mjs';
export { default as DeathMove } from './deathMove.mjs';
export { default as Downtime } from './downtime.mjs';
export { default as MulticlassChoiceDialog } from './multiclassChoiceDialog.mjs';
export { default as OwnershipSelection } from './ownershipSelection.mjs';
export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';