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* Initial rework * Removed unneeded method * Removed outcommented code * Added migration * Fixed DamageActions * Semi-corrected reroll of one of multiple results on a die * Code improvement * Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping * TagTeamDialog somewhat working * Added migration for TagTeamData * Fix for mean tagTeamDialog.finish * . * Improved migration * Internalised ChatDamageData.prepareRolls to its own constructor * Moved DamageTypes to roll.options * TagTeamDialog fixes to accomodate new flat damage.types structure * Changed so all default rolls become BaseRolls to access convenience functions and getters * . * Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired. * Critical damage fixes * Corrected TagTeamDialog rerender logic when selecting a roll * Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog * Removed some remaining types.<>.roll references * [Rework] Damage and Damage Resource split (#2094) * Changed the label of ActionSheet damage.resources to Mark Resources * Fix assigning includeBase * Localize add resource * Maybe simplify API * Fix onRollSimple * Handle erroring action update differently --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
36 lines
No EOL
1.5 KiB
Handlebars
36 lines
No EOL
1.5 KiB
Handlebars
<div class="daggerheart dh-style tooltip weapon card-style">
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<img class="tooltip-image" src="{{item.img}}" />
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<h2 class="tooltip-title">{{item.name}}</h2>
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<div class="tags">
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<div class="tag">
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<span>{{#if item.system.secondary}}{{localize "DAGGERHEART.ITEMS.Weapon.secondaryWeapon.full"}}{{else}}{{localize "DAGGERHEART.ITEMS.Weapon.primaryWeapon.full"}}{{/if}}</span>
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</div>
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<div class="tag">
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{{#with (lookup config.GENERAL.burden item.system.burden) as | burden |}}
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<span>{{localize burden.label}}</span>
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{{/with}}
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</div>
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{{#if item.system.attack.roll.trait}}
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<div class="tag">
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{{#with (lookup config.ACTOR.abilities item.system.attack.roll.trait) as | trait |}}
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<span>{{localize trait.label}}</span>
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{{/with}}
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</div>
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{{/if}}
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<div class="tag">
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{{#with (lookup config.GENERAL.range item.system.attack.range) as | range |}}
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<span>{{localize range.label}}</span>
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{{/with}}
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</div>
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<div class="tag">
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<span>{{{damageFormula item.system.attack}}} {{{damageSymbols item.system.attack.damage.main}}}</span>
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</div>
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</div>
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{{#if description}}
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<div class="tooltip-description">{{{description}}}</div>
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{{/if}}
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<p class="tooltip-hint">
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<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.Tooltip.middleClick"}}
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</p>
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</div> |