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* Initial rework * Removed unneeded method * Removed outcommented code * Added migration * Fixed DamageActions * Semi-corrected reroll of one of multiple results on a die * Code improvement * Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping * TagTeamDialog somewhat working * Added migration for TagTeamData * Fix for mean tagTeamDialog.finish * . * Improved migration * Internalised ChatDamageData.prepareRolls to its own constructor * Moved DamageTypes to roll.options * TagTeamDialog fixes to accomodate new flat damage.types structure * Changed so all default rolls become BaseRolls to access convenience functions and getters * . * Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired. * Critical damage fixes * Corrected TagTeamDialog rerender logic when selecting a roll * Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog * Removed some remaining types.<>.roll references * [Rework] Damage and Damage Resource split (#2094) * Changed the label of ActionSheet damage.resources to Mark Resources * Fix assigning includeBase * Localize add resource * Maybe simplify API * Fix onRollSimple * Handle erroring action update differently --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
114 lines
No EOL
6.4 KiB
Handlebars
114 lines
No EOL
6.4 KiB
Handlebars
{{#unless (eq @root.source.type 'healing')}}
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<fieldset class="one-column">
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<legend class="with-icon">
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{{localize "DAGGERHEART.GENERAL.damage"}}
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{{#if source.main}}
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<a data-action="removeDamage"><i class="fa-solid fa-trash icon-button"></i></a>
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{{else}}
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<a data-action="addDamage"><i class="fa-solid fa-plus icon-button"></i></a>
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{{/if}}
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</legend>
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{{#if source.main}}
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<div class="nest-inputs">
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{{#if @root.hasBaseDamage}}
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{{formField @root.fields.damage.fields.main.fields.includeBase value=source.main.includeBase name="damage.main.includeBase" classes="checkbox" localize=true }}
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{{/if}}
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{{#unless (eq @root.source.type 'healing')}}
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{{formField baseFields.main.fields.direct value=source.main.direct name=(concat path "damage.main.direct") localize=true classes="checkbox"}}
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{{/unless}}
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{{#if (and @root.isNPC (not (eq path 'system.attack.')))}}
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{{formField baseFields.main.fields.groupAttack value=source.main.groupAttack name=(concat path "damage.main.groupAttack") localize=true classes="select"}}
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{{/if}}
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</div>
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{{> damageData damage=source.main fields=fields.main.fields basePath=(concat path "damage.main")}}
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{{#if horde}}
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{{> hordeDamage source=source.main fields=fields.main.fields basePath=(concat path "damage.main")}}
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{{/if}}
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{{#if (ne @root.source.type 'healing')}}
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{{formField fields.main.fields.type value=source.main.type name=(concat path "damage.main.type") localize=true}}
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{{/if}}
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{{/if}}
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</fieldset>
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{{/unless}}
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{{#unless (eq path 'system.attack.')}}
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{{! In the future, consider allowing this even on NPCs}}
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<fieldset class="one-column">
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<legend class="with-icon">
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{{#if (eq @root.source.type 'healing')}}
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{{localize "DAGGERHEART.GENERAL.healing"}}
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{{else}}
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{{localize "DAGGERHEART.ACTIONS.Config.damage.markResources"}}
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{{/if}}
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{{#unless @root.allDamageTypesUsed}}<a data-action="addDamageResource"><i class="fa-solid fa-plus icon-button"></i></a>{{/unless}}
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</legend>
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{{#each source.resources as |dmg key|}}
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<div class="nest-inputs">
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<fieldset{{#if dmg.base}} disabled{{/if}} class="one-column">
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<legend class="with-icon">
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{{localize (concat "DAGGERHEART.CONFIG.HealingType." dmg.applyTo ".name")}}
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{{#unless (or dmg.base ../path)}}
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<a data-action="removeDamageResource" data-key="{{key}}"><i class="fas fa-trash"></i></a>
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{{/unless}}
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</legend>
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{{> damageData damage=dmg fields=../fields.resources.element.fields basePath=(concat ../path "damage.resources." dmg.applyTo)}}
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</fieldset>
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</div>
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{{/each}}
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</fieldset>
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{{/unless}}
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{{#*inline "formula"}}
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{{#unless isBase}}
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{{formField fields.custom.fields.enabled value=source.custom.enabled name=(concat basePath ".custom.enabled") classes="checkbox" localize=true}}
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{{/unless}}
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{{#if source.custom.enabled}}
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{{formField fields.custom.fields.formula value=source.custom.formula name=(concat basePath ".custom.formula") localize=true}}
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{{else}}
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<div class="nest-inputs">
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{{#unless @root.isNPC}}
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{{formField fields.multiplier value=source.multiplier name=(concat basePath ".multiplier") localize=true}}
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{{/unless}}
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{{#if (eq source.multiplier 'flat')}}{{formField fields.flatMultiplier value=source.flatMultiplier name=(concat basePath ".flatMultiplier") localize=true }}{{/if}}
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{{formField fields.dice value=source.dice name=(concat basePath ".dice") localize=true}}
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{{formField fields.bonus value=source.bonus name=(concat basePath ".bonus") localize=true}}
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</div>
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{{/if}}
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{{#if @root.isNPC}}
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<input type="hidden" name="{{basePath}}.{{target}}.multiplier" value="flat">
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{{/if}}
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{{/inline}}
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{{#*inline "damageData"}}
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{{#if (and (not @root.isNPC) @root.hasRoll (not damage.base))}}
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{{formField fields.resultBased value=damage.resultBased name=(concat basePath ".resultBased") localize=true classes="checkbox"}}
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{{/if}}
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{{#if (and (not @root.isNPC) @root.hasRoll (not damage.base) damage.resultBased)}}
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<div class="nest-inputs">
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<fieldset class="one-column">
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<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}</legend>
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{{> formula key=damage.applyTo fields=fields.value.fields type=fields.type isBase=damage.base source=damage.value basePath=(concat basePath ".value")}}
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</fieldset>
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<fieldset class="one-column">
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<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}</legend>
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{{> formula key=damage.applyTo fields=fields.valueAlt.fields type=fields.type isBase=damage.base source=damage.valueAlt basePath=(concat basePath ".valueAlt")}}
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</fieldset>
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</div>
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{{else}}
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{{> formula key=damage.applyTo fields=fields.value.fields type=fields.type isBase=damage.base source=damage.value basePath=(concat basePath ".value")}}
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{{/if}}
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<input type="hidden" name="{{concat basePath ".base"}}" value="{{damage.base}}">
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{{/inline}}
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{{#*inline "hordeDamage"}}
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<fieldset class="one-column">
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<legend>{{localize "DAGGERHEART.ACTORS.Adversary.hordeDamage"}}</legend>
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<div class="nest-inputs">
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<input type="hidden" name="{{basePath}}.valueAlt.multiplier" value="flat">
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{{formField fields.valueAlt.fields.flatMultiplier value=source.valueAlt.flatMultiplier name=(concat basePath ".valueAlt.flatMultiplier") label="DAGGERHEART.ACTIONS.Settings.multiplier" classes="inline-child" localize=true }}
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{{formField fields.valueAlt.fields.dice value=source.valueAlt.dice name=(concat basePath ".valueAlt.dice") classes="inline-child" localize=true}}
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{{formField fields.valueAlt.fields.bonus value=source.valueAlt.bonus name=(concat basePath ".valueAlt.bonus") localize=true classes="inline-child"}}
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</div>
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</fieldset>
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{{/inline}} |