daggerheart/src/packs/adversaries/adversary_Vault_Guardian_Turret_c5hGdvY5UnSjlHws.json
WBHarry 5a4bbc91f5
[Feature] Damage Iterrable Rework (#1685)
* Initial

* More

* Fixed current actionConfig damage

* Reworked ActionConfig damage ui

* .

* Updated all Adversary compendium damage entries

* more

* The rest

* Fixed misses

* .

* .

* Also migrate sub fields of MappingField

* Removed MappingField

* Fix regression with re-tiering adversaries when dealing non-hp damage

* Allow iterable object to be detected as an object by foundry

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-08 00:58:24 +01:00

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"name": "Vault Guardian Turret",
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"type": "adversary",
"folder": "wTI7nZkPhKxl7Wwq",
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"damageThresholds": {
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"severe": 32
},
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"max": 5,
"isReversed": true
},
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"isReversed": true
}
},
"motivesAndTactics": "Concentrate fire, lock down, mark, protect",
"resistance": {
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"immunity": false,
"reduction": 0
},
"magical": {
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}
},
"type": "ranged",
"notes": "",
"hordeHp": 1,
"experiences": {},
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},
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"dice": []
},
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}
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},
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}
}
},
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"description": "<p>A massive living turret with reinforced armor and twelve piston-driven mechanical legs.</p>",
"attack": {
"name": "Magitech Cannon",
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"type": "attack"
},
"range": "far",
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},
"flatMultiplier": 3,
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"multiplier": "flat"
},
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"type": [
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],
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"valueAlt": {
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"bonus": null,
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}
},
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}
}
},
"img": "icons/commodities/tech/metal-joint.webp",
"type": "attack",
"chatDisplay": false
},
"attribution": {
"source": "Daggerheart SRD",
"page": 96,
"artist": ""
},
"size": "large"
},
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},
"prototypeToken": {
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"displayName": 0,
"actorLink": false,
"width": 1,
"height": 1,
"texture": {
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"anchorX": 0.5,
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"fit": "contain",
"scaleX": 1,
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"alphaThreshold": 0.75
},
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"rotation": 0,
"alpha": 1,
"disposition": -1,
"displayBars": 0,
"bar1": {
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"angle": 360,
"bright": 0,
"color": null,
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}
},
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"visionMode": "basic",
"color": null,
"attenuation": 0.1,
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"flags": {},
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"appendNumber": false,
"prependAdjective": false
},
"items": [
{
"name": "Slow Firing",
"type": "feature",
"system": {
"description": "<p>When you spotlight the @Lookup[@name] and they dont have a token on their stat block, they cant make a standard attack. Place a token on their stat block and describe what theyre preparing to do. When you spotlight the @Lookup[@name] and they have a token on their stat block, clear the token and they can attack.</p>",
"resource": {
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"max": "1",
"icon": "fa-solid fa-hourglass-half"
},
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},
"_id": "TwVkBln6URoPHvlC",
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},
"_key": "!actors.items!c5hGdvY5UnSjlHws.TwVkBln6URoPHvlC"
},
{
"name": "Mark Target",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to Mark a target within Far range until the @Lookup[@name] is destroyed or the Marked target becomes Hidden. While the target is Marked, their Evasion is halved.</p>",
"resource": null,
"actions": {
"1SfYAIIr5znuHCKX": {
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"chatDisplay": true,
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{
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"img": "icons/skills/targeting/crosshair-pointed-orange.webp",
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}
},
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"featureForm": "action"
},
"_id": "uwAr6wR4k7ppI2cW",
"img": "icons/skills/targeting/crosshair-pointed-orange.webp",
"effects": [
{
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"origin": "Compendium.daggerheart.adversaries.Actor.c5hGdvY5UnSjlHws.Item.uwAr6wR4k7ppI2cW",
"transfer": false,
"_id": "yQ85C0JHRG1pwu8a",
"type": "base",
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"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": [
{
"key": "system.evasion",
"mode": 5,
"value": "@system.evasion / 2",
"priority": 10
}
],
"disabled": false,
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"combat": null,
"seconds": null,
"rounds": null,
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"startRound": null,
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},
"description": "<p>Marked until the Turret is destroyed or you become <em>Hidden</em>. While you are Marked, your Evasion is halved.</p>",
"tint": "#ffffff",
"statuses": [],
"sort": 0,
"flags": {},
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},
{
"name": "Concentrate Fire",
"type": "feature",
"system": {
"description": "<p>When another adversary deals damage to a target within Far range of the @Lookup[@name], you can <strong>mark a Stress</strong> to add the @Lookup[@name]s standard attack damage to the damage roll.</p>",
"resource": null,
"actions": {
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"chatDisplay": true,
"actionType": "action",
"cost": [
{
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"key": "stress",
"value": 1,
"step": null
}
],
"uses": {
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"max": "",
"recovery": null
},
"effects": [],
"target": {
"type": "any",
"amount": null
},
"name": "Mark Stress",
"img": "icons/commodities/tech/cog-brass.webp",
"range": ""
}
},
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"originId": null,
"featureForm": "reaction"
},
"_id": "G7qZ9RHPyNns3axX",
"img": "icons/commodities/tech/cog-brass.webp",
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},
{
"name": "Detonation",
"type": "feature",
"system": {
"description": "<p>When the @Lookup[@name] is destroyed, they explode. All targets within Close range must make an Agility Reaction Roll. Targets who fail take <strong>3d20</strong> physical damage. Targets who succeed take half damage.</p><p>@Template[type:emanation|range:c]</p>",
"resource": null,
"actions": {
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"systemPath": "actions",
"description": "",
"chatDisplay": true,
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"recovery": null
},
"damage": {
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},
"flatMultiplier": 3,
"dice": "d20",
"bonus": null,
"multiplier": "flat"
},
"applyTo": "hitPoints",
"type": [
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],
"base": false,
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"valueAlt": {
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"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
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}
}
}
},
"includeBase": false
},
"target": {
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"amount": null
},
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"advState": "neutral",
"diceRolling": {
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"flatMultiplier": 1,
"dice": "d6",
"compare": null,
"treshold": null
},
"useDefault": false
},
"save": {
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"damageMod": "none"
},
"name": "Roll Save",
"img": "icons/magic/sonic/explosion-shock-wave-teal.webp",
"range": "close"
}
},
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},
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}
],
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}