daggerheart/src/packs/environments/environment_Ambushed_uGEdNYERCTJBEjc5.json
WBHarry 5a4bbc91f5
[Feature] Damage Iterrable Rework (#1685)
* Initial

* More

* Fixed current actionConfig damage

* Reworked ActionConfig damage ui

* .

* Updated all Adversary compendium damage entries

* more

* The rest

* Fixed misses

* .

* .

* Also migrate sub fields of MappingField

* Removed MappingField

* Fix regression with re-tiering adversaries when dealing non-hp damage

* Allow iterable object to be detected as an object by foundry

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-08 00:58:24 +01:00

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{
"name": "Ambushed",
"img": "systems/daggerheart/assets/icons/documents/actors/forest.svg",
"type": "environment",
"folder": "GQ0VnOLrKBIHR6Us",
"system": {
"potentialAdversaries": {},
"notes": "",
"difficulty": 0,
"tier": 1,
"description": "<p>An ambush is set to catch an unsuspecting party off-guard.</p>",
"type": "event",
"impulses": "Overwhelm, scatter, surround",
"attribution": {
"source": "Daggerheart SRD",
"page": 103,
"artist": ""
}
},
"flags": {},
"_id": "uGEdNYERCTJBEjc5",
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"ei8OkswTzyDp4IGC": 3,
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"prototypeToken": {
"name": "Ambushed",
"displayName": 0,
"actorLink": false,
"width": 1,
"height": 1,
"texture": {
"src": "systems/daggerheart/assets/icons/documents/actors/forest.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
"lockRotation": false,
"rotation": 0,
"alpha": 1,
"disposition": -1,
"displayBars": 0,
"bar1": {
"attribute": "resources.hitPoints"
},
"bar2": {
"attribute": "resources.stress"
},
"light": {
"negative": false,
"priority": 0,
"alpha": 0.5,
"angle": 360,
"bright": 0,
"color": null,
"coloration": 1,
"dim": 0,
"attenuation": 0.5,
"luminosity": 0.5,
"saturation": 0,
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"shadows": 0,
"animation": {
"type": null,
"speed": 5,
"intensity": 5,
"reverse": false
},
"darkness": {
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"max": 1
}
},
"sight": {
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"range": 0,
"angle": 360,
"visionMode": "basic",
"color": null,
"attenuation": 0.1,
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},
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},
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},
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"subject": {
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"texture": null
}
},
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},
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"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
},
"items": [
{
"name": "Relative Strength",
"type": "feature",
"system": {
"description": "<p>The Difficulty of this environment equals that of the adversary with the highest Difficulty.</p><section class=\"secret\" id=\"secret-FZokhR7CFr2tXkGn\"><p><em>Who cues the ambush? What makes it clear theyre in charge?</em></p></section>",
"resource": null,
"actions": {},
"originItemType": null,
"originId": null
},
"_id": "NMErq9B4NS3NSiMy",
"img": "icons/skills/melee/weapons-crossed-swords-white-blue.webp",
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"_key": "!actors.items!uGEdNYERCTJBEjc5.NMErq9B4NS3NSiMy"
},
{
"name": "Surprise",
"type": "feature",
"system": {
"description": "<p>The ambushers reveal themselves to the party, you gain 2 Fear, and the spotlight immediately shifts to one of the ambushing adversaries.</p><section id=\"secret-LcyhfZXPS4MD9dMC\" class=\"secret\"><p><em>What do the ambushers want from the party? How do their tactics in the ambush refl ect that?</em> </p></section>",
"resource": null,
"actions": {
"TRSiqdwc1mYTHv4d": {
"type": "healing",
"_id": "TRSiqdwc1mYTHv4d",
"systemPath": "actions",
"description": "<p>The ambushers reveal themselves to the party, you gain 2 Fear, and the spotlight immediately shifts to one of the ambushing adversaries.</p><section class=\"secret\" id=\"secret-HTrPBtn99ANW7ON7\"><p><em>What do the ambushers want from the party? How do their tactics in the ambush refl ect that?</em></p></section>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"damage": {
"parts": {
"fear": {
"value": {
"custom": {
"enabled": true,
"formula": "2"
},
"multiplier": "flat",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null
},
"applyTo": "fear",
"base": false,
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false
}
},
"type": []
}
},
"includeBase": false
},
"target": {
"type": "self",
"amount": null
},
"effects": [],
"roll": {
"type": null,
"trait": null,
"difficulty": null,
"bonus": null,
"advState": "neutral",
"diceRolling": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"compare": null,
"treshold": null
},
"useDefault": false
},
"name": "Gain Fear",
"img": "icons/magic/perception/shadow-stealth-eyes-purple.webp",
"range": ""
}
},
"originItemType": null,
"originId": null,
"featureForm": "action"
},
"_id": "HfuVxgVidIVsapvI",
"img": "icons/magic/perception/shadow-stealth-eyes-purple.webp",
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"_key": "!actors.items!uGEdNYERCTJBEjc5.HfuVxgVidIVsapvI"
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],
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"_key": "!actors!uGEdNYERCTJBEjc5"
}