daggerheart/src/packs/adversaries/adversary_Chaos_Skull_jDmHqGvzg5wjgmxE.json
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[Feature] Action Areas (#1815)
* Functioning setup

* .

* Fixes

* Completed

* Apply suggestions from code review

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* using function.call instead of function.bind

* Run lint fix on action areas PR (#1820)

* .

* .

* Restructured getTemplateShape to be a lot more readable

* .

* .

* Changed from 'area' to 'areas'

* .

* Moved the areas button to the left

* Fix regression with actions list

* Updated all SRD adversaries

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-04-21 22:27:52 +02:00

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{
"name": "Chaos Skull",
"img": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"type": "adversary",
"folder": "OgzrmfH1ZbpljX7k",
"system": {
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"damageThresholds": {
"major": 8,
"severe": 16
},
"resources": {
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"max": 5,
"isReversed": true
},
"stress": {
"value": 0,
"max": 4,
"isReversed": true
}
},
"motivesAndTactics": "Cackle, consume magic, serve creator",
"resistance": {
"physical": {
"resistance": false,
"immunity": false,
"reduction": 0
},
"magical": {
"resistance": false,
"immunity": false,
"reduction": 0
}
},
"type": "ranged",
"notes": "",
"hordeHp": 1,
"experiences": {},
"bonuses": {
"roll": {
"attack": {
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"dice": []
},
"action": {
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"dice": []
},
"reaction": {
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}
},
"damage": {
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},
"magical": {
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"dice": []
}
}
},
"tier": 2,
"description": "<p>A floating humanoid skull animated by scintillating magic.</p>",
"attack": {
"name": "Energy Blast",
"roll": {
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"type": "attack"
},
"range": "close",
"damage": {
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},
"flatMultiplier": 2,
"dice": "d8",
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"multiplier": "flat"
},
"applyTo": "hitPoints",
"type": [
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],
"resultBased": false,
"valueAlt": {
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"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
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}
},
"base": false
}
}
},
"img": "icons/magic/light/beam-rays-magenta.webp",
"type": "attack",
"chatDisplay": false
},
"attribution": {
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"page": 85,
"artist": ""
},
"size": "tiny"
},
"flags": {},
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},
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"displayName": 0,
"actorLink": false,
"width": 1,
"height": 1,
"texture": {
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"anchorY": 0.5,
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"alphaThreshold": 0.75
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"lockRotation": false,
"rotation": 0,
"alpha": 1,
"disposition": -1,
"displayBars": 0,
"bar1": {
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},
"bar2": {
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},
"light": {
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"alpha": 0.5,
"angle": 360,
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"dim": 0,
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"animation": {
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"reverse": false
},
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}
},
"sight": {
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"range": 0,
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"visionMode": "basic",
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"attenuation": 0.1,
"brightness": 0,
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},
"detectionModes": {},
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},
"ring": {
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"colors": {
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},
"effects": 1,
"subject": {
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}
},
"turnMarker": {
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},
"movementAction": null,
"flags": {},
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"prependAdjective": false,
"depth": 1
},
"items": [
{
"name": "Levitation",
"type": "feature",
"system": {
"description": "<p>The @Lookup[@name] levitates several feet off the ground and cant be <em>Restrained</em>.</p>",
"resource": null,
"actions": {},
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},
"_id": "m6uPm4vujrUjSFPw",
"img": "icons/magic/air/fog-gas-smoke-blue-gray.webp",
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},
"_id": "k6iaQVfMZhrpwYQj",
"img": "icons/magic/air/fog-gas-smoke-blue-gray.webp",
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"startRound": null,
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},
"description": "<p>The Skull levitates several feet off the ground and cant be <em>Restrained</em>.</p>",
"origin": null,
"tint": "#ffffff",
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{
"name": "Wards",
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"resource": null,
"actions": {},
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},
"_id": "LNVlf1BeqC3XyTrV",
"img": "icons/magic/defensive/barrier-shield-dome-blue-purple.webp",
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},
"_id": "4rj6PM0AGrrlbxSc",
"img": "icons/magic/defensive/barrier-shield-dome-blue-purple.webp",
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],
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},
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">The Skull is resistant to magic damage.</p>",
"origin": null,
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"_key": "!actors.items!jDmHqGvzg5wjgmxE.LNVlf1BeqC3XyTrV"
},
{
"name": "Magic Burst",
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"resource": null,
"actions": {
"iF0PD1t3yovKMTfy": {
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"_id": "iF0PD1t3yovKMTfy",
"systemPath": "actions",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "stress",
"value": 1,
"step": null
}
],
"uses": {
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"max": "",
"recovery": null
},
"damage": {
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},
"flatMultiplier": 2,
"dice": "d6",
"bonus": 4,
"multiplier": "flat"
},
"applyTo": "hitPoints",
"type": [
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],
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"custom": {
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}
}
},
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"groupAttack": ""
},
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},
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"diceRolling": {
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"compare": null,
"treshold": null
},
"useDefault": false
},
"save": {
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"damageMod": "none"
},
"name": "Attack",
"img": "icons/magic/lightning/bolt-strike-purple.webp",
"range": "close",
"areas": [
{
"name": "Magic Burst",
"type": "placed",
"shape": "emanation",
"size": "close",
"effects": []
}
]
}
},
"originItemType": null,
"originId": null,
"featureForm": "action"
},
"_id": "Zn25zBr96y1hrmnr",
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{
"name": "Siphon Magic",
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"description": "<p><strong>Spend a Fear</strong> to make an attack against a PC with a Spellcast trait within Very Close range. On a success, the target marks <strong>1d4</strong> Stress and the @Lookup[@name] clears that many Stress. Additionally, on a success, the @Lookup[@name] can immediately be spotlighted again.</p>",
"resource": null,
"actions": {
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"_id": "872Fq88Hitwc6f3W",
"systemPath": "actions",
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"chatDisplay": true,
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"recovery": null
},
"damage": {
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"flatMultiplier": 1,
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},
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}
},
"type": []
}
},
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},
"target": {
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"amount": null
},
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"difficulty": null,
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"diceRolling": {
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},
"useDefault": false
},
"save": {
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"damageMod": "none"
},
"name": "Attack",
"img": "icons/magic/control/sihouette-hold-beam-green.webp",
"range": "veryClose"
}
},
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},
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],
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"_key": "!actors!jDmHqGvzg5wjgmxE"
}