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* Added countdown actions * Added a CountdownAutomation setting to enable/disable countdown automation * Added Looping * Added characterSpotlight automation * Countdown max as formula to enable random countdowns * Updated compendiums with countdowns * . * Fixed lightmode colouration * Raised system version * Added automation for ActionRolls on countdowns * Added automation on fear to countdowns * Corrected attackAction countdown automation * Added initial countdown upon creating a CountdownAction * Improved ActionCountdown initial name to be 'Start Countdown'
11 lines
654 B
JavaScript
11 lines
654 B
JavaScript
export { default as CostField } from './costField.mjs';
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export { default as CountdownField } from './countdownField.mjs';
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export { default as UsesField } from './usesField.mjs';
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export { default as RangeField } from './rangeField.mjs';
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export { default as TargetField } from './targetField.mjs';
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export { default as EffectsField } from './effectsField.mjs';
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export { default as SaveField } from './saveField.mjs';
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export { default as BeastformField } from './beastformField.mjs';
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export { default as DamageField } from './damageField.mjs';
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export { default as RollField } from './rollField.mjs';
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export { default as MacroField } from './macroField.mjs';
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