daggerheart/src/packs/adversaries/adversary_Greater_Earth_Elemental_dsfB3YhoL5SudvS2.json
WBHarry 8fd63d5963
[Feature] 1033 - Consume Quantity On Use (#1106)
* Initial migration

* Updated compendium YML

* Added Quantity as a possible cost

* Added quantity consumption to all Compendium Consumables

* .

* Added DestroyOnEmpty property
2025-08-28 12:29:17 -04:00

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{
"name": "Greater Earth Elemental",
"img": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"type": "adversary",
"folder": "wTI7nZkPhKxl7Wwq",
"system": {
"difficulty": 17,
"damageThresholds": {
"major": 22,
"severe": 40
},
"resources": {
"hitPoints": {
"value": 0,
"max": 10,
"isReversed": true
},
"stress": {
"value": 0,
"max": 4,
"isReversed": true
}
},
"motivesAndTactics": "Avalanche, knock over, pummel",
"resistance": {
"physical": {
"resistance": false,
"immunity": false,
"reduction": 0
},
"magical": {
"resistance": false,
"immunity": false,
"reduction": 0
}
},
"type": "bruiser",
"notes": "",
"hordeHp": 1,
"experiences": {},
"bonuses": {
"roll": {
"attack": {
"bonus": 0,
"dice": []
},
"action": {
"bonus": 0,
"dice": []
},
"reaction": {
"bonus": 0,
"dice": []
}
},
"damage": {
"physical": {
"bonus": 0,
"dice": []
},
"magical": {
"bonus": 0,
"dice": []
}
}
},
"tier": 3,
"description": "<p>A living landslide of boulders and dust, as large as a house.</p>",
"attack": {
"name": "Boulder Fist",
"img": "icons/magic/earth/strike-fist-stone.webp",
"roll": {
"bonus": 7,
"type": "attack"
},
"range": "veryClose",
"damage": {
"parts": [
{
"value": {
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},
"flatMultiplier": 3,
"dice": "d10",
"bonus": 1,
"multiplier": "flat"
},
"applyTo": "hitPoints",
"type": [
"physical"
],
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
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}
},
"base": false
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]
},
"type": "attack",
"chatDisplay": false
},
"attribution": {
"source": "Daggerheart SRD",
"page": 93,
"artist": ""
}
},
"flags": {},
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"prototypeToken": {
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"displayName": 0,
"actorLink": false,
"width": 1,
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"texture": {
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"fit": "contain",
"scaleX": 1,
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"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
"lockRotation": false,
"rotation": 0,
"alpha": 1,
"disposition": -1,
"displayBars": 0,
"bar1": {
"attribute": "resources.hitPoints"
},
"bar2": {
"attribute": "resources.stress"
},
"light": {
"negative": false,
"priority": 0,
"alpha": 0.5,
"angle": 360,
"bright": 0,
"color": null,
"coloration": 1,
"dim": 0,
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"shadows": 0,
"animation": {
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"speed": 5,
"intensity": 5,
"reverse": false
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"darkness": {
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},
"sight": {
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"range": 0,
"angle": 360,
"visionMode": "basic",
"color": null,
"attenuation": 0.1,
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},
"detectionModes": [],
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"ring": {
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},
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"flags": {},
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"appendNumber": false,
"prependAdjective": false
},
"items": [
{
"name": "Slow",
"type": "feature",
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"description": "<p>When you spotlight the Elemental and they dont have a token on their stat block, they cant act yet. Place a token on their stat block and describe what theyre preparing to do. When you spotlight the Elemental and they have a token on their stat block, clear the token and they can act.</p>",
"resource": {
"type": "simple",
"value": 0,
"max": "1",
"icon": "fa-solid fa-hourglass-half"
},
"actions": {},
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"_id": "Lrgpyfc067a2JHCF",
"img": "icons/magic/time/hourglass-brown-orange.webp",
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"_key": "!actors.items!dsfB3YhoL5SudvS2.Lrgpyfc067a2JHCF"
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{
"name": "Crushing Blows",
"type": "feature",
"system": {
"description": "<p>When the Elemental makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"resource": null,
"actions": {
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"systemPath": "actions",
"description": "<p>When the Elemental makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
"uses": {
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"max": "",
"recovery": null
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"damage": {
"parts": [
{
"value": {
"custom": {
"enabled": true,
"formula": "1"
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"multiplier": "flat",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null
},
"applyTo": "armor",
"type": [],
"base": false,
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
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"custom": {
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}
}
}
],
"includeBase": false
},
"target": {
"type": "any",
"amount": null
},
"effects": [],
"name": "Damage Armor",
"img": "icons/skills/melee/shield-damaged-broken-gold.webp",
"range": ""
}
},
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"_id": "NnCkXIuATO0s3tSR",
"img": "icons/skills/melee/shield-damaged-broken-gold.webp",
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"_key": "!actors.items!dsfB3YhoL5SudvS2.NnCkXIuATO0s3tSR"
},
{
"name": "Immovable Object",
"type": "feature",
"system": {
"description": "<p>An attack that would move the Elemental moves them two fewer ranges (for example, Far becomes Very Close). When the Elemental takes physical damage, reduce it by 7.</p>",
"resource": null,
"actions": {},
"originItemType": null,
"originId": null
},
"_id": "PVdHySLhIJ8uDrmg",
"img": "icons/magic/defensive/shield-barrier-glowing-triangle-green.webp",
"effects": [
{
"name": "Immovable Object",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"_id": "7V7qMq9in3AArwiM",
"img": "icons/magic/defensive/shield-barrier-glowing-triangle-green.webp",
"changes": [
{
"key": "system.resistance.physical.reduction",
"mode": 2,
"value": "7",
"priority": null
}
],
"disabled": false,
"duration": {
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"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "<p>When the Elemental takes physical damage, reduce it by 7.</p>",
"origin": null,
"tint": "#ffffff",
"transfer": true,
"statuses": [],
"sort": 0,
"flags": {},
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],
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"_key": "!actors.items!dsfB3YhoL5SudvS2.PVdHySLhIJ8uDrmg"
},
{
"name": "Rockslide",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to create a rockslide that buries the land in front of Elemental within Close range with rockfall. All targets in this area must make an Agility Reaction Roll (19). Targets who fail take <strong>2d12+5</strong> physical damage and become Vulnerable until their next roll with Hope. Targets who succeed take half damage.</p><p>@Template[type:inFront|range:c]</p>",
"resource": null,
"actions": {
"eLGIC3kVjLo8FEvy": {
"type": "attack",
"_id": "eLGIC3kVjLo8FEvy",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to create a rockslide that buries the land in front of Elemental within Close range with rockfall. All targets in this area must make an Agility Reaction Roll (19). Targets who fail take <strong>2d12+5</strong> physical damage and become Vulnerable until their next roll with Hope. Targets who succeed take half damage.</p><p>@Template[type:inFront|range:c]</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "stress",
"value": 1,
"step": null
}
],
"uses": {
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"max": "",
"recovery": null
},
"damage": {
"parts": [
{
"value": {
"custom": {
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},
"flatMultiplier": 2,
"dice": "d12",
"bonus": 5,
"multiplier": "flat"
},
"applyTo": "hitPoints",
"type": [
"physical"
],
"base": false,
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
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}
}
}
],
"includeBase": false
},
"target": {
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"amount": null
},
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"_id": "38MUzfbH64EMLVse",
"onSave": false
}
],
"roll": {
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"advState": "neutral",
"diceRolling": {
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"flatMultiplier": 1,
"dice": "d6",
"compare": null,
"treshold": null
},
"useDefault": false
},
"save": {
"trait": "agility",
"difficulty": 19,
"damageMod": "half"
},
"name": "Roll Save",
"img": "icons/magic/earth/barrier-stone-brown-green.webp",
"range": ""
}
},
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"_id": "q45DiEFlXqcXZ5hv",
"img": "icons/magic/earth/barrier-stone-brown-green.webp",
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"img": "icons/magic/earth/barrier-stone-brown-green.webp",
"origin": "Compendium.daggerheart.adversaries.Actor.dsfB3YhoL5SudvS2.Item.q45DiEFlXqcXZ5hv",
"transfer": false,
"_id": "38MUzfbH64EMLVse",
"type": "base",
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"type": "withinRange",
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"range": "melee"
}
},
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"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
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},
"description": "<p><em>Vulnerable</em> until your next roll with Hope.</p>",
"tint": "#ffffff",
"statuses": [
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{
"name": "Momentum",
"type": "feature",
"system": {
"description": "<p>When the Elemental makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {},
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"_id": "ag7t5EW358M0qiSL",
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