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* Fix action for items * Cost & Range #1 * remove log * actions * Split methods * Roll classes * Begin damage * g * Actions * before main merge * Fix d20RollDialog costs check * Fix submit on close * Add uses in action dialog * Adversary Attack * 166 - Damage Reduction (#180) * Temp * Fixed Stress Reductions * Changed from index based to object * Fixed stress resources management for DamageReduction * Fix Adversary attack multiplier * Auto add Attack action to newly created weapon * Few fixes * 164 - Add Hope/Fear formula * 163 - Actor Sub Datas (#182) * Added rules/bonuses for all classes and subclasses * More * Add Save * Fix delete action button --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
61 lines
2.5 KiB
JavaScript
61 lines
2.5 KiB
JavaScript
import FormulaField from '../fields/formulaField.mjs';
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const fields = foundry.data.fields;
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export class DHActionDiceData extends foundry.abstract.DataModel {
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/** @override */
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static defineSchema() {
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return {
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multiplier: new fields.StringField({
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choices: SYSTEM.GENERAL.multiplierTypes,
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initial: 'proficiency',
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label: 'Multiplier'
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}),
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flatMultiplier: new fields.NumberField({ nullable: true, initial: 1, label: 'Flat Multiplier' }),
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dice: new fields.StringField({ choices: SYSTEM.GENERAL.diceTypes, initial: 'd6', label: 'Formula' }),
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bonus: new fields.NumberField({ nullable: true, initial: null, label: 'Bonus' }),
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custom: new fields.SchemaField({
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enabled: new fields.BooleanField({ label: 'Custom Formula' }),
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formula: new FormulaField({ label: 'Formula' })
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})
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};
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}
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getFormula(actor) {
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const multiplier = this.multiplier === 'flat' ? this.flatMultiplier : actor.system[this.multiplier]?.total;
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return this.custom.enabled
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? this.custom.formula
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: `${multiplier ?? 1}${this.dice}${this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : ''}`;
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}
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}
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export class DHDamageField extends fields.SchemaField {
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constructor(options, context = {}) {
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const damageFields = {
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parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData)),
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includeBase: new fields.BooleanField({ initial: false })
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};
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// if (hasBase) damageFields.includeBase = new fields.BooleanField({ initial: true });
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super(damageFields, options, context);
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}
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}
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export class DHDamageData extends foundry.abstract.DataModel {
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/** @override */
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static defineSchema() {
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return {
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// ...super.defineSchema(),
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base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }),
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type: new fields.StringField({
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choices: SYSTEM.GENERAL.damageTypes,
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initial: 'physical',
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label: 'Type',
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nullable: false,
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required: true
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}),
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resultBased: new fields.BooleanField({ initial: false, label: "DAGGERHEART.Actions.Settings.ResultBased.label" }),
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value: new fields.EmbeddedDataField(DHActionDiceData),
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valueAlt: new fields.EmbeddedDataField(DHActionDiceData),
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};
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}
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}
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