daggerheart/module/config/settingsConfig.mjs
WBHarry a92221778e
Levelup Remake (#100)
* Set up DhLevelTier datamodel

* Added Levelup data model and started at the render

* Fixed data handling in the LevelUp view

* Added back the save function

* Finalised levelup selections and propagating to PC

* Added level advancement selection data

* Added DomainCard selection

* Css merge commit

* Added PC level/delevel benefits of leveling up

* Fixed sticky previous selections on continous leveling

* Fixed up Summary. Fixed multiclass/subclass blocking on selection

* Removed unused level.hbs

* Fixed attribute base for PC

* Improved naming of attribute properties

* Renamed/structured resources/evasion/proficiency

* Improved trait marking

* Rework to level up once at a time

* Added markers

* Removed tabs when in Summary

* Fixed multilevel buttons

* Improved multiclass/subclass recognition

* Fixed tagify error on selection

* Review fixes
2025-06-07 01:50:50 +02:00

49 lines
1.2 KiB
JavaScript

export const menu = {
Automation: {
Name: 'GameSettingsAutomation',
Icon: 'fa-solid fa-robot'
},
Homebrew: {
Name: 'GameSettingsHomebrew',
Icon: 'fa-solid fa-flask-vial'
},
Range: {
Name: 'GameSettingsRange',
Icon: 'fa-solid fa-ruler'
},
VariantRules: {
Name: 'GameSettingsVariantrules',
Icon: 'fa-solid fa-scale-balanced'
}
};
export const gameSettings = {
Automation: {
Hope: 'AutomationHope',
ActionPoints: 'AutomationActionPoints'
},
Resources: {
Fear: 'ResourcesFear',
MaxFear: 'ResourcesMaxFear',
DisplayFear: 'DisplayFear'
},
General: {
AbilityArray: 'AbilityArray',
RangeMeasurement: 'RangeMeasurement'
},
DualityRollColor: 'DualityRollColor',
LevelTiers: 'LevelTiers',
appearance: 'Appearance',
variantRules: 'VariantRules'
};
export const DualityRollColor = {
colorful: {
value: 0,
label: 'DAGGERHEART.Settings.DualityRollColor.Options.Colorful'
},
normal: {
value: 1,
label: 'DAGGERHEART.Settings.DualityRollColor.Options.Normal'
}
};