daggerheart/src/packs/environments/environment_Abandoned_Grove_pGEdzdLkqYtBhxnG.json
2025-12-06 02:36:03 +01:00

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{
"name": "Abandoned Grove",
"img": "systems/daggerheart/assets/icons/documents/actors/forest.svg",
"type": "environment",
"folder": "GQ0VnOLrKBIHR6Us",
"system": {
"potentialAdversaries": {
"VbbsqTQkmScgraqy": {
"label": "Beasts",
"adversaries": [
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"Compendium.daggerheart.adversaries.Actor.8KWVLWXFhlY2kYx0"
]
},
"oKq6LhpXvSWnmqyS": {
"label": "Grove Guardians",
"adversaries": [
"Compendium.daggerheart.adversaries.Actor.G62k4oSkhkoXEs2D",
"Compendium.daggerheart.adversaries.Actor.VtFBt9XBE0WrGGxP",
"Compendium.daggerheart.adversaries.Actor.8yUj2Mzvnifhxegm"
]
}
},
"notes": "",
"difficulty": 11,
"tier": 1,
"description": "<p>A former druidic grove lying fallow and fully reclaimed by nature.</p>",
"type": "exploration",
"impulses": "Draw in the curious, echo the past",
"attribution": {
"source": "Daggerheart SRD",
"page": 103,
"artist": ""
}
},
"flags": {},
"_id": "pGEdzdLkqYtBhxnG",
"sort": 3400000,
"ownership": {
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"WafZqd6qLGpBRGTt": 3
},
"prototypeToken": {
"name": "Abandoned Grove",
"displayName": 0,
"actorLink": false,
"width": 1,
"height": 1,
"texture": {
"src": "AbominationVaults.webp",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
"lockRotation": false,
"rotation": 0,
"alpha": 1,
"disposition": -1,
"displayBars": 0,
"bar1": {
"attribute": "resources.hitPoints"
},
"bar2": {
"attribute": "resources.stress"
},
"light": {
"negative": false,
"priority": 0,
"alpha": 0.5,
"angle": 360,
"bright": 0,
"color": null,
"coloration": 1,
"dim": 0,
"attenuation": 0.5,
"luminosity": 0.5,
"saturation": 0,
"contrast": 0,
"shadows": 0,
"animation": {
"type": null,
"speed": 5,
"intensity": 5,
"reverse": false
},
"darkness": {
"min": 0,
"max": 1
}
},
"sight": {
"enabled": false,
"range": 0,
"angle": 360,
"visionMode": "basic",
"color": null,
"attenuation": 0.1,
"brightness": 0,
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"occludable": {
"radius": 0
},
"ring": {
"enabled": false,
"colors": {
"ring": null,
"background": null
},
"effects": 1,
"subject": {
"scale": 1,
"texture": null
}
},
"turnMarker": {
"mode": 1,
"animation": null,
"src": null,
"disposition": false
},
"movementAction": null,
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
},
"items": [
{
"name": "Overgrown Battlefield",
"type": "feature",
"system": {
"description": "<p>There has been a battle here. A PC can make an Instinct Roll to identify evidence of that fight. On a success with Hope, learn all three pieces of information below. On a success with Fear, learn two. On a failure, a PC can mark a Stress to learn one and gain advantage on the next action roll to investigate this environment. A PC with an appropriate background or Experience can learn an additional detail and ask a follow-up question about the scene and get a truthful (if not always complete) answer.</p><ul><li><p>Traces of a battle (broken weapons and branches, gouges in the ground) litter the ground.</p></li><li><p>A moss-covered tree trunk is actually the corpse of a treant.</p></li><li><p>Still-standing trees are twisted in strange ways, as if by powerful magic.</p></li></ul><section id=\"secret-eSdgCltFm45vLh9H\" class=\"secret\"><p><em>Why did these groups come to blows? Why is the grove unused now?</em></p></section>",
"resource": null,
"actions": {},
"originItemType": null,
"originId": null
},
"_id": "MX4q2xxuWts9gBfT",
"img": "icons/environment/wilderness/cave-entrance.webp",
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
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"flags": {},
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"_key": "!actors.items!pGEdzdLkqYtBhxnG.MX4q2xxuWts9gBfT"
},
{
"name": "Barbed Vines",
"type": "feature",
"system": {
"description": "<p>Pick a point within the grove. All targets within Very Close range of that point must succeed on an Agility Reaction Roll or take <strong>1d8+3</strong> physical damage and become Restrained by barbed vines. Restrained lasts until theyre freed with a successful Finesse or Strength roll or by dealing at least 6 damage to the vines.</p><section id=\"secret-WVGl1YkqOicSEwlf\" class=\"secret\"><p><em>How many vines are there? Where do they grab you? Do they pull you down or lift you off the ground?</em></p></section>",
"resource": null,
"actions": {
"47fcdhe1FDdm9rQU": {
"type": "attack",
"_id": "47fcdhe1FDdm9rQU",
"systemPath": "actions",
"description": "<p>Pick a point within the grove. All targets within Very Close range of that point must succeed on an Agility Reaction Roll or take 1d8+3 physical damage and become Restrained by barbed vines. Restrained lasts until theyre freed with a successful Finesse or Strength roll or by dealing at least 6 damage to the vines.</p><p>@Template[type:rect|range:vc]</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"damage": {
"parts": [
{
"value": {
"custom": {
"enabled": false
},
"flatMultiplier": 1,
"dice": "d8",
"bonus": 3,
"multiplier": "flat"
},
"applyTo": "hitPoints",
"type": [
"physical"
],
"base": false,
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false
}
}
}
],
"includeBase": false
},
"target": {
"type": "any",
"amount": null
},
"effects": [
{
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"onSave": false
}
],
"roll": {
"type": null,
"trait": null,
"difficulty": null,
"bonus": null,
"advState": "neutral",
"diceRolling": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"compare": null,
"treshold": null
},
"useDefault": false
},
"save": {
"trait": "agility",
"difficulty": null,
"damageMod": "none"
},
"name": "Roll Save",
"img": "icons/magic/nature/root-vine-spiral-thorns-teal.webp",
"range": "veryClose"
}
},
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"originId": null
},
"_id": "maK5OyfrOxcjCoPt",
"img": "icons/magic/nature/root-vine-spiral-thorns-teal.webp",
"effects": [
{
"name": "Barbed Vines",
"img": "icons/magic/nature/root-vine-spiral-thorns-teal.webp",
"origin": "Compendium.daggerheart.environments.Actor.pGEdzdLkqYtBhxnG.Item.maK5OyfrOxcjCoPt",
"transfer": false,
"_id": "LSeftEwgBbXXkLw3",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": [],
"disabled": false,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "<p><em>Restrained</em> lasts until youre freed with a successful Finesse or Strength roll or by dealing at least 6 damage to the vines.</p>",
"tint": "#ffffff",
"statuses": [
"restrained"
],
"sort": 0,
"flags": {},
"_stats": {
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},
"_key": "!actors.items.effects!pGEdzdLkqYtBhxnG.maK5OyfrOxcjCoPt.LSeftEwgBbXXkLw3"
}
],
"folder": null,
"sort": 0,
"ownership": {
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"_key": "!actors.items!pGEdzdLkqYtBhxnG.maK5OyfrOxcjCoPt"
},
{
"name": "You Are Not Welcome Here",
"type": "feature",
"system": {
"description": "<p>A @UUID[Compendium.daggerheart.adversaries.Actor.8yUj2Mzvnifhxegm]{Young Dryad}, two @UUID[Compendium.daggerheart.adversaries.Actor.VtFBt9XBE0WrGGxP]{Sylvan Soldiers}, and a number of @UUID[Compendium.daggerheart.adversaries.Actor.G62k4oSkhkoXEs2D]{Minor Treants} equal to the number of PCs appear to confront the party for their intrusion.</p><section id=\"secret-01hkXuVJc5Kei4QW\" class=\"secret\"><p><em>What are the grove guardians concealing? What threat to the forest could the PCs confront to appease the Dryad?</em></p></section>",
"resource": null,
"actions": {},
"originItemType": null,
"originId": null
},
"_id": "uG5A2XQuUcPsXzgP",
"img": "icons/magic/nature/hand-weapon-wood-bark-brown.webp",
"effects": [],
"folder": null,
"sort": 0,
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"MQSznptE5yLT7kj8": 3
},
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},
"_key": "!actors.items!pGEdzdLkqYtBhxnG.uG5A2XQuUcPsXzgP"
},
{
"name": "Defiler",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.sRn4bqerfARvhgSV]{Minor Chaos Elemental} drawn to the echoes of violence and discord. They appear within Far range of a chosen PC and immediately take the spotlight.</p><section id=\"secret-ChOafrgiTeYqsqoe\" class=\"secret\"><p><em>What color does the grass turn as the elemental appears? How does the chaos warp insects and small wildlife within the grove?</em></p></section>",
"resource": null,
"actions": {
"p6V4k4yMwJ1UPZMz": {
"type": "effect",
"_id": "p6V4k4yMwJ1UPZMz",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.sRn4bqerfARvhgSV]{Minor Chaos Elemental} drawn to the echoes of violence and discord. They appear within Far range of a chosen PC and immediately take the spotlight.</p><section id=\"secret-iCbXJnMeqDXXOc8n\" class=\"secret\"><p><em>What color does the grass turn as the elemental appears? How does the chaos warp insects and small wildlife within the grove?</em></p></section>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"effects": [],
"target": {
"type": "any",
"amount": null
},
"name": "Spend Fear",
"img": "icons/magic/unholy/strike-hand-glow-pink.webp",
"range": ""
}
},
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},
"_id": "3kkkbnWEvXk5TPK8",
"img": "icons/magic/unholy/strike-hand-glow-pink.webp",
"effects": [],
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],
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