mirror of
https://github.com/Foundryborne/daggerheart.git
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384 lines
13 KiB
JSON
384 lines
13 KiB
JSON
{
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"name": "Abandoned Grove",
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"img": "systems/daggerheart/assets/icons/documents/actors/forest.svg",
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"type": "environment",
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"folder": "GQ0VnOLrKBIHR6Us",
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"system": {
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"potentialAdversaries": {
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"label": "Beasts",
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"adversaries": [
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"Compendium.daggerheart.adversaries.Actor.71qKDLKO3CsrNkdy",
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"Compendium.daggerheart.adversaries.Actor.wNzeuQLfLUMvgHlQ",
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"Compendium.daggerheart.adversaries.Actor.8KWVLWXFhlY2kYx0"
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]
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},
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"oKq6LhpXvSWnmqyS": {
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"label": "Grove Guardians",
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"adversaries": [
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"Compendium.daggerheart.adversaries.Actor.G62k4oSkhkoXEs2D",
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"Compendium.daggerheart.adversaries.Actor.VtFBt9XBE0WrGGxP",
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"Compendium.daggerheart.adversaries.Actor.8yUj2Mzvnifhxegm"
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]
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}
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},
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"notes": "",
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"difficulty": 11,
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"tier": 1,
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"description": "<p>A former druidic grove lying fallow and fully reclaimed by nature.</p>",
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"type": "exploration",
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"impulses": "Draw in the curious, echo the past",
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"attribution": {
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"source": "Daggerheart SRD",
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"page": 103,
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"artist": ""
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}
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},
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},
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"name": "Abandoned Grove",
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"actorLink": false,
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"anchorX": 0.5,
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"attribute": "resources.hitPoints"
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},
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"bar2": {
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"attribute": "resources.stress"
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},
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"angle": 360,
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"darkness": {
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}
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},
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"sight": {
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"angle": 360,
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},
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"items": [
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{
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"name": "Overgrown Battlefield",
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"type": "feature",
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"system": {
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"description": "<p>There has been a battle here. A PC can make an Instinct Roll to identify evidence of that fight. On a success with Hope, learn all three pieces of information below. On a success with Fear, learn two. On a failure, a PC can mark a Stress to learn one and gain advantage on the next action roll to investigate this environment. A PC with an appropriate background or Experience can learn an additional detail and ask a follow-up question about the scene and get a truthful (if not always complete) answer.</p><ul><li><p>Traces of a battle (broken weapons and branches, gouges in the ground) litter the ground.</p></li><li><p>A moss-covered tree trunk is actually the corpse of a treant.</p></li><li><p>Still-standing trees are twisted in strange ways, as if by powerful magic.</p></li></ul><section id=\"secret-eSdgCltFm45vLh9H\" class=\"secret\"><p><em>Why did these groups come to blows? Why is the grove unused now?</em></p></section>",
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},
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"_id": "MX4q2xxuWts9gBfT",
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"img": "icons/environment/wilderness/cave-entrance.webp",
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"effects": [],
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"sort": 0,
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},
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"flags": {},
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"_key": "!actors.items!pGEdzdLkqYtBhxnG.MX4q2xxuWts9gBfT"
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},
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{
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"name": "Barbed Vines",
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"type": "feature",
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"system": {
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"description": "<p>Pick a point within the grove. All targets within Very Close range of that point must succeed on an Agility Reaction Roll or take <strong>1d8+3</strong> physical damage and become Restrained by barbed vines. Restrained lasts until they’re freed with a successful Finesse or Strength roll or by dealing at least 6 damage to the vines.</p><section id=\"secret-WVGl1YkqOicSEwlf\" class=\"secret\"><p><em>How many vines are there? Where do they grab you? Do they pull you down or lift you off the ground?</em></p></section>",
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"resource": null,
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"actions": {
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"47fcdhe1FDdm9rQU": {
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"type": "attack",
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"_id": "47fcdhe1FDdm9rQU",
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"systemPath": "actions",
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"description": "<p>Pick a point within the grove. All targets within Very Close range of that point must succeed on an Agility Reaction Roll or take 1d8+3 physical damage and become Restrained by barbed vines. Restrained lasts until they’re freed with a successful Finesse or Strength roll or by dealing at least 6 damage to the vines.</p><p>@Template[type:rect|range:vc]</p>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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"uses": {
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"value": null,
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"max": "",
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"recovery": null
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},
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"damage": {
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"parts": [
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{
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"value": {
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"custom": {
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"enabled": false
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},
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"flatMultiplier": 1,
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"dice": "d8",
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"bonus": 3,
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"multiplier": "flat"
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},
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"applyTo": "hitPoints",
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"type": [
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"physical"
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],
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"base": false,
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"resultBased": false,
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"valueAlt": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null,
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"custom": {
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"enabled": false
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}
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}
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}
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],
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"includeBase": false
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},
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"target": {
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"type": "any",
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"amount": null
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},
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"effects": [
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{
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"_id": "LSeftEwgBbXXkLw3",
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"onSave": false
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}
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],
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"roll": {
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"type": null,
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"trait": null,
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"difficulty": null,
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"bonus": null,
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"advState": "neutral",
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"diceRolling": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"compare": null,
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"treshold": null
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},
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"useDefault": false
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},
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"save": {
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"trait": "agility",
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"difficulty": null,
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"damageMod": "none"
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},
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"name": "Roll Save",
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"img": "icons/magic/nature/root-vine-spiral-thorns-teal.webp",
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"range": "veryClose"
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}
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},
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},
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"_id": "maK5OyfrOxcjCoPt",
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"img": "icons/magic/nature/root-vine-spiral-thorns-teal.webp",
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"effects": [
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{
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"name": "Barbed Vines",
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"img": "icons/magic/nature/root-vine-spiral-thorns-teal.webp",
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"origin": "Compendium.daggerheart.environments.Actor.pGEdzdLkqYtBhxnG.Item.maK5OyfrOxcjCoPt",
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"transfer": false,
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"_id": "LSeftEwgBbXXkLw3",
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"type": "base",
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"system": {
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"rangeDependence": {
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"enabled": false,
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"type": "withinRange",
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"target": "hostile",
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"range": "melee"
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}
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},
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"changes": [],
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"disabled": false,
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"duration": {
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"startTime": null,
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"turns": null,
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"startRound": null,
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"startTurn": null
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},
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"description": "<p><em>Restrained</em> lasts until you’re freed with a successful Finesse or Strength roll or by dealing at least 6 damage to the vines.</p>",
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"tint": "#ffffff",
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"statuses": [
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"restrained"
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],
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"_key": "!actors.items.effects!pGEdzdLkqYtBhxnG.maK5OyfrOxcjCoPt.LSeftEwgBbXXkLw3"
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}
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],
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"default": 0,
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"MQSznptE5yLT7kj8": 3
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},
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"flags": {},
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},
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"_key": "!actors.items!pGEdzdLkqYtBhxnG.maK5OyfrOxcjCoPt"
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},
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{
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"name": "You Are Not Welcome Here",
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"type": "feature",
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"system": {
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"description": "<p>A @UUID[Compendium.daggerheart.adversaries.Actor.8yUj2Mzvnifhxegm]{Young Dryad}, two @UUID[Compendium.daggerheart.adversaries.Actor.VtFBt9XBE0WrGGxP]{Sylvan Soldiers}, and a number of @UUID[Compendium.daggerheart.adversaries.Actor.G62k4oSkhkoXEs2D]{Minor Treants} equal to the number of PCs appear to confront the party for their intrusion.</p><section id=\"secret-01hkXuVJc5Kei4QW\" class=\"secret\"><p><em>What are the grove guardians concealing? What threat to the forest could the PCs confront to appease the Dryad?</em></p></section>",
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},
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"_id": "uG5A2XQuUcPsXzgP",
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"img": "icons/magic/nature/hand-weapon-wood-bark-brown.webp",
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"effects": [],
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"folder": null,
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"sort": 0,
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"MQSznptE5yLT7kj8": 3
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},
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"_key": "!actors.items!pGEdzdLkqYtBhxnG.uG5A2XQuUcPsXzgP"
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},
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{
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"name": "Defiler",
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"type": "feature",
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"system": {
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"description": "<p><strong>Spend a Fear</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.sRn4bqerfARvhgSV]{Minor Chaos Elemental} drawn to the echoes of violence and discord. They appear within Far range of a chosen PC and immediately take the spotlight.</p><section id=\"secret-ChOafrgiTeYqsqoe\" class=\"secret\"><p><em>What color does the grass turn as the elemental appears? How does the chaos warp insects and small wildlife within the grove?</em></p></section>",
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"resource": null,
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"actions": {
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"p6V4k4yMwJ1UPZMz": {
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"type": "effect",
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"_id": "p6V4k4yMwJ1UPZMz",
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"systemPath": "actions",
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"description": "<p><strong>Spend a Fear</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.sRn4bqerfARvhgSV]{Minor Chaos Elemental} drawn to the echoes of violence and discord. They appear within Far range of a chosen PC and immediately take the spotlight.</p><section id=\"secret-iCbXJnMeqDXXOc8n\" class=\"secret\"><p><em>What color does the grass turn as the elemental appears? How does the chaos warp insects and small wildlife within the grove?</em></p></section>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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"uses": {
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"value": null,
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"max": "",
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"recovery": null
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},
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"effects": [],
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"target": {
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"type": "any",
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"amount": null
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},
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"name": "Spend Fear",
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"img": "icons/magic/unholy/strike-hand-glow-pink.webp",
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"range": ""
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}
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},
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},
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"_id": "3kkkbnWEvXk5TPK8",
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"img": "icons/magic/unholy/strike-hand-glow-pink.webp",
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"effects": [],
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"sort": 0,
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"ownership": {
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"default": 0,
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},
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"flags": {},
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"_stats": {
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},
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"_key": "!actors.items!pGEdzdLkqYtBhxnG.3kkkbnWEvXk5TPK8"
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}
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],
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"effects": [],
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"_key": "!actors!pGEdzdLkqYtBhxnG"
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}
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