daggerheart/lang/cn.json
SilverDragon 8d5462e5e3
Add Simplified Chinese Localization
Add Simplified Chinese Localization
2025-08-22 22:12:22 +08:00

2502 lines
82 KiB
JSON
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{
"TYPES": {
"Item": {
"ancestry": "种族",
"community": "社群",
"class": "职业",
"subclass": "子职业",
"feature": "特性",
"domainCard": "领域卡",
"consumable": "消耗品",
"loot": "战利品",
"weapon": "武器",
"armor": "护甲",
"beastform": "野兽形态"
},
"ActiveEffect": {
"beastform": "野兽形态"
},
"Actor": {
"character": "角色",
"companion": "动物伙伴",
"adversary": "敌人",
"environment": "环境"
}
},
"CONTROLS": {
"inFront": "前置显示"
},
"DAGGERHEART": {
"ACTIONS": {
"TYPES": {
"attack": {
"name": "攻击",
"tooltip": "武器攻击、施法等进攻性动作"
},
"beastform": {
"name": "野兽形态",
"tooltip": "转变使用者的形态"
},
"damage": {
"name": "伤害",
"tooltip": "无需掷骰的直接伤害"
},
"effect": {
"name": "通用",
"tooltip": "未配置时仅显示聊天消息的通用动作"
},
"healing": {
"name": "治疗",
"tooltip": "为目标恢复资源。可配置为掷骰"
},
"macro": {
"name": "宏",
"tooltip": "通过UUID执行宏"
},
"summon": {
"name": "召唤",
"tooltip": "在场景中创建指示物"
}
},
"Config": {
"beastform": {
"exact": "野兽形态最大阶位",
"exactHint": "留空时使用角色阶位",
"label": "野兽形态"
},
"displayInChat": "在聊天中显示"
},
"RollField": {
"diceRolling": {
"compare": "应为",
"dice": "骰子类型",
"flatMultiplier": "固定倍率",
"multiplier": "骰子数量",
"threshold": "阈值"
}
},
"Settings": {
"attackBonus": "攻击加值",
"attackName": "攻击名称",
"includeBase": {
"label": "包含物品伤害"
},
"multiplier": "倍率",
"resultBased": {
"label": "基于希望/恐惧结果的公式"
},
"applyTo": {
"label": "目标资源"
},
"consumeOnSuccess": {
"label": "仅在成功时消耗",
"short": "(仅成功时)"
},
"cost": {
"stepTooltip": "每级+{step}"
}
}
},
"ACTIVEEFFECT": {
"Config": {
"rangeDependence": {
"title": "范围依据"
}
},
"RangeDependance": {
"hint": "设置此效果激活时的可选距离",
"title": "范围依据"
}
},
"ACTORS": {
"Adversary": {
"FIELDS": {
"attack": {
"name": {
"label": "名称"
},
"modifier": {
"label": "调整值"
},
"range": {
"label": "范围"
},
"damage": {
"value": {
"label": "伤害"
},
"type": {
"label": "伤害类型"
}
}
},
"damageThresholds": {
"major": {
"label": "重度"
},
"severe": {
"label": "严重"
}
},
"description": {
"label": "描述"
},
"difficulty": {
"label": "难度"
},
"experiences": {
"element": {
"name": {
"label": "名称"
},
"value": {
"label": "调整值"
}
}
},
"motivesAndTactics": {
"label": "动机与战术"
},
"resources": {
"hitPoints": {
"value": {
"label": "当前"
},
"max": {
"label": "最大"
}
},
"stress": {
"value": {
"label": "当前"
},
"max": {
"label": "最大"
}
}
},
"tier": {
"label": "位阶"
},
"type": {
"label": "类型"
}
},
"hordeDamage": "集群伤害",
"horderHp": "集群/生命值"
},
"Character": {
"advantageSources": {
"label": "优势来源",
"hint": "添加单词或简短文本作为角色优势的来源提示"
},
"age": "年龄",
"companionFeatures": "动物伙伴特性",
"contextMenu": {
"consume": "消耗物品",
"equip": "装备",
"sendToChat": "发送至聊天",
"toLoadout": "发送至配置",
"toVault": "发送至宝库",
"unequip": "卸下",
"useItem": "使用物品"
},
"disadvantageSources": {
"label": "劣势来源",
"hint": "添加单词或简短文本作为角色劣势的来源提示"
},
"faith": "信仰",
"levelUp": "你可以升级",
"maxEvasionBonus": "最大闪避加成",
"maxHPBonus": "最大生命值加成",
"pronouns": "代词",
"story": {
"backgroundTitle": "背景",
"characteristics": "个人特征",
"connectionsTitle": "关系"
},
"experienceDataRemoveConfirmation": {
"title": "移除经验值数据",
"text": "你即将移除的经验数据包含升级信息(可能因为你使用了'levelupAuto'自动化设置)。移除将同时删除这些自动化数据。是否继续?"
},
"manualMulticlass": {
"title": "兼职",
"text": "是否将此职业添加为你的兼职?"
},
"manualMulticlassSubclass": {
"title": "兼职子职业",
"text": "是否将此子职业添加为你的兼职子职业?"
},
"cannotRemoveCoreExperience": "你正在使用自动升级。无法移除规则赋予的经历。"
},
"Companion": {
"FIELDS": {
"attack": {
"name": {
"label": "攻击名称"
}
},
"evasion": {
"value": {
"label": "闪避"
}
},
"partner": {
"label": "搭档"
},
"resources": {
"stress": {
"value": {
"label": "压力"
},
"currentStress": {
"label": "当前压力"
},
"maxStress": {
"label": "最大压力"
}
}
}
},
"noPartner": "未选择搭档"
},
"Environment": {
"FIELDS": {
"description": {
"label": "描述"
},
"difficulty": {
"label": "难度"
},
"impulses": {
"label": "趋向"
},
"tier": {
"label": "位阶"
},
"type": {
"label": "类型"
}
},
"newAdversary": "新建敌人"
}
},
"APPLICATIONS": {
"CharacterCreation": {
"setupTabs": {
"ancestry": "种族",
"community": "社群",
"class": "职业",
"experience": "经历",
"traits": "属性",
"domainCards": "领域卡"
},
"ancestryNamePlaceholder": "你的种族名称",
"buttonTitle": "角色设置",
"choice": "选择",
"finishCreation": "完成角色设置",
"heritage": "传承",
"initialExperiences": "初始经历",
"mixedAncestry": "混血种族",
"newExperience": "新经历",
"selectAncestry": "选择种族",
"selectPrimaryAncestry": "选择种族特性1",
"selectSecondaryAncestry": "选择种族特性2",
"selectArmor": "选择护甲",
"selectClass": "选择职业",
"selectCommunity": "选择社群",
"selectPrimaryWeapon": "选择主武器",
"selectSecondaryWeapon": "选择副武器",
"selectSubclass": "选择子职业",
"startingItems": "初始物品",
"story": "故事",
"suggestedArmor": "推荐护甲",
"suggestedPrimaryWeapon": "推荐主武器",
"suggestedSecondaryWeapon": "推荐副武器",
"suggestedTraits": "推荐属性",
"suggestedWeapons": "推荐武器",
"title": "{actor} - 角色设置",
"traitIncreases": "属性提升"
},
"CombatTracker": {
"combatStarted": "激活",
"giveSpotlight": "给予聚光灯",
"requestingSpotlight": "请求聚光灯中",
"requestSpotlight": "请求聚光灯"
},
"ContextMenu": {
"disableEffect": "禁用效果",
"enableEffect": "启用效果",
"equip": "装备",
"sendToChat": "发送至聊天",
"toLoadout": "发送至装备栏",
"toVault": "发送至宝库",
"unequip": "卸下",
"useItem": "使用物品"
},
"Countdown": {
"addCountdown": "添加倒计时",
"FIELDS": {
"countdowns": {
"element": {
"name": {
"label": "名称"
},
"progress": {
"current": {
"label": "当前"
},
"max": {
"label": "最大"
},
"type": {
"label": {
"label": "标签",
"hint": "用于自定义"
},
"value": {
"label": "值"
}
}
}
}
}
},
"newCountdown": "新倒计时",
"openOwnership": "编辑玩家所有权",
"removeCountdownText": "确定要移除倒计时:{name}吗?",
"removeCountdownTitle": "移除倒计时",
"title": "{type}倒计时",
"toggleSimple": "切换简易视图",
"types": {
"narrative": "叙事",
"encounter": "遭遇"
}
},
"DeleteConfirmation": {
"title": "删除{type} - {name}",
"text": "确定要删除{name}吗?"
},
"DamageReduction": {
"armorMarks": "护甲标记",
"armorWithStress": "消耗1点压力使用额外标记",
"thresholdImmunities": "阈值免疫",
"stress": "压力",
"stressReduction": "通过压力减免",
"title": "伤害减免",
"unncessaryStress": "你不需要消耗压力",
"usedMarks": "已用槽位"
},
"DeathMove": {
"selectMove": "选择行动",
"takeMove": "执行死亡行动",
"title": "{actor} - 死亡行动"
},
"Downtime": {
"longRest": {
"title": "长休",
"moves": "长休行动({current}/{max})",
"clearStress": {
"description": "描述你如何发泄情绪或振作精神,并清除所有标记的压力点。",
"name": "清除压力"
},
"prepare": {
"description": "描述你如何为明天的冒险做准备然后获得1点希望。如果与一名或多名队友一起准备每人可获得2点希望。",
"name": "准备"
},
"repairArmor": {
"description": "描述你如何花时间修理护甲并清除所有护甲槽。你也可以对盟友的护甲执行此操作。",
"name": "修理护甲"
},
"tendToWounds": {
"description": "描述你如何包扎伤口并清除所有标记的生命点。你也可以对盟友执行此操作。",
"name": "处理伤口"
},
"workOnAProject": {
"description": "建立或继续推进长期项目。",
"name": "推进长期项目"
}
},
"shortRest": {
"title": "短休",
"moves": "短休行动({current}/{max})",
"tendToWounds": {
"name": "处理伤口",
"description": "描述你如何快速包扎自己然后回复等于1d4+你位阶的生命点。可以对盟友执行此操作。"
},
"clearStress": {
"name": "清除压力",
"description": "描述你如何发泄情绪或振作精神然后清除等于1d4+你阶位的压力点。"
},
"repairArmor": {
"name": "修理护甲",
"description": "描述你如何快速修理护甲然后清除等于1d4+你阶位的护甲槽。可以对盟友的护甲执行此操作。"
},
"prepare": {
"name": "准备",
"description": "描述你如何为前路做准备然后获得1点希望。如果与一名或多名队友一起准备每人可获得2点希望。"
}
},
"refreshable": {
"title": "刷新资源"
},
"takeDowntime": "执行休整"
},
"HUD": {
"tokenHUD": {
"genericEffects": "Foundry效果"
}
},
"Levelup": {
"actions": {
"creatureComfort": {
"name": "动物抚慰",
"description": "每次休息一次,当你用片刻宁静来给予你的伙伴爱意与关切,你可以获得 1 希望点,或者你们双方都可以清除 1 压力点"
},
"armored": {
"name": "装甲",
"description": "当你的伙伴受到伤害时,你可以标记自己的一个护甲槽来代替标记他们的压力点。"
},
"bonded": {
"name": "羁绊",
"description": "当你标记最后一个生命点时,你的伙伴会冲到你身边安慰你。掷出等同于它们未标记的压力槽数量的 d6并标记它们。如果任何骰子掷出 6你的伙伴会帮助你站起来。恢复你的最后一个生命点然后回到场景中。"
}
},
"choiceDescriptions": {
"attributes": "对两个未标记的角色属性获得 +1 加值并标记它们",
"hitPointSlots": "永久获得1个生命槽。",
"stressSlots": "永久获得1个压力槽。",
"experiences": "为两个经历额外添加+1加值",
"domainCard": "从你所属领域中选择一张不超过你等级的额外领域卡(最高{maxLevel}级)",
"evasion": "永久获得+1闪避加值。",
"proficiency": "熟练+1。",
"subclass": "获取升级的子职业卡。然后划掉本阶位的兼职选项。",
"multiclass": "兼职:为你的角色选择一个额外职业,然后划掉本表上未使用的[获取升级的子职业卡]和另一个兼职选项。"
},
"delevel": {
"content": "重置等级选择将移除本等级的所有选择。是否继续?",
"title": "回退到上一等级"
},
"navigateLevel": "升到{level}级",
"navigateToLevelup": "返回升级时",
"navigateToSummary": "前往摘要",
"options": {
"trait": "对两个未标记的角色属性获得 +1 加值并标记它们",
"hitPoint": "永久获得1个生命槽。",
"stress": "永久获得1个压力槽。",
"experience": "为两个经历额外添加+1加值",
"domainCard": "从你所属领域中选择一张不超过你等级的额外领域卡(最高{maxLevel}级)",
"evasion": "永久获得+1闪避加值。",
"subclass": "获取升级的子职业卡。然后划掉本阶位的兼职选项。",
"proficiency": "熟练+1。",
"multiclass": "兼职:为你的角色选择一个额外职业,然后划掉本表上未使用的[获取升级的子职业卡]和另一个兼职选项。",
"intelligent": "你的伙伴永久获得+1加值到你选择的一个伙伴经验。",
"lightInTheDark": "为你的角色获得一个额外的希望点槽。",
"creatureComfort": "每次休息一次,当你用片刻宁静来给予你的伙伴爱意与关切,你可以获得 1 希望点,或者你们双方都可以清除 1 压力点",
"armored": "当你的伙伴受到伤害时,你可以标记自己的一个护甲槽来代替标记他们的压力点。",
"vicious": "提升伙伴的伤害骰或范围一级(d6到d8近距离到远距离等)",
"resilient": "你的伙伴获得一个额外的压力槽。",
"bonded": "当你标记最后一个生命点时,你的伙伴会冲到你身边安慰你。掷出等同于它们未标记的压力槽数量的 d6并标记它们。如果任何骰子掷出 6你的伙伴会帮助你站起来。恢复你的最后一个生命点然后回到场景中。",
"aware": "你的伙伴闪避永久获得+2。"
},
"selections": {
"emptyDomainCardHint": "{domain} {level}级或以下",
"viciousDamage": "伤害",
"viciousRange": "范围"
},
"summary": {
"levelAchievements": "等级成就",
"levelAdvancements": "升级选项",
"proficiencyIncrease": "熟练提升:{proficiency}",
"hpIncrease": "生命值提升:{hitPoints}",
"stressIncrease": "压力提升:{stress}",
"evasionIncrease": "闪避提升:{evasion}",
"damageThresholdMajorIncrease": "重度:{threshold}",
"damageThresholdSevereIncrease": "严重:{threshold}",
"newExperiences": "新经历",
"experiencePlaceholder": "新经历",
"domainCards": "领域卡",
"subclass": "子职业",
"multiclass": "兼职",
"traits": "提升属性",
"experienceIncreases": "提升经历",
"damageThresholds": "伤害阈值",
"vicious": "凶暴",
"damageIncreased": "伤害提升:{damage}",
"rangeIncreased": "范围提升:{range}",
"simpleFeature": "特性:{feature}"
},
"takeLevelUp": "完成升级",
"tier2": {
"label": "2-4级",
"infoLabel": "在2级时获得一个+2的额外经历并获得+1熟练。",
"pretext": "从以下列表中选择两项",
"posttext": "从你的领域中选择一张不超过你等级的额外领域卡。"
},
"tier3": {
"label": "5-7级",
"infoLabel": "在5级时获得一个额外经历并清除所有角色属性提升标记。",
"pretext": "升级时,在角色卡上记录,然后从以下列表或之前位阶未标记的选项中选择两项。",
"posttext": "从你的领域中选择一张不超过你等级的额外领域卡。"
},
"tier4": {
"label": "8-10级",
"infoLabel": "在8级时获得一个额外经历并清除所有角色属性升级标记。",
"pretext": "升级时,在角色卡上记录,然后从以下列表或之前位阶未标记的选项中选择两项。",
"posttext": "从你的领域中选择一张不超过你等级的额外领域卡。"
},
"title": "{actor}升级"
},
"MulticlassChoice": {
"title": "兼职 - {actor}",
"explanation": "你正在添加{class}作为你的兼职",
"selectDomainPrompt": "选择你的新领域"
},
"OwnershipSelection": {
"title": "所有权选择 - {name}",
"default": "默认所有权"
},
"ReactionRoll": {
"title": "反应掷骰:{trait}"
},
"RerollDialog": {
"title": "重掷",
"deselectDiceNotification": "请先取消选择其中一个已选骰子",
"acceptCurrentRolls": "接受当前掷骰"
},
"ResourceDice": {
"title": "{name}资源",
"rerollDice": "重掷骰子"
}
},
"CLASS": {
"Feature": {
"rallyDice": "吟游鼓舞骰",
"short": "鼓舞人心"
}
},
"CONFIG": {
"ActionType": {
"passive": "被动",
"action": "动作",
"reaction": "反应"
},
"AdversaryTrait": {
"relentless": {
"name": "无情",
"description": "在每个游戏主持人轮次中,此敌人可以至多被聚焦 X 次。像往常一样花费恐惧点来聚焦该敌人。",
"tip": "当需要设计能在单次GM行动中多次激活的敌人时无情特质非常有用。特别适用于极端快速或危险的敌人或可能独自对抗队伍的敌对者。"
},
"slow": {
"name": "迟缓",
"description": "当你聚焦【敌人名称】,且其数据块上没有指示物时,它无法立即行动。在它的数据块上放置一个标记,并描述它正在准备做什么。当你聚焦【敌人名称】,且其数据块上有指示物时,移除指示物,它才可以行动。",
"tip": "当需要设计叙事上行动更缓慢的敌人(如蛞蝓生物或巨型食人魔)时,迟缓特质很实用。通常在该敌人行动时非常强大但需消耗大量行动令牌时最有效。"
},
"minion": {
"name": "杂兵",
"description": "当此敌人受到任何伤害时,其即被击败。玩家角色每对此敌人造成 X 点伤害,则在攻击能够成功命中的范围内额外击败一个此敌人。",
"tip": "当需要在战场上投放大量弱小敌人时杂兵特质非常实用。该特质意味着若PC击中一名杂兵并造成足够伤害还可击中范围内其他多名杂兵。因此最好让杂兵包围PC——在PC能发动攻击前会营造出压倒性的危险感。"
}
},
"AdversaryType": {
"bruiser": {
"label": "斗士",
"description": "拥有强大攻击力的坚韧敌人"
},
"horde": {
"label": "集群",
"description": "代表成群结队行动的敌人群体"
},
"leader": {
"label": "头目",
"description": "能指挥和召唤其他敌人的敌人"
},
"minion": {
"label": "杂兵",
"description": "易于消灭但数量众多时很危险的普通敌人"
},
"ranged": {
"label": "远程",
"description": "从远处发动攻击的敌人"
},
"skulk": {
"label": "潜伏",
"description": "善于机动并利用机会伏击对手的敌人"
},
"social": {
"label": "社交",
"description": "主要构成人际威胁或挑战的敌人"
},
"solo": {
"label": "独狼",
"description": "设计用于挑战整个队伍的敌人"
},
"standard": {
"label": "标准",
"description": "普通常规敌人"
},
"support": {
"label": "辅助",
"description": "能强化盟友和/或干扰对手的敌人"
}
},
"ArmorFeature": {
"burning": {
"name": "灼燃",
"description": "当敌人在近战范围内攻击你时其标记1点压力",
"actions": {
"burn": {
"name": "灼烧",
"description": "当敌人在近战范围内攻击你时其标记1点压力"
}
}
},
"channeling": {
"name": "导能",
"description": "施法检定+1",
"effects": {
"channeling": {
"name": "导能",
"description": "施法检定+1"
}
}
},
"difficult": {
"name": "笨拙",
"description": "所有角色属性和闪避-1",
"effects": {
"difficult": {
"name": "笨拙",
"description": "所有角色属性和闪避-1"
}
}
},
"flexible": {
"name": "灵巧",
"description": "闪避+1",
"effects": {
"flexible": {
"name": "灵巧",
"description": "闪避+1"
}
}
},
"fortified": {
"name": "加固",
"description": "当你标记护甲槽位时,可将攻击的伤害等级降低两级而非一级",
"effects": {
"fortified": {
"name": "加固",
"description": "当你标记护甲槽位时,可将攻击的伤害等级降低两级而非一级"
}
}
},
"gilded": {
"name": "镀金",
"description": "风度+1",
"effects": {
"gilded": {
"name": "镀金",
"description": "风度+1"
}
}
},
"heavy": {
"name": "沉重",
"description": "闪避-1",
"effects": {
"heavy": {
"name": "沉重",
"description": "闪避-1"
}
}
},
"hopeful": {
"name": "希望",
"description": "当你将要消耗希望点时,可改为标记一个护甲槽",
"actions": {
"hope": {
"name": "希望",
"description": "当你将要消耗希望点时,可改为标记一个护甲槽"
}
}
},
"impenetrable": {
"name": "坚不可摧",
"description": "每短休一次当你将要标记最后生命点时可改为标记1点压力",
"actions": {
"impenetrable": {
"name": "坚不可摧",
"description": "每短休一次当你将要标记最后生命点时可改为标记1点压力"
}
}
},
"magical": {
"name": "魔法",
"description": "无法标记护甲槽减免物理伤害",
"effects": {
"magical": {
"name": "魔法",
"description": "无法标记护甲槽减免物理伤害"
}
}
},
"painful": {
"name": "痛苦",
"description": "每次标记护甲槽时必须标记1点压力",
"actions": {
"pain": {
"name": "痛苦",
"description": "每次标记护甲槽时必须标记1点压力"
}
}
},
"physical": {
"name": "物理",
"description": "无法标记护甲槽减免魔法伤害",
"effects": {
"physical": {
"name": "物理",
"description": "无法标记护甲槽减免魔法伤害"
}
}
},
"quiet": {
"name": "静谧",
"description": "进行潜行检定时获得+2加值",
"actions": {
"quiet": {
"name": "静谧",
"description": "潜行检定+2"
}
}
},
"reinforced": {
"name": "强化",
"description": "当你标记最后护甲槽后,伤害阈值+2直到清除至少1个护甲槽位",
"actions": {
"reinforce": {
"name": "强化",
"description": "当你标记最后护甲槽后,伤害阈值+2直到清除至少1个护甲槽位"
}
},
"effects": {
"reinforced": {
"name": "强化",
"description": "当你标记最后护甲槽后,伤害阈值+2直到清除至少1个护甲槽位"
}
}
},
"resilient": {
"name": "坚韧",
"description": "标记最后护甲槽位前投d6。若结果为6可不标记护甲槽位降低一级伤害",
"actions": {
"resilient": {
"name": "坚韧",
"description": "标记最后护甲槽位前投d6。若结果为6可不标记护甲槽位降低一级伤害"
}
}
},
"sharp": {
"name": "锋利",
"description": "对近战范围内的目标攻击成功时伤害骰额外增加d4",
"effects": {
"sharp": {
"name": "锋利",
"description": "对近战范围内的目标攻击成功时伤害骰额外增加d4"
}
}
},
"shifting": {
"name": "移形",
"description": "当你成为攻击目标时,可标记护甲槽位使该攻击检定获得劣势",
"actions": {
"shift": {
"name": "移形",
"description": "当你成为攻击目标时,可标记护甲槽位使该攻击检定获得劣势"
}
}
},
"timeslowing": {
"name": "缓时",
"description": "你可以标记护甲槽然后投d4将结果作为闪避加值来对抗一次即将到来的攻击",
"actions": {
"slowTime": {
"name": "缓时",
"description": "你可以标记护甲槽然后投d4将结果作为闪避加值来对抗一次即将到来的攻击"
}
}
},
"truthseeking": {
"name": "求真",
"description": "当近距离范围内生物说谎时,此护甲会发光",
"actions": {
"truthseeking": {
"name": "求真",
"description": "当近距离范围内生物说谎时,此护甲会发光"
}
}
},
"veryHeavy": {
"name": "极重",
"description": "闪避-2敏捷-1",
"effects": {
"veryHeavy": {
"name": "极重",
"description": "闪避-2敏捷-1"
}
}
},
"warded": {
"name": "防护",
"description": "你在面对魔法伤害时可以将护甲值添加到你的伤害阈值中",
"effects": {
"warded": {
"name": "防护",
"description": "你在面对魔法伤害时可以将护甲值添加到你的伤害阈值中"
}
}
}
},
"BeastformType": {
"normal": "普通",
"evolved": "进化",
"hybrid": "混合"
},
"Burden": {
"oneHanded": "单手",
"twoHanded": "双手"
},
"RangeInclusion": {
"withinRange": "范围内",
"outsideRange": "范围外"
},
"Condition": {
"dead": {
"name": "死亡",
"description": "角色已死亡"
},
"hidden": {
"name": "隐匿",
"description": "隐匿状态下无法被直接攻击,针对其进行的检定均具劣势。\n当隐匿生物移动或攻击时隐匿状态结束。但若在发动攻击时处于隐匿状态该攻击检定具优势隐匿状态在攻击结算后才解除。"
},
"restrained": {
"name": "束缚",
"description": "被束缚的生物无法移动直至状态解除。\n仍可从当前位置执行动作。"
},
"unconcious": {
"name": "昏迷",
"description": "角色无法移动或行动,且不能成为攻击的目标"
},
"vulnerable": {
"name": "脆弱",
"description": "处于脆弱状态时,针对该生物的所有检定均具优势。\n已处于脆弱状态的生物不会再次获得此状态。"
}
},
"CountdownType": {
"spotlight": "聚焦",
"custom": "自定义",
"characterAttack": "角色攻击"
},
"DamageType": {
"physical": {
"name": "物理",
"abbreviation": "物"
},
"magical": {
"name": "魔法",
"abbreviation": "魔"
}
},
"DeathMoves": {
"avoidDeath": {
"name": "避死",
"description": "你暂时昏迷与GM共同描述因此导致的局势恶化。投恐惧骰若结果≤你的等级获得一道伤疤"
},
"riskItAll": {
"name": "孤注一掷",
"description": "投二元骰。若希望骰更高,你保持站立并清除等于希望骰数值的生命值/压力(可自由分配)。若恐惧骰更高,不可避免的落入死亡。若平局,你保持战力并恢复所有生命和清除所有压力"
},
"blazeOfGlory": {
"name": "光荣就义",
"description": "接受角色死亡。执行一个动作由GM裁定该动作自动判定为关键成功随后跨过死亡帷幕"
}
},
"DomainCardTypes": {
"ability": "能力",
"spell": "法术",
"grimoire": "魔典"
},
"EnvironmentType": {
"exploration": {
"label": "探索",
"description": ""
},
"social": {
"label": "社交",
"description": ""
},
"traversal": {
"label": "险境",
"description": ""
},
"event": {
"label": "事件",
"description": ""
}
},
"Gold": {
"title": "金币",
"coins": "硬币",
"handfuls": "把",
"bags": "袋",
"chests": "箱"
},
"HealingType": {
"hitPoints": {
"name": "生命点",
"abbreviation": "HP"
},
"stress": {
"name": "压力",
"abbreviation": "压力"
},
"hope": {
"name": "希望点",
"abbreviation": "HO"
},
"armor": {
"name": "护甲槽",
"abbreviation": "AS"
},
"fear": {
"name": "恐惧",
"abbreviation": "FR"
}
},
"ItemResourceProgression": {
"increasing": "递增",
"decreasing": "递减"
},
"ItemResourceType": {
"simple": "简单",
"diceValue": "骰值"
},
"Range": {
"self": {
"name": "自身",
"description": "表示使用者自身",
"short": "自身"
},
"melee": {
"name": "近战",
"description": "表示角色与目标处于可接触距离。PC通常可触及几英尺内的目标但体型巨大的NPC近战范围可能更广",
"short": "近战"
},
"veryClose": {
"name": "临近",
"description": "表示可看清目标细节的距离——必要时瞬间可达。通常约5-10英尺。危险状态下PC通常可在执行其他动作时触及极近距离目标。战场地图上约卡牌短边长度2-3英寸内视为极近",
"short": "临近"
},
"close": {
"name": "近距",
"description": "表示可看清目标显著特征的距离——房间对侧或邻近摊位通常约10-30英尺。危险状态下PC通常可在执行其他动作时触及近距目标。战场地图上约标准笔长5-6英寸内视为近距",
"short": "近距"
},
"far": {
"name": "远距",
"description": "表示可看清人或物体轮廓但难辨细节的距离——小型战场对侧或长廊尽头通常约30-100英尺。危险状态下PC需通过敏捷检定才能安全抵达。战场地图上约标准纸张长度10-11英寸内视为远距",
"short": "远距"
},
"veryFar": {
"name": "极远",
"description": "表示可辨别人或物体形状但难察细节的距离——大型战场对侧或长街远端通常约100-300英尺。危险状态下PC需通过敏捷检定才能安全抵达。战场地图上超出远距但仍在视野内视为极远",
"short": "极远"
}
},
"RollTypes": {
"trait": {
"name": "属性"
},
"attack": {
"name": "攻击"
},
"spellcast": {
"name": "施法"
},
"diceSet": {
"name": "骰组"
}
},
"RuleChoice": {
"off": "关闭",
"offWithToggle": "关闭(可切换)",
"on": "开启",
"onWithToggle": "开启(可切换)"
},
"SelectAction": {
"selectType": "选择动作类型",
"selectAction": "选择动作"
},
"TemplateTypes": {
"circle": "圆形",
"cone": "锥形",
"emanation": "辐射",
"inFront": "前方",
"rect": "矩形",
"ray": "射线"
},
"Traits": {
"agility": {
"name": "敏捷",
"short": "AGI",
"verb": {
"sprint": "冲刺",
"leap": "跳跃",
"maneuver": "机动"
}
},
"strength": {
"name": "力量",
"short": "STR",
"verb": {
"lift": "举起",
"smash": "粉碎",
"grapple": "擒抱"
}
},
"finesse": {
"name": "灵巧",
"short": "FIN",
"verb": {
"control": "操控",
"hide": "隐匿",
"tinker": "修补"
}
},
"instinct": {
"name": "本能",
"short": "INS",
"verb": {
"perceive": "观察",
"sense": "感知",
"navigate": "导航"
}
},
"presence": {
"name": "风度",
"short": "PRE",
"verb": {
"charm": "魅惑",
"perform": "表演",
"deceive": "欺瞒"
}
},
"knowledge": {
"name": "学识",
"short": "KNO",
"verb": {
"recall": "回忆",
"analyze": "分析",
"comprehend": "理解"
}
}
},
"WeaponFeature": {
"barrier": {
"name": "屏障",
"description": "护甲值+(武器位阶+1闪避-1",
"effects": {
"barrier": {
"name": "屏障",
"description": "护甲值+(武器位阶+1闪避-1"
}
}
},
"bonded": {
"name": "羁绊",
"description": "伤害骰获得等同于角色等级的加值",
"effects": {
"damage": {
"name": "武器绑定",
"description": "伤害骰获得等同于角色等级的加值"
}
}
},
"bouncing": {
"name": "弹射",
"description": "标记1点或更多压力可攻击范围内等量目标",
"actions": {
"bounce": {
"name": "弹射",
"description": "标记1点或更多压力可攻击范围内等量目标"
}
}
},
"brave": {
"name": "勇毅",
"description": "闪避-1严重伤害阈值+武器位阶",
"effects": {
"brave": {
"name": "勇毅",
"description": "闪避-1严重伤害阈值+武器位阶"
}
}
},
"brutal": {
"name": "残暴",
"description": "当伤害骰掷出最大值时,额外投一枚伤害骰",
"actions": {
"addDamage": {
"name": "残暴",
"description": "当伤害骰掷出最大值时,额外投一枚伤害骰"
}
}
},
"burning": {
"name": "灼烧",
"description": "当你的伤害骰投出6时目标必须标记1点压力",
"actions": {
"burn": {
"name": "灼烧",
"description": "当你的伤害骰投出6时目标必须标记1点压力"
}
}
},
"charged": {
"name": "充能",
"description": "标记1点压力使主武器的这次攻击检定+1",
"actions": {
"markStress": {
"name": "充能",
"description": "标记1点压力使主武器的这次攻击检定+1"
}
},
"effects": {
"charged": {
"name": "充能",
"description": "主武器攻击检定+1"
}
}
},
"concussive": {
"name": "震荡",
"description": "攻击成功后可消耗1点希望将目标击退至远距",
"actions": {
"attack": {
"name": "震荡",
"description": "攻击成功后可消耗1点希望将目标击退至远距"
}
}
},
"cumbersome": {
"name": "笨重",
"description": "灵巧-1",
"effects": {
"cumbersome": {
"name": "笨重",
"description": "灵巧-1"
}
}
},
"deadly": {
"name": "致命",
"description": "造成严重伤害时目标必须额外标记1点生命值",
"actions": {
"extraDamage": {
"name": "致命",
"description": "造成严重伤害时目标必须额外标记1点生命值"
}
}
},
"deflecting": {
"name": "偏转",
"description": "被攻击时可标记护甲槽,使闪避获得等同于护甲值的加值",
"actions": {
"deflect": {
"name": "偏转",
"description": "被攻击时可标记护甲槽,使闪避获得等同于护甲值的加值"
}
},
"effects": {
"deflecting": {
"name": "偏转",
"description": "闪避获得护甲值加值"
}
}
},
"destructive": {
"name": "毁灭",
"description": "敏捷-1攻击成功时极近距离内所有敌人必须标记1点压力",
"actions": {
"attack": {
"name": "毁灭",
"description": "攻击成功时极近距离内所有敌人必须标记1点压力"
}
},
"effects": {
"agility": {
"name": "毁灭",
"description": "敏捷-1"
}
}
},
"devastating": {
"name": "毁灭打击",
"description": "攻击检定前可标记1点压力使用d20作为伤害骰",
"actions": {
"devastate": {
"name": "毁灭打击",
"description": "消耗压力使用d20伤害骰"
}
}
},
"doubleDuty": {
"name": "双重职责",
"description": "护甲值+1近战范围内主武器伤害+1",
"effects": {
"doubleDuty": {
"name": "双重职责",
"description": "护甲值+1近战范围内主武器伤害+1"
}
}
},
"doubledUp": {
"name": "双重打击",
"description": "主武器攻击时可对近战范围内另一目标造成伤害",
"actions": {
"doubleUp": {
"name": "双重打击",
"description": "同时攻击两个目标"
}
}
},
"dueling": {
"name": "决斗",
"description": "目标近距范围内无其他生物时,攻击检定获得优势",
"actions": {
"duel": {
"name": "决斗",
"description": "孤立目标获得优势"
}
}
},
"eruptive": {
"name": "迸发",
"description": "对近战目标攻击成功时极近距离内所有敌人需通过反应投骰14否则承受半伤",
"actions": {
"erupt": {
"name": "迸发",
"description": "对近战目标攻击成功时极近距离内所有敌人需通过反应投骰14否则承受半伤"
}
}
},
"grappling": {
"name": "擒拿",
"description": "攻击成功后可消耗1点希望束缚目标或将其拉至近战范围",
"actions": {
"grapple": {
"name": "擒拿",
"description": "消耗希望控制目标"
}
}
},
"greedy": {
"name": "贪婪",
"description": "消耗一把金币使这次伤害检定的熟练值+1",
"actions": {
"greed": {
"name": "贪婪",
"description": "消耗金币提升伤害"
}
}
},
"healing": {
"name": "治愈",
"description": "休整期自动恢复1点生命值",
"actions": {
"heal": {
"name": "治愈",
"description": "休整期自动恢复"
}
}
},
"heavy": {
"name": "沉重",
"description": "闪避-1",
"effects": {
"heavy": {
"name": "沉重",
"description": "闪避-1"
}
}
},
"hooked": {
"name": "钩索",
"description": "攻击成功后可将目标拉至近战范围",
"actions": {
"hook": {
"name": "钩索",
"description": "拉近目标"
}
}
},
"hot": {
"name": "炽热",
"description": "此武器可切割固体材料",
"actions": {
"hot": {
"name": "炽热",
"description": "切割固体"
}
}
},
"invigorating": {
"name": "激励",
"description": "攻击成功后投d4结果为4时清除1点压力",
"actions": {
"invigorate": {
"name": "激励",
"description": "概率清除压力"
}
}
},
"lifestealing": {
"name": "生命窃取",
"description": "攻击成功后投d6结果为6时清除1点生命值或1点压力",
"actions": {
"lifesteal": {
"name": "生命窃取",
"description": "概率恢复资源"
}
}
},
"lockedOn": {
"name": "锁定",
"description": "攻击成功后,下次对同一目标的主武器攻击自动成功",
"actions": {
"lockOn": {
"name": "锁定",
"description": "确保下次攻击命中"
}
}
},
"long": {
"name": "长距",
"description": "此武器攻击可命中范围内直线上所有敌人",
"actions": {
"long": {
"name": "长距",
"description": "直线范围攻击"
}
}
},
"lucky": {
"name": "幸运",
"description": "攻击失败时可标记1点压力重掷",
"actions": {
"luck": {
"name": "幸运",
"description": "消耗压力重掷攻击"
}
}
},
"massive": {
"name": "巨型",
"description": "闪避-1攻击成功时额外投一枚伤害骰并丢弃伤害骰中最低的那枚伤害骰",
"effects": {
"massive": {
"name": "巨型",
"description": "闪避减益但伤害增强"
}
}
},
"painful": {
"name": "痛苦",
"description": "每次成功攻击后必须标记1点压力",
"actions": {
"pain": {
"name": "痛苦",
"description": "攻击成功反噬压力"
}
}
},
"paired": {
"name": "双持",
"description": "你的主武器在对近战范围内的敌人攻击时伤害+你的角色位阶+1点伤害",
"actions": {
"paired": {
"name": "双持",
"description": "你的主武器在对近战范围内的敌人攻击时伤害+你的角色位阶+1点伤害"
}
},
"effects": {
"paired": {
"name": "双持",
"description": "你的主武器在对近战范围内的敌人攻击时伤害+你的角色位阶+1点伤害"
}
}
},
"parry": {
"name": "招架",
"description": "当你受到攻击时,投掷此武器的伤害骰。如果攻击者的任何伤害骰子与您的骰子掷出的值相同,则在伤害结算前之前,将匹配结果的骰子丢弃。",
"actions": {
"parry": {
"name": "招架",
"description": "骰值匹配抵消伤害"
}
}
},
"persuasive": {
"name": "说服",
"description": "风度检定前可标记1点压力使结果+2",
"actions": {
"persuade": {
"name": "说服",
"description": "消耗压力提升风度"
}
},
"effects": {
"persuasive": {
"name": "说服",
"description": "风度检定+2"
}
}
},
"pompous": {
"name": "傲慢",
"description": "需风度≤0才能使用此武器",
"actions": {
"pompous": {
"name": "傲慢",
"description": "低风度需求"
}
}
},
"powerful": {
"name": "强力",
"description": "攻击成功时额外投一枚伤害骰并弃最低值",
"effects": {
"powerful": {
"name": "强力",
"description": "伤害骰增效"
}
}
},
"protective": {
"name": "防护",
"description": "护甲值+角色阶位",
"effects": {
"protective": {
"name": "防护",
"description": "护甲值提升"
}
}
},
"quick": {
"name": "迅捷",
"description": "攻击时可标记1点压力改为攻击范围内另一目标",
"actions": {
"quick": {
"name": "迅捷",
"description": "消耗压力切换目标"
}
}
},
"reliable": {
"name": "可靠",
"description": "攻击检定+1",
"effects": {
"reliable": {
"name": "可靠",
"description": "攻击命中提升"
}
}
},
"reloading": {
"name": "装填",
"description": "攻击后投d6结果为1时必须标记1点压力进行重新装填才能再次使用",
"actions": {
"reload": {
"name": "装填",
"description": "概率触发装填惩罚"
}
}
},
"retractable": {
"name": "伸缩",
"description": "刀刃可收进刀柄避免侦测",
"actions": {
"retract": {
"name": "伸缩",
"description": "隐藏武器"
}
}
},
"returning": {
"name": "回旋",
"description": "当这把武器被用于投掷在他射程内,他会在投掷结束后立刻回到你的手中",
"actions": {
"return": {
"name": "回旋",
"description": "自动回收武器"
}
}
},
"scary": {
"name": "威慑",
"description": "攻击成功后目标必须标记1点压力",
"actions": {
"scare": {
"name": "威慑",
"description": "攻击附加压力"
}
}
},
"selfCorrecting": {
"name": "自修正",
"description": "伤害骰掷出1时改为造成6点伤害",
"effects": {
"selfCorrecting": {
"name": "自修正",
"description": "低伤转高伤"
}
}
},
"serrated": {
"name": "锯齿",
"description": "伤害骰掷出1时改为造成8点伤害",
"effects": {
"serrated": {
"name": "锯齿",
"description": "强化低伤修正"
}
}
},
"sharpwing": {
"name": "锐翼",
"description": "伤害骰获得等同于敏捷的加值",
"effects": {
"sharpwing": {
"name": "锐翼",
"description": "敏捷加成伤害"
}
}
},
"sheltering": {
"name": "庇护",
"description": "当你标记护甲槽时,这会让你近战范围内的所有盟友都同时减少伤害。",
"actions": {
"shelter": {
"name": "庇护",
"description": "群体伤害减免"
}
}
},
"startling": {
"name": "惊骇",
"description": "标记1点压力迫使近战范围内所有敌人退至近距",
"actions": {
"startle": {
"name": "惊骇",
"description": "消耗压力击退群体"
}
}
},
"timebending": {
"name": "时曲",
"description": "可在攻击检定后选择目标",
"actions": {
"bendTime": {
"name": "时曲",
"description": "延迟选择目标"
}
}
}
}
},
"EFFECTS": {
"ApplyLocations": {
"attackRoll": {
"name": "攻击检定"
},
"damageRoll": {
"name": "伤害检定"
},
"healingRoll": {
"name": "治疗检定"
}
},
"Duration": {
"passive": "被动",
"temporary": "暂时"
},
"Types": {
"damage": {
"name": "伤害"
},
"hitPoints": {
"name": "生命点"
},
"reach": {
"name": "长臂"
},
"stress": {
"name": "压力"
}
},
"Attachments": {
"attachHint": "拖放物品至此附加",
"transferHint": "勾选后,此效果将应用于拥有该效果父物品的任何角色。若此物品附加于其他物品,则始终应用效果"
}
},
"GENERAL": {
"Action": {
"single": "动作",
"plural": "动作"
},
"Advantage": {
"full": "优势",
"plural": "优势",
"short": "优势"
},
"Adversary": {
"singular": "敌人",
"plural": "敌人"
},
"Bonuses": {
"rest": {
"downtimeAction": "休整期动作",
"shortRest": {
"shortRestMoves": {
"label": "短休:额外短休行动",
"hint": "角色在短休期间可执行的额外短休行动次数"
},
"longRestMoves": {
"label": "短休:额外长休行动",
"hint": "角色在短休期间可执行的额外长休行动次数"
}
},
"longRest": {
"shortRestMoves": {
"label": "长休:额外短休行动",
"hint": "角色在长休期间可执行的额外短休行动次数"
},
"longRestMoves": {
"label": "长休:额外长休行动",
"hint": "角色在长休期间可执行的额外长休行动次数"
}
}
},
"maxLoadout": {
"label": "配置栏上限加成"
}
},
"Character": {
"singular": "角色",
"plural": "角色"
},
"Cost": {
"single": "消耗",
"plural": "消耗"
},
"Damage": {
"severe": "严重",
"major": "重度",
"minor": "轻度",
"none": "无",
"allDamage": "所有伤害",
"physicalDamage": "物理伤害",
"magicalDamage": "魔法伤害",
"primaryWeapon": "主武器伤害",
"secondaryWeapon": "副武器伤害"
},
"DamageResistance": {
"none": "无",
"physicalResistance": {
"label": "伤害抗性:物理",
"hint": "设为1时物理伤害减半"
},
"magicalResistance": {
"label": "伤害抗性:魔法",
"hint": "设为1时魔法伤害减半"
},
"physicalImmunity": {
"label": "伤害免疫:物理",
"hint": "设为1时免疫物理伤害"
},
"magicalImmunity": {
"label": "伤害免疫:魔法",
"hint": "设为1时免疫魔法伤害"
},
"physicalReduction": {
"label": "伤害减免:物理",
"hint": "物理伤害减少此处设定的数值"
},
"magicalReduction": {
"label": "伤害减免:魔法",
"hint": "魔法伤害减少此处设定的数值"
}
},
"DamageThresholds": {
"title": "伤害阈值",
"minor": "轻度",
"major": "重度",
"severe": "严重",
"majorThreshold": "重度伤害阈值",
"severeThreshold": "严重伤害阈值",
"with": "{threshold}伤害阈值"
},
"Dice": {
"single": "骰子",
"plural": "骰子"
},
"Difficulty": {
"all": "难度:全部",
"reaction": "难度:反应"
},
"Disadvantage": {
"full": "劣势",
"short": "劣势"
},
"Domain": {
"single": "领域",
"plural": "领域",
"arcana": {
"label": "奥术",
"description": "此领域涉及本能或直觉的魔法运用。追随此道者驾驭原始神秘的领域力量,操纵元素与自身能量。奥秘赋予使用者不稳定的力量,但正确引导时威力惊人。"
},
"blade": {
"label": "利刃",
"description": "此领域属于毕生钻研武器之道者。无论刀剑、弓箭还是特殊兵器,此道追随者皆精于终结生命。利刃要求追随者潜心研习,换取对死亡的绝对掌控。"
},
"bone": {
"label": "骸骨",
"description": "此领域关乎迅捷与战术掌控。修习者能非凡地驾驭自身躯体,预判战斗中他人行为。骸骨以刻苦训练为代价,赋予信徒对躯体运动的极致理解。"
},
"codex": {
"label": "典籍",
"description": "此领域专注深奥魔法研究。求索魔法知识者从典籍、卷轴、壁刻乃至身纹中追寻力量秘方。法典为愿超越常识的追随者提供强大而多变的魔法理解。"
},
"grace": {
"label": "优雅",
"description": "此领域体现魅力之道。通过动人故事、机敏魅惑或谎言帷幕,此力量使用者能扭曲对手的现实认知。优雅赋予使用者原始吸引力与语言掌控力。"
},
"midnight": {
"label": "午夜",
"description": "此领域属于暗影与隐秘。无论巧技还是夜幕掩护,此力量使用者精于隐匿之道,无秘可藏。午夜赋予修习者操控与创造谜团的非凡力量。"
},
"sage": {
"label": "贤者",
"description": "此领域连接自然世界。此道追随者汲取大地生灵的原始力量释放野性魔法。贤者赋予信徒如绽放花朵的活力与饥渴掠食者的凶暴。"
},
"splendor": {
"label": "辉耀",
"description": "此领域掌管生命。此魔法赋予追随者治愈之力,同时亦能掌控死亡。辉光为门徒赋予赐予与终结生命的宏伟能力。"
},
"valor": {
"label": "勇气",
"description": "此领域专注守护之道。无论攻防,此道选择者皆能引导磅礴力量护佑战友。勇毅为举盾卫护他人者赋予伟力。"
}
},
"Effect": {
"single": "效果",
"plural": "效果"
},
"Experience": {
"single": "经历",
"plural": "经历"
},
"Healing": {
"healingAmount": "治疗量"
},
"Modifier": {
"single": "调整值",
"plural": "调整值"
},
"Neutral": {
"full": "无",
"short": "无"
},
"Range": {
"other": "范围提升:其他",
"spell": "范围提升:法术",
"weapon": "范围提升:武器"
},
"RefreshType": {
"session": "会话",
"shortrest": "短休",
"longrest": "长休"
},
"Resource": {
"single": "资源",
"plural": "资源"
},
"Roll": {
"attack": "攻击检定",
"basic": "检定",
"difficulty": "检定(难度{difficulty}",
"primaryWeaponAttack": "主武器攻击检定",
"secondaryWeaponAttack": "副武器攻击检定",
"spellcast": "施法检定",
"trait": "特质检定",
"action": "行动检定",
"reaction": "反应检定"
},
"Rules": {
"damageReduction": {
"increasePerArmorMark": {
"label": "每护甲槽伤害减免",
"hint": "通常每个使用的护甲槽位降低一级伤害。此值增加伤害降低的级数"
},
"maxArmorMarkedBonus": "最大护甲使用数",
"maxArmorMarkedStress": {
"label": "压力附加护甲上限",
"hint": "设定后可消耗压力使用超出正常上限的额外护甲槽"
},
"stress": {
"any": {
"label": "压力伤害减免:任意",
"hint": "可消耗压力降低一级伤害阈值"
},
"severe": {
"label": "压力伤害减免:严重",
"hint": "可消耗压力将致命伤害降为重度"
},
"major": {
"label": "压力伤害减免:重度",
"hint": "可消耗压力将严重伤害降为轻度"
},
"minor": {
"label": "压力伤害减免:轻微",
"hint": "可消耗压力将轻微伤害降为无"
}
}
},
"attack": {
"damage": {
"dice": {
"label": "基础攻击:伤害骰索引",
"hint": "基础攻击使用的伤害骰索引。0=d4,1=d6,2=d8,3=d10,4=d12,5=d20"
},
"bonus": {
"label": "基础攻击:伤害加值"
}
},
"roll": {
"trait": {
"label": "基础攻击:属性"
}
}
}
},
"Tabs": {
"details": "详情",
"attack": "攻击",
"experiences": "经历",
"features": "特性",
"actions": "动作",
"potentialAdversaries": "潜在敌人",
"adversaries": "敌人",
"advancement": "等级提升",
"selections": "提升选项",
"summary": "摘要",
"effects": "效果",
"settings": "设置",
"description": "描述",
"main": "数据",
"information": "信息",
"notes": "笔记",
"inventory": "物品",
"loadout": "领域卡",
"vault": "宝库",
"heritage": "传承",
"story": "故事",
"biography": "传记",
"general": "常规",
"foundation": "基础",
"specialization": "专精",
"mastery": "精通",
"optional": "可选",
"recovery": "恢复",
"setup": "设置",
"equipment": "装备",
"attachments": "附件",
"advanced": "高级",
"tier1": "阶位1",
"tier2": "阶位2",
"tier3": "阶位3",
"tier4": "阶位4",
"domains": "领域",
"downtime": "休整期"
},
"Tiers": {
"1": "阶位1",
"2": "阶位2",
"3": "阶位3",
"4": "阶位4",
"singular": "阶位"
},
"Trait": {
"single": "属性",
"plural": "属性"
},
"actorName": "角色名称",
"amount": "数量",
"any": "任意",
"armor": "护甲",
"armorScore": "护甲值",
"activeEffects": "生效效果",
"armorSlots": "护甲槽",
"attack": "攻击",
"basics": "基础",
"bonus": "加值",
"burden": "负荷",
"continue": "继续",
"criticalSuccess": "关键成功",
"criticalShort": "大成功",
"d20Roll": "D20检定",
"damage": "伤害",
"damageRoll": "伤害检定",
"damageType": "伤害类型",
"description": "描述",
"difficulty": "难度",
"downtime": "休整期",
"dropActorsHere": "拖放角色至此",
"duality": "二元骰",
"dualityRoll": "二元骰检定",
"enabled": "启用",
"evasion": "闪避",
"equipment": "装备",
"experience": {
"single": "经历",
"plural": "经历"
},
"failure": "失败",
"fear": "恐惧",
"features": "特性",
"formula": "公式",
"healing": "治疗",
"healingRoll": "治疗检定",
"hit": {
"single": "命中",
"plural": "命中"
},
"HitPoints": {
"single": "生命值",
"plural": "生命点",
"short": "HP"
},
"hope": "希望",
"hordeHp": "集群生命值",
"identify": "身份",
"imagePath": "图片路径",
"inactiveEffects": "未生效效果",
"inventory": "物品栏",
"itemResource": "物品资源",
"label": "标签",
"level": "等级",
"levelUp": "升级",
"loadout": "配置",
"max": "最大",
"miss": {
"single": "未命中",
"plural": "未命中"
},
"maxWithThing": "最大{thing}",
"multiclass": "兼职",
"newCategory": "新分类",
"none": "无",
"noTarget": "无当前目标",
"partner": "搭档",
"proficiency": "熟练",
"quantity": "数量",
"range": "范围",
"reactionRoll": "反应检定",
"recovery": "恢复",
"reroll": "重掷",
"rerollThing": "重掷{thing}",
"resource": "资源",
"roll": "掷骰",
"rollAll": "全部掷骰",
"rollDamage": "掷伤害",
"rollWith": "{roll}检定",
"save": "保存",
"scalable": "可扩展",
"situationalBonus": "情境加值",
"stress": "压力",
"success": "成功",
"take": "执行",
"Target": {
"single": "目标",
"plural": "目标"
},
"title": "标题",
"total": "总计",
"true": "是",
"type": "类型",
"unarmed": "徒手",
"unarmedStrike": "徒手打击",
"unarmored": "无甲",
"use": "使用",
"used": "已使用",
"uses": "使用次数",
"value": "数值",
"withThing": "使用{thing}"
},
"ITEMS": {
"FIELDS": {
"resource": {
"amount": {
"label": "数量"
},
"dieFaces": {
"label": "骰面"
},
"icon": {
"label": "图标"
},
"max": {
"label": "最大"
},
"progression": {
"label": "进度"
},
"recovery": {
"label": "恢复"
},
"type": {
"label": "类型"
},
"value": {
"label": "数值"
}
}
},
"Ancestry": {
"primaryFeature": "主要特性",
"secondaryFeature": "次要特性"
},
"Armor": {
"baseScore": "基础值",
"baseThresholds": {
"base": "基础阈值",
"major": "重度阈值",
"severe": "严重阈值"
}
},
"Beastform": {
"FIELDS": {
"beastformType": {
"label": "野兽形态类型"
},
"tier": {
"label": "阶位"
},
"mainTrait": {
"label": "主特质"
},
"examples": {
"label": "范例"
},
"advantageOn": {
"label": "获得优势于"
},
"tokenImg": {
"label": "指示物图像"
},
"tokenRingImg": {
"label": "主体纹理"
},
"tokenSize": {
"placeholder": "使用角色尺寸",
"height": {
"label": "高度"
},
"width": {
"label": "宽度"
}
},
"evolved": {
"maximumTier": {
"label": "最高阶位"
},
"mainTraitBonus": {
"label": "主特质加值"
}
},
"hybrid": {
"beastformOptions": {
"label": "野兽形态数量"
},
"advantages": {
"label": "优势数量"
},
"features": {
"label": "特性数量"
}
}
},
"attackName": "野兽攻击",
"beastformEffect": "野兽形态变形",
"dialogTitle": "野兽形态选择",
"tokenTitle": "野兽形态令牌",
"transform": "变形",
"evolve": "进化",
"evolvedFeatureTitle": "进化形态",
"evolvedDrag": "拖放形态至此进化",
"hybridize": "混合",
"hybridizeFeatureTitle": "混合特性",
"hybridizeDrag": "拖放形态至此混合"
},
"Class": {
"hopeFeatures": "希望特性",
"classFeatures": "职业特性",
"guide": {
"suggestedEquipment": "推荐装备",
"suggestedPrimaryWeaponTitle": "主武器",
"suggestedSecondaryWeaponTitle": "副武器",
"suggestedArmorTitle": "护甲",
"inventory": {
"thenChoose": "然后选择",
"andEither": "以及"
}
}
},
"Consumable": {
"consumeOnUse": "使用时消耗"
},
"DomainCard": {
"type": "类型",
"recallCost": "回想消耗",
"foundationTitle": "基础",
"specializationTitle": "专精",
"masteryTitle": "精通"
},
"Subclass": {
"spellcastingTrait": "施法特质"
},
"Weapon": {
"weaponType": "武器类型",
"primaryWeapon": "主武器",
"secondaryWeapon": "副武器"
}
},
"SETTINGS": {
"Appearance": {
"FIELDS": {
"displayFear": {
"label": "恐惧显示"
},
"dualityColorScheme": {
"label": "聊天风格"
},
"showGenericStatusEffects": {
"label": "显示Foundry状态效果"
}
},
"fearDisplay": {
"token": "指示物",
"bar": "状态条",
"hide": "隐藏"
}
},
"Automation": {
"fear": {
"name": "恐惧",
"hint": "恐惧二元检定结果时自动增加GM恐惧池"
},
"FIELDS": {
"damageReductionRulesDefault": {
"label": "伤害减免规则默认",
"hint": "是否默认启用护甲和减免规则"
},
"hopeFear": {
"label": "希望与恐惧",
"gm": {
"label": "GM"
},
"players": {
"label": "玩家"
}
},
"levelupAuto": {
"label": "自动升级",
"hint": "完成升级选择后自动应用数值变更到角色"
},
"actionPoints": {
"label": "行动点数",
"hint": "自动分配行动点数"
},
"hordeDamage": {
"label": "自动集群伤害",
"hint": "生命值降至一半时自动触发集群效果"
},
"effects": {
"rangeDependent": {
"label": "效果距离依赖",
"hint": "具有距离依赖的效果将根据距离自动开关"
}
},
"resourceScrollTexts": {
"label": "显示资源变动滚动文本",
"hint": "角色受伤或使用护甲时显示动态文本提示"
},
"playerCanEditSheet": {
"label": "允许玩家手动编辑角色",
"hint": "允许玩家访问角色设置并修改数据"
}
}
},
"Homebrew": {
"newDowntimeMove": "休整期行动",
"downtimeMoves": "休整期行动",
"nrChoices": "每次休息可选行动数",
"resetMovesTitle": "重置{type}休整期行动",
"resetMovesText": "确定要重置吗?",
"FIELDS": {
"maxFear": {
"label": "最大恐惧"
},
"traitArray": {
"label": "初始特质调整值"
},
"maxLoadout": {
"label": "配置栏最大卡牌数",
"hint": "留空或0表示无上限"
},
"maxDomains": {
"label": "最大职业领域数",
"hint": "单个职业可设置的领域上限"
}
},
"currency": {
"enabled": "启用覆盖",
"title": "货币覆盖",
"currencyName": "货币名称",
"coinName": "硬币名称",
"handfulName": "把名称",
"bagName": "袋名称",
"chestName": "箱名称"
},
"domains": {
"domainsTitle": "基础领域",
"homebrewDomains": "自制领域",
"newDomain": "新领域",
"newDomainInputTitle": "创建自制领域",
"newDomainInputLabel": "新领域名称",
"newDomainInputHint": "后续不可修改",
"editDomain": "激活领域",
"deleteDomain": "删除领域",
"deleteDomainText": "确定删除{name}领域?将立即从所有使用该领域的角色中移除。",
"duplicateDomain": "已存在同名领域"
}
},
"Menu": {
"title": "匕首之心游戏设置",
"automation": {
"name": "自动化设置",
"label": "配置自动化",
"hint": "资源配置等自动化设置"
},
"homebrew": {
"name": "自制规则设置",
"label": "配置自制规则",
"hint": "扩展类型或修改游戏规则"
},
"range": {
"name": "距离设置",
"label": "配置距离处理",
"hint": "匕首之心距离标尺设置"
},
"appearance": {
"title": "外观设置",
"label": "外观设置",
"hint": "修改系统视觉样式",
"name": "外观设置",
"duality": "二元检定",
"diceSoNice": {
"title": "DICE SO NICE mod",
"hint": "使用Dice So Nice模块时的骰子配色",
"foreground": "前景色",
"background": "背景色",
"outline": "轮廓",
"edge": "边缘",
"texture": "纹理",
"colorset": "主题",
"material": "材质",
"system": "骰子预设"
}
},
"variantRules": {
"title": "变体规则",
"label": "变体规则",
"hint": "应用匕首之心系统变体规则",
"name": "变体规则",
"actionTokens": "行动令牌"
}
},
"Resources": {
"fear": {
"name": "恐惧",
"hint": "GM的恐惧池"
}
},
"VariantRules": {
"FIELDS": {
"actionTokens": {
"enabled": {
"label": "启用"
},
"tokens": {
"label": "令牌"
}
}
}
},
"ResetSettings": {
"resetConfirmationTitle": "重置设置",
"resetConfirmationText": "确定重置{settings}"
}
},
"UI": {
"Chat": {
"action": {
"title": "动作"
},
"applyEffect": {
"title": "应用效果 - {name}"
},
"attackRoll": {
"title": "攻击 - {attack}",
"rollDamage": "掷伤害",
"rollHealing": "掷治疗",
"applyEffect": "应用效果"
},
"damageRoll": {
"title": "伤害 - {damage}",
"dealDamageToTargets": "对目标造成伤害",
"dealDamage": "造成伤害",
"rollDamage": "掷伤害",
"hitTarget": "命中目标",
"selectedTarget": "选定目标",
"currentTarget": "当前目标"
},
"deathMove": {
"title": "死亡行动"
},
"dicePool": {
"title": "骰池"
},
"domainCard": {
"title": "领域卡"
},
"dualityRoll": {
"abilityCheckTitle": "{ability}检定"
},
"featureTitle": "职业特性",
"healingRoll": {
"title": "治疗 - {damage}",
"heal": "治疗",
"applyHealing": "应用治疗"
},
"reroll": {
"confirmTitle": "重掷骰子",
"confirmText": "确定重掷?"
},
"resourceRoll": {
"playerMessage": "{user}重掷了{name}"
}
},
"Notifications": {
"adversaryMissing": "关联的敌对者不存在",
"beastformInapplicable": "野兽形态仅适用于角色",
"beastformAlreadyApplied": "角色已应用野兽形态",
"noTargetsSelected": "未选择目标",
"attackTargetDoesNotExist": "目标令牌已不存在",
"insufficentAdvancements": "提升点数不足",
"noAssignedPlayerCharacter": "未分配角色",
"noSelectedToken": "未选择令牌",
"onlyUseableByPC": "仅限PC令牌使用",
"dualityParsing": "二元检定格式错误",
"attributeFaulty": "属性不存在",
"domainCardWrongDomain": "无此领域权限",
"domainCardToHighLevel": "领域卡等级过高",
"domainCardDuplicate": "已拥有此领域卡",
"noSelectionsLeft": "无更多选项",
"alreadySelectedClass": "已选择此职业",
"classAlreadySelected": "角色已有职业",
"subclassAlreadySelected": "角色已有该职业子职业",
"noClassSelected": "角色未选择职业",
"lacksDomain": "角色无此领域权限",
"duplicateDomainCard": "已存在同名领域卡",
"missingClassOrSubclass": "角色缺少职业或子职业",
"tooHighLevel": "无法超过最高等级",
"tooLowLevel": "无法低于初始等级",
"subclassNotInClass": "子职业不属于所选职业",
"subclassNotInMulticlass": "子职业不属于所选兼职",
"missingClass": "未选择职业",
"missingMulticlass": "缺少兼职",
"wrongDomain": "卡片不属于职业领域",
"cardTooHighLevel": "卡片等级过高",
"duplicateCard": "不可重复选择相同卡片",
"notPrimary": "非主武器",
"notSecondary": "非副武器",
"itemTooHighTier": "物品必须为阶位1",
"primaryIsTwoHanded": "主武器为双手时不可选副武器",
"noMoreMoves": "无法选择更多休整期行动",
"damageAlreadyNone": "伤害已降至最低",
"noAvailableArmorMarks": "无可用护甲槽位",
"notEnoughStress": "压力不足",
"damageIgnore": "{character}未受伤害",
"featureIsMissing": "特性缺失",
"actionIsMissing": "动作缺失",
"attackIsMissing": "攻击缺失",
"unownedActionMacro": "无法为未拥有动作创建宏",
"unownedAttackMacro": "无法为未拥有攻击创建宏",
"featureNotHope": "此特性非希望特性",
"featureNotClass": "此特性非职业特性",
"featureNotPrimary": "此特性非主要特性",
"featureNotSecondary": "此特性非次要特性",
"featureNotFoundation": "此特性非基础特性",
"featureNotSpecialization": "此特性非专精特性",
"featureNotMastery": "此特性非精通特性",
"beastformMissingEffect": "野兽形态缺少效果",
"beastformToManyAdvantages": "优势选择已达上限",
"beastformToManyFeatures": "特性选择已达上限",
"beastformEquipWeapon": "野兽形态无法使用武器",
"loadoutMaxReached": "装备栏已达上限",
"domainMaxReached": "职业领域已达上限",
"insufficientResources": "资源不足",
"multiclassAlreadyPresent": "已存在职业和兼职",
"subclassesAlreadyPresent": "已存在职业和兼职子职业",
"noDiceSystem": "所选骰子系统{system}不包含{faces}面骰"
},
"Tooltip": {
"disableEffect": "禁用效果",
"enableEffect": "启用效果",
"openItemWorld": "打开物品",
"openActorWorld": "打开角色",
"sendToChat": "发送至聊天",
"maxEvasionClassBound": "闪避基础值由职业决定",
"maxHPClassBound": "生命值基础值由职业决定",
"moreOptions": "更多选项",
"equip": "装备",
"unequip": "卸下",
"sendToVault": "发送至宝库",
"sendToLoadout": "发送至装备栏",
"makeDeathMove": "执行死亡行动",
"rangeAndTarget": "范围与目标",
"dragApplyEffect": "拖拽效果应用到角色",
"appliedEvenIfSuccessful": "豁免成功时仍生效",
"diceIsRerolled": "骰子已重掷x{times}",
"pendingSaves": "待处理反应检定",
"openSheetSettings": "打开设置",
"compendiumBrowser": "合集浏览器",
"rulesOn": "规则启用",
"rulesOff": "规则禁用",
"remainingUses": "使用次数在{type}时恢复"
}
}
}
}