daggerheart/module/applications/levelup.mjs
2025-06-07 01:38:16 +02:00

673 lines
29 KiB
JavaScript

import { abilities } from '../config/actorConfig.mjs';
import { domains } from '../config/domainConfig.mjs';
import { DhLevelup } from '../data/levelup.mjs';
import { getDeleteKeys, tagifyElement } from '../helpers/utils.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actor) {
super({});
this.actor = actor;
this.levelTiers = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers);
const playerLevelupData = actor.system.levelData;
this.levelup = new DhLevelup(DhLevelup.initializeData(this.levelTiers, playerLevelupData, actor.system.level));
this._dragDrop = this._createDragDropHandlers();
this.tabGroups.primary = 'advancements';
}
get title() {
return game.i18n.format('DAGGERHEART.Application.LevelUp.Title', { actor: this.actor.name });
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'levelup'],
position: { width: 1000, height: 'auto' },
window: {
resizable: true
},
actions: {
save: this.save,
viewCompendium: this.viewCompendium,
selectPreview: this.selectPreview,
selectDomain: this.selectDomain,
updateCurrentLevel: this.updateCurrentLevel,
activatePart: this.activatePart
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false
},
dragDrop: [{ dragSelector: null, dropSelector: '.levelup-card-selection .card-preview-container' }]
};
static PARTS = {
tabs: { template: 'systems/daggerheart/templates/views/levelup/tabs/tab-navigation.hbs' },
advancements: { template: 'systems/daggerheart/templates/views/levelup/tabs/advancements.hbs' },
selections: { template: 'systems/daggerheart/templates/views/levelup/tabs/selections.hbs' },
summary: { template: 'systems/daggerheart/templates/views/levelup/tabs/summary.hbs' }
};
static TABS = {
advancements: {
active: true,
cssClass: '',
group: 'primary',
id: 'advancements',
icon: null,
label: 'DAGGERHEART.Application.LevelUp.Tabs.advancement'
},
selections: {
active: false,
cssClass: '',
group: 'primary',
id: 'selections',
icon: null,
label: 'DAGGERHEART.Application.LevelUp.Tabs.selections'
},
summary: {
active: false,
cssClass: '',
group: 'primary',
id: 'summary',
icon: null,
label: 'DAGGERHEART.Application.LevelUp.Tabs.summary'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.levelup = this.levelup;
context.tabs = this._getTabs(this.constructor.TABS);
return context;
}
async _preparePartContext(partId, context) {
const currentLevel = this.levelup.levels[this.levelup.currentLevel];
switch (partId) {
case 'tabs':
const previous =
this.levelup.currentLevel === this.levelup.startLevel ? null : this.levelup.currentLevel - 1;
const next = this.levelup.currentLevel === this.levelup.endLevel ? null : this.levelup.currentLevel + 1;
context.navigate = {
previous: {
disabled: !previous,
label: previous
? game.i18n.format('DAGGERHEART.Application.LevelUp.navigateLevel', { level: previous })
: '',
fromSummary: this.tabGroups.primary === 'summary'
},
next: {
disabled: !this.levelup.currentLevelFinished,
label: next
? game.i18n.format('DAGGERHEART.Application.LevelUp.navigateLevel', { level: next })
: '',
toSummary: !next,
show: this.tabGroups.primary !== 'summary'
}
};
const { selections } = currentLevel.nrSelections;
context.tabs.advancements.progress = { selected: selections, max: currentLevel.maxSelections };
context.showTabs = this.tabGroups.primary !== 'summary';
break;
case 'selections':
const advancementChoices = Object.keys(currentLevel.choices).reduce((acc, choiceKey) => {
Object.keys(currentLevel.choices[choiceKey]).forEach(checkboxNr => {
const checkbox = currentLevel.choices[choiceKey][checkboxNr];
const data = {
...checkbox,
path: `levels.${this.levelup.currentLevel}.choices.${choiceKey}.${checkboxNr}`,
level: this.levelup.currentLevel
};
if (!acc[choiceKey]) acc[choiceKey] = [];
acc[choiceKey].push(data);
});
return acc;
}, {});
const traits = Object.values(advancementChoices.trait ?? {});
const traitValues = traits.filter(trait => trait.data.length > 0).flatMap(trait => trait.data);
context.traits = {
values: traitValues,
active: traits.length > 0,
progress: {
selected: traitValues.length,
max: traits.reduce((acc, exp) => acc + exp.amount, 0)
}
};
const experienceIncreases = Object.values(advancementChoices.experience ?? {});
const experienceIncreaseValues = experienceIncreases
.filter(exp => exp.data.length > 0)
.flatMap(exp =>
exp.data.map(data => this.actor.system.experiences.find(x => x.id === data).description)
);
context.experienceIncreases = {
values: experienceIncreaseValues,
active: experienceIncreases.length > 0,
progress: {
selected: experienceIncreaseValues.length,
max: experienceIncreases.reduce((acc, exp) => acc + exp.amount, 0)
}
};
context.newExperiences = Object.keys(currentLevel.achievements.experiences).map(key => {
const experience = currentLevel.achievements.experiences[key];
return {
...experience,
level: this.levelup.currentLevel,
key: key
};
});
const allDomainCards = {
...advancementChoices.domainCard,
...currentLevel.achievements.domainCards
};
const allDomainCardKeys = Object.keys(allDomainCards);
context.domainCards = [];
for (var key of allDomainCardKeys) {
const domainCard = allDomainCards[key];
if (domainCard.level > this.levelup.endLevel) continue;
const uuid = domainCard.data?.length > 0 ? domainCard.data[0] : domainCard.uuid;
const card = uuid ? await foundry.utils.fromUuid(uuid) : {};
context.domainCards.push({
...(card.toObject?.() ?? card),
emptySubtext: game.i18n.format(
'DAGGERHEART.Application.LevelUp.Selections.emptyDomainCardHint',
{ level: domainCard.level }
),
path: domainCard.data
? `${domainCard.path}.data`
: `levels.${domainCard.level}.achievements.domainCards.${key}.uuid`,
limit: domainCard.level,
compendium: 'domains'
});
}
const subclassSelections = advancementChoices.subclass?.flatMap(x => x.data) ?? [];
const multiclassSubclass = this.actor.system.multiclass?.system?.subclasses?.[0];
const possibleSubclasses = [
this.actor.system.subclass,
...(multiclassSubclass ? [multiclassSubclass] : [])
];
const selectedSubclasses = possibleSubclasses.filter(x => subclassSelections.includes(x.uuid));
context.subclassCards = [];
if (advancementChoices.subclass?.length > 0) {
for (var subclass of possibleSubclasses) {
const data = await foundry.utils.fromUuid(subclass.uuid);
const selected = selectedSubclasses.some(x => x.uuid === data.uuid);
context.subclassCards.push({
...data.toObject(),
uuid: data.uuid,
selected: selected
});
}
}
const multiclasses = Object.values(advancementChoices.multiclass ?? {});
if (multiclasses?.[0]) {
const data = multiclasses[0];
const multiclass = data.data.length > 0 ? await foundry.utils.fromUuid(data.data[0]) : {};
context.multiclass = {
...data,
...(multiclass.toObject?.() ?? multiclass),
uuid: multiclass.uuid,
domains:
multiclass?.system?.domains.map(key => {
const domain = domains[key];
const alreadySelected = this.actor.system.class.system.domains.includes(key);
return {
...domain,
selected: key === data.secondaryData,
disabled: (data.secondaryData && key !== data.secondaryData) || alreadySelected
};
}) ?? [],
compendium: 'classes',
limit: 1
};
}
break;
case 'summary':
const { current: currentActorLevel, changed: changedActorLevel } = this.actor.system.levelData.level;
const actorArmor = this.actor.system.armor;
const levelKeys = Object.keys(this.levelup.levels);
let achivementProficiency = 0;
const achievementCards = [];
let achievementExperiences = [];
for (var levelKey of levelKeys) {
const level = this.levelup.levels[levelKey];
if (Number(levelKey) < this.levelup.startLevel) continue;
achivementProficiency += level.achievements.proficiency ?? 0;
const cards = level.achievements.domainCards ? Object.values(level.achievements.domainCards) : null;
if (cards) {
for (var card of cards) {
const itemCard = await foundry.utils.fromUuid(card.uuid);
achievementCards.push(itemCard);
}
}
achievementExperiences = level.achievements.experiences
? Object.values(level.achievements.experiences).reduce((acc, experience) => {
if (experience.name) acc.push(experience);
return acc;
}, [])
: [];
}
context.achievements = {
proficiency: {
old: this.actor.system.proficiency.value,
new: this.actor.system.proficiency.value + achivementProficiency,
shown: achivementProficiency > 0
},
damageThresholds: {
major: {
old: this.actor.system.damageThresholds.major,
new: this.actor.system.damageThresholds.major + changedActorLevel - currentActorLevel
},
severe: {
old: this.actor.system.damageThresholds.severe,
new:
this.actor.system.damageThresholds.severe +
(actorArmor
? changedActorLevel - currentActorLevel
: (changedActorLevel - currentActorLevel) * 2)
},
unarmored: !actorArmor
},
domainCards: {
values: achievementCards,
shown: achievementCards.length > 0
},
experiences: {
values: achievementExperiences
}
};
const advancement = {};
for (var levelKey of levelKeys) {
const level = this.levelup.levels[levelKey];
if (Number(levelKey) < this.levelup.startLevel) continue;
for (var choiceKey of Object.keys(level.choices)) {
const choice = level.choices[choiceKey];
for (var checkbox of Object.values(choice)) {
switch (choiceKey) {
case 'proficiency':
case 'hitPoint':
case 'stress':
case 'evasion':
advancement[choiceKey] = advancement[choiceKey]
? advancement[choiceKey] + Number(checkbox.value)
: Number(checkbox.value);
break;
case 'domainCard':
if (!advancement[choiceKey]) advancement[choiceKey] = [];
if (checkbox.data.length === 1) {
const choiceItem = await foundry.utils.fromUuid(checkbox.data[0]);
advancement[choiceKey].push(choiceItem.toObject());
}
break;
case 'experience':
if (!advancement[choiceKey]) advancement[choiceKey] = [];
const data = checkbox.data.map(
data =>
this.actor.system.experiences.find(x => x.id === data)?.description ?? ''
);
advancement[choiceKey].push({ data: data, value: checkbox.value });
break;
}
}
}
}
context.advancements = {
statistics: {
proficiency: {
old: context.achievements.proficiency.new,
new: context.achievements.proficiency.new + (advancement.proficiency ?? 0)
},
hitPoints: {
old: this.actor.system.resources.hitPoints.max,
new: this.actor.system.resources.hitPoints.max + (advancement.hitPoint ?? 0)
},
stress: {
old: this.actor.system.resources.stress.max,
new: this.actor.system.resources.stress.max + (advancement.stress ?? 0)
},
evasion: {
old: this.actor.system.evasion.value,
new: this.actor.system.evasion.value + (advancement.evasion ?? 0)
}
},
traits:
advancement.trait?.flatMap(x =>
x.data.map(data => game.i18n.localize(abilities[data].label))
) ?? [],
domainCards: advancement.domainCard ?? [],
experiences:
advancement.experience?.flatMap(x => x.data.map(data => ({ name: data, modifier: x.value }))) ??
[]
};
context.advancements.statistics.proficiency.shown =
context.advancements.statistics.proficiency.new > context.advancements.statistics.proficiency.old;
context.advancements.statistics.hitPoints.shown =
context.advancements.statistics.hitPoints.new > context.advancements.statistics.hitPoints.old;
context.advancements.statistics.stress.shown =
context.advancements.statistics.stress.new > context.advancements.statistics.stress.old;
context.advancements.statistics.evasion.shown =
context.advancements.statistics.evasion.new > context.advancements.statistics.evasion.old;
context.advancements.statistics.shown =
context.advancements.statistics.proficiency.shown ||
context.advancements.statistics.hitPoints.shown ||
context.advancements.statistics.stress.shown ||
context.advancements.statistics.evasion.shown;
break;
}
return context;
}
_getTabs(tabs) {
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
v.cssClass = v.active ? 'active' : '';
}
return tabs;
}
_createDragDropHandlers() {
return this.options.dragDrop.map(d => {
d.callbacks = {
drop: this._onDrop.bind(this)
};
return new foundry.applications.ux.DragDrop.implementation(d);
});
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement
.querySelectorAll('.selection-checkbox')
.forEach(element => element.addEventListener('change', this.selectionClick.bind(this)));
const traitsTagify = htmlElement.querySelector('.levelup-trait-increases');
if (traitsTagify) {
tagifyElement(traitsTagify, abilities, this.tagifyUpdate('trait').bind(this));
}
const experienceIncreaseTagify = htmlElement.querySelector('.levelup-experience-increases');
if (experienceIncreaseTagify) {
tagifyElement(
experienceIncreaseTagify,
this.actor.system.experiences.reduce((acc, experience) => {
acc[experience.id] = { label: experience.description };
return acc;
}, {}),
this.tagifyUpdate('experience').bind(this)
);
}
this._dragDrop.forEach(d => d.bind(htmlElement));
}
tagifyUpdate =
type =>
async (_, { option, removed }) => {
const updatePath = Object.keys(this.levelup.levels[this.levelup.currentLevel].choices).reduce(
(acc, choiceKey) => {
const choice = this.levelup.levels[this.levelup.currentLevel].choices[choiceKey];
Object.keys(choice).forEach(checkboxNr => {
const checkbox = choice[checkboxNr];
if (
choiceKey === type &&
(removed ? checkbox.data.includes(option) : checkbox.data.length < checkbox.amount)
) {
acc = `levels.${this.levelup.currentLevel}.choices.${choiceKey}.${checkboxNr}.data`;
}
});
return acc;
},
null
);
if (!updatePath) {
ui.notifications.error(
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.noSelectionsLeft')
);
return;
}
const currentData = foundry.utils.getProperty(this.levelup, updatePath);
const updatedData = removed ? currentData.filter(x => x !== option) : [...currentData, option];
await this.levelup.updateSource({ [updatePath]: updatedData });
this.render();
};
static async updateForm(event, _, formData) {
const { levelup } = foundry.utils.expandObject(formData.object);
await this.levelup.updateSource(levelup);
this.render();
}
async _onDrop(event) {
const data = foundry.applications.ux.TextEditor.getDragEventData(event);
const item = await fromUuid(data.uuid);
if (event.target.closest('.domain-cards')) {
const target = event.target.closest('.card-preview-container');
if (item.type === 'domainCard') {
if (
!this.actor.system.class.system.domains.includes(item.system.domain) &&
this.levelup.classUpgradeChoices?.multiclass?.domain !== item.system.domain
) {
ui.notifications.error(
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.domainCardWrongDomain')
);
return;
}
if (item.system.level > Number(target.dataset.limit)) {
ui.notifications.error(
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.domainCardToHighLevel')
);
return;
}
if (
Object.values(this.levelup.levels).some(level => {
const achievementExists = Object.values(level.achievements.domainCards).some(
card => card.uuid === item.uuid
);
const advancementExists = Object.keys(level.choices).some(choiceKey => {
if (choiceKey !== 'domainCard') return false;
const choice = level.choices[choiceKey];
return Object.values(choice).some(checkbox => checkbox.data.includes(item.uuid));
});
return achievementExists || advancementExists;
})
) {
ui.notifications.error(
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.domainCardDuplicate')
);
return;
}
await this.levelup.updateSource({ [target.dataset.path]: item.uuid });
this.render();
}
} else if (event.target.closest('.multiclass-cards')) {
const target = event.target.closest('.multiclass-cards');
if (item.type === 'class') {
if (item.name === this.actor.system.class.name) {
ui.notifications.error(
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.alreadySelectedClass')
);
return;
}
await this.levelup.updateSource({
multiclass: {
class: item.uuid,
level: this.levelup.currentLevel,
tier: Number(target.dataset.tier)
},
[target.dataset.path]: {
tier: Number(target.dataset.tier),
minCost: Number(target.dataset.minCost),
amount: target.dataset.amount ? Number(target.dataset.amount) : null,
value: target.dataset.value,
type: target.dataset.type,
data: item.uuid,
secondaryData: null
}
});
this.render();
}
}
}
async selectionClick(event) {
event.stopPropagation();
const button = event.currentTarget;
const update = {};
if (!button.checked) {
if (button.dataset.cost > 1) {
// Simple handling that doesn't cover potential Custom LevelTiers.
update[`levels.${this.levelup.currentLevel}.choices.-=${button.dataset.option}`] = null;
} else {
update[
`levels.${this.levelup.currentLevel}.choices.${button.dataset.option}.-=${button.dataset.checkboxNr}`
] = null;
}
} else {
if (!this.levelup.levels[this.levelup.currentLevel].nrSelections.available) {
ui.notifications.info(
game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.info.insufficentAdvancements')
);
this.render();
return;
}
update[
`levels.${this.levelup.currentLevel}.choices.${button.dataset.option}.${button.dataset.checkboxNr}`
] = {
tier: Number(button.dataset.tier),
minCost: Number(button.dataset.cost),
amount: button.dataset.amount ? Number(button.dataset.amount) : null,
value: button.dataset.value,
type: button.dataset.type
};
}
await this.levelup.updateSource(update);
this.render();
}
static async viewCompendium(_, button) {
(await game.packs.get(`daggerheart.${button.dataset.compendium}`))?.render(true);
}
static async selectPreview(_, button) {
const remove = button.dataset.selected;
const selectionData = Object.values(this.levelup.selectionData);
const option = remove
? selectionData.find(x => x.type === 'subclass' && x.data.includes(button.dataset.uuid))
: selectionData.find(x => x.type === 'subclass' && x.data.length === 0);
if (!option) return;
const path = `tiers.${option.tier}.levels.${option.level}.optionSelections.${option.optionKey}.${option.checkboxNr}.data`;
await this.levelup.updateSource({ [path]: remove ? [] : button.dataset.uuid });
this.render();
}
static async selectDomain(_, button) {
const option = foundry.utils.getProperty(this.levelup, button.dataset.path);
const domain = option.secondaryData ? null : button.dataset.domain;
await this.levelup.updateSource({
multiclass: { domain },
[`${button.dataset.path}.secondaryData`]: domain
});
this.render();
}
static async updateCurrentLevel(_, button) {
if (!button.dataset.forward) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.localize('DAGGERHEART.Application.LevelUp.Delevel.title')
},
content: game.i18n.format('DAGGERHEART.Application.LevelUp.Delevel.content')
});
if (!confirmed) return;
await this.levelup.updateSource({
currentLevel: Math.min(this.levelup.currentLevel - 1, this.levelup.startLevel),
levels: Object.keys(this.levelup.levels).reduce((acc, key) => {
const level = this.levelup.levels[key];
if (Number(key) === this.levelup.currentLevel) {
acc[key] = {
achievements: {
experiences: getDeleteKeys(level.achievements.experiences, 'name', ''),
domainCards: getDeleteKeys(level.achievements.domainCards, 'uuid', null)
},
choices: getDeleteKeys(level.choices)
};
}
return acc;
}, {})
});
} else {
await this.levelup.updateSource({
currentLevel: Math.min(this.levelup.currentLevel + 1, this.levelup.endLevel)
});
}
this.tabGroups.primary = 'advancements';
this.render();
}
static activatePart(_, button) {
this.tabGroups.primary = button.dataset.part;
this.render();
}
static async save() {
const levelupData = Object.keys(this.levelup.levels).reduce((acc, level) => {
if (level >= this.levelup.startLevel) {
acc[level] = this.levelup.levels[level].toObject();
}
return acc;
}, {});
await this.actor.levelUp(levelupData);
this.close();
}
}