daggerheart/styles/variables/colors.less
WBHarry a92221778e
Levelup Remake (#100)
* Set up DhLevelTier datamodel

* Added Levelup data model and started at the render

* Fixed data handling in the LevelUp view

* Added back the save function

* Finalised levelup selections and propagating to PC

* Added level advancement selection data

* Added DomainCard selection

* Css merge commit

* Added PC level/delevel benefits of leveling up

* Fixed sticky previous selections on continous leveling

* Fixed up Summary. Fixed multiclass/subclass blocking on selection

* Removed unused level.hbs

* Fixed attribute base for PC

* Improved naming of attribute properties

* Renamed/structured resources/evasion/proficiency

* Improved trait marking

* Rework to level up once at a time

* Added markers

* Removed tabs when in Summary

* Fixed multilevel buttons

* Improved multiclass/subclass recognition

* Fixed tagify error on selection

* Review fixes
2025-06-07 01:50:50 +02:00

37 lines
855 B
Text

/* General */
@advantage: #008000;
@disadvantage: #b30000;
@miss: rgb(255, 0, 0);
@hit: rgb(0, 128, 0);
@positive: #699969;
@negative: #ff7f7f;
@borderPrimary: #b5b3a4;
@borderTertiary: #7a7971;
/* Drop Shadows */
@mainShadow: red;
@secondaryShadow: gold;
/* Background */
@secondaryBackground: #7a7971;
@primaryAccent: #778899;
@secondaryAccent: #708090;
@formBackground: #782e22;
@hoverBackground: #2f4f4f40;
/* Duality */
@hope: #ffe760;
@hopeBackgroundStart: rgba(0, 0, 0, 0.6);
@hopeBackgroundEnd: rgba(165, 42, 42, 0.6);
@fear: #0032b1;
@fearAccent: #2555cd;
@fearBackgroundStart: rgba(15, 15, 97, 0.6);
@fearBackgroundEnd: rgba(0, 0, 255, 0.6);
@critical: #430070;
@criticalAccent: #66159c;
@criticalBackgroundStart: rgba(37, 8, 37, 0.6);
@criticalBackgroundEnd: rgba(128, 0, 128, 0.6);
/* Fear */
@primary-color-fear: rgba(9, 71, 179, 0.75);