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* Fixed so edit/view/delete of potential adversary is handled if the adversary Actor has been removed from the world * Improved lang
140 lines
4.5 KiB
JavaScript
140 lines
4.5 KiB
JavaScript
import DaggerheartSheet from '../daggerheart-sheet.mjs';
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import DHEnvironmentSettings from '../applications/environment-settings.mjs';
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const { ActorSheetV2 } = foundry.applications.sheets;
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export default class DhpEnvironment extends DaggerheartSheet(ActorSheetV2) {
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'environment'],
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position: {
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width: 500
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},
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actions: {
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addAdversary: this.addAdversary,
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deleteProperty: this.deleteProperty,
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openSettings: this.openSettings,
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useItem: this.useItem,
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toChat: this.toChat
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},
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form: {
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handler: this._updateForm,
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submitOnChange: true,
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closeOnSubmit: false
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},
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dragDrop: [{ dragSelector: '.action-section .inventory-item', dropSelector: null }]
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};
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static PARTS = {
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header: { template: 'systems/daggerheart/templates/sheets/actors/environment/header.hbs' },
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actions: { template: 'systems/daggerheart/templates/sheets/actors/environment/actions.hbs' },
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potentialAdversaries: {
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template: 'systems/daggerheart/templates/sheets/actors/environment/potentialAdversaries.hbs'
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},
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notes: { template: 'systems/daggerheart/templates/sheets/actors/environment/notes.hbs' }
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};
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static TABS = {
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actions: {
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active: true,
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cssClass: '',
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group: 'primary',
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id: 'actions',
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icon: null,
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label: 'DAGGERHEART.General.tabs.actions'
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},
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potentialAdversaries: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'potentialAdversaries',
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icon: null,
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label: 'DAGGERHEART.General.tabs.potentialAdversaries'
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},
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notes: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'notes',
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icon: null,
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label: 'DAGGERHEART.Sheets.Adversary.Tabs.notes'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.document = this.document;
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context.tabs = super._getTabs(this.constructor.TABS);
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context.getEffectDetails = this.getEffectDetails.bind(this);
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return context;
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}
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getAction(element) {
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const itemId = (element.target ?? element).closest('[data-item-id]').dataset.itemId,
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item = this.document.system.actions.find(x => x.id === itemId);
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return item;
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}
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static async openSettings() {
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await new DHEnvironmentSettings(this.document).render(true);
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}
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static async _updateForm(event, _, formData) {
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await this.document.update(formData.object);
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this.render();
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}
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getEffectDetails(id) {
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return {};
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}
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static async addAdversary() {
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await this.document.update({
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[`system.potentialAdversaries.${foundry.utils.randomID()}.label`]: game.i18n.localize(
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'DAGGERHEART.Sheets.Environment.newAdversary'
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)
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});
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this.render();
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}
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static async deleteProperty(_, target) {
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await this.document.update({ [`${target.dataset.path}.-=${target.id}`]: null });
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this.render();
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}
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async viewAdversary(_, button) {
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const target = button.closest('[data-item-uuid]');
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const adversary = await foundry.utils.fromUuid(target.dataset.itemUuid);
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if (!adversary) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.notifications.adversaryMissing'));
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return;
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}
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adversary.sheet.render(true);
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}
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static async useItem(event, button) {
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const action = this.getAction(event);
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if (!action) {
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await this.viewAdversary(event, button);
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} else {
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action.use(event);
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}
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}
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static async toChat(event) {
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const item = this.getAction(event);
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item.toChat(this.document.id);
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}
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async _onDragStart(event) {
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const item = event.currentTarget.closest('.inventory-item');
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if (item) {
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const adversary = game.actors.find(x => x.type === 'adversary' && x.id === item.dataset.itemId);
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const adversaryData = { type: 'Actor', uuid: adversary.uuid };
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event.dataTransfer.setData('text/plain', JSON.stringify(adversaryData));
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event.dataTransfer.setDragImage(item, 60, 0);
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}
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}
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}
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