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63 lines
2.1 KiB
JavaScript
63 lines
2.1 KiB
JavaScript
const fields = foundry.data.fields;
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export default class SaveField extends fields.SchemaField {
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order = 50;
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constructor(options = {}, context = {}) {
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const saveFields = {
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trait: new fields.StringField({
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nullable: true,
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initial: null,
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choices: CONFIG.DH.ACTOR.abilities
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}),
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difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
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damageMod: new fields.StringField({
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initial: CONFIG.DH.ACTIONS.damageOnSave.none.id,
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choices: CONFIG.DH.ACTIONS.damageOnSave
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})
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};
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super(saveFields, options, context);
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}
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async execute(config) {
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if(!this.hasRoll) {
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const roll = new CONFIG.Dice.daggerheart.DHRoll('');
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roll._evaluated = true;
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await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
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}
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if(true) {
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}
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}
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async rollSave(actor, event, message) {
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if (!actor) return;
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const title = actor.isNPC
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? game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll')
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: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: game.i18n.localize(abilities[this.save.trait]?.label)
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});
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return actor.diceRoll({
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event,
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title,
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roll: {
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trait: this.save.trait,
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difficulty: this.save.difficulty ?? this.actor?.baseSaveDifficulty,
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type: 'reaction'
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},
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type: 'trait',
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hasRoll: true,
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data: actor.getRollData()
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});
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}
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static rollSaveQuery({ actionId, actorId, event, message }) {
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return new Promise(async (resolve, reject) => {
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const actor = await fromUuid(actorId),
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action = await fromUuid(actionId);
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if (!actor || !actor?.isOwner) reject();
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action.rollSave(actor, event, message).then(result => resolve(result));
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});
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}
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}
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