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https://github.com/Foundryborne/daggerheart.git
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* Action Roll DiceSet type * Fix * Remove console log * Tmp fix for non consistent resource * fix
228 lines
9.5 KiB
JavaScript
228 lines
9.5 KiB
JavaScript
import { actionsTypes } from '../data/_module.mjs';
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export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
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constructor() {
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super();
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this.targetTemplate = {
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activeLayer: undefined,
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document: undefined,
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object: undefined,
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minimizedSheets: [],
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config: undefined,
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targets: undefined
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};
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this.setupHooks();
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}
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addChatListeners = async (app, html, data) => {
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html.querySelectorAll('.duality-action-damage').forEach(element =>
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element.addEventListener('click', event => this.onRollDamage(event, data.message))
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);
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html.querySelectorAll('.duality-action-healing').forEach(element =>
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element.addEventListener('click', event => this.onRollHealing(event, data.message))
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);
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html.querySelectorAll('.target-save-container').forEach(element =>
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element.addEventListener('click', event => this.onRollSave(event, data.message))
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);
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html.querySelectorAll('.duality-action-effect').forEach(element =>
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element.addEventListener('click', event => this.onApplyEffect(event, data.message))
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);
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html.querySelectorAll('.target-container').forEach(element => {
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element.addEventListener('mouseenter', this.hoverTarget);
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element.addEventListener('mouseleave', this.unhoverTarget);
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element.addEventListener('click', this.clickTarget);
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});
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html.querySelectorAll('.damage-button').forEach(element =>
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element.addEventListener('click', event => this.onDamage(event, data.message))
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);
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html.querySelectorAll('.healing-button').forEach(element =>
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element.addEventListener('click', event => this.onHealing(event, data.message))
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);
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html.querySelectorAll('.target-indicator').forEach(element =>
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element.addEventListener('click', this.onToggleTargets)
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);
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html.querySelectorAll('.advantage').forEach(element =>
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element.addEventListener('mouseenter', this.hoverAdvantage)
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);
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html.querySelectorAll('.advantage').forEach(element =>
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element.addEventListener('click', event => this.selectAdvantage.bind(this)(event, data.message))
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);
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html.querySelectorAll('.ability-use-button').forEach(element =>
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element.addEventListener('click', event => this.abilityUseButton.bind(this)(event, data.message))
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);
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html.querySelectorAll('.action-use-button').forEach(element =>
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element.addEventListener('click', event => this.actionUseButton.bind(this)(event, data.message))
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);
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};
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setupHooks() {
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Hooks.on('renderChatMessageHTML', this.addChatListeners.bind());
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}
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close(options) {
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Hooks.off('renderChatMessageHTML', this.addChatListeners);
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super.close(options);
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}
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async getActor(id) {
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// return game.actors.get(id);
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return await fromUuid(id);
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}
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getAction(actor, itemId, actionId) {
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const item = actor.items.get(itemId),
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action =
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actor.system.attack?._id === actionId
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? actor.system.attack
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: item?.system?.actions?.find(a => a._id === actionId);
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return action;
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}
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onRollDamage = async (event, message) => {
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event.stopPropagation();
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const actor = await this.getActor(message.system.source.actor);
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if (!actor || !game.user.isGM) return true;
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if (message.system.source.item && message.system.source.action) {
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const action = this.getAction(actor, message.system.source.item, message.system.source.action);
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if (!action || !action?.rollDamage) return;
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await action.rollDamage(event, message);
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}
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};
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onRollHealing = async (event, message) => {
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event.stopPropagation();
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const actor = await this.getActor(message.system.source.actor);
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if (!actor || !game.user.isGM) return true;
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if (message.system.source.item && message.system.source.action) {
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const action = this.getAction(actor, message.system.source.item, message.system.source.action);
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if (!action || !action?.rollHealing) return;
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await action.rollHealing(event, message);
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}
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};
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onRollSave = async (event, message) => {
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event.stopPropagation();
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const actor = await this.getActor(message.system.source.actor),
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tokenId = event.target.closest('[data-token]')?.dataset.token,
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token = game.canvas.tokens.get(tokenId);
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if (!token?.actor || !token.isOwner) return true;
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console.log(token.actor.canUserModify(game.user, 'update'));
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if (message.system.source.item && message.system.source.action) {
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const action = this.getAction(actor, message.system.source.item, message.system.source.action);
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if (!action || !action?.hasSave) return;
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action.rollSave(token, event, message);
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}
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};
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onApplyEffect = async (event, message) => {
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event.stopPropagation();
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const actor = await this.getActor(message.system.source.actor);
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if (!actor || !game.user.isGM) return true;
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if (message.system.source.item && message.system.source.action) {
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const action = this.getAction(actor, message.system.source.item, message.system.source.action);
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if (!action || !action?.applyEffects) return;
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await action.applyEffects(event, message);
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}
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};
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hoverTarget = event => {
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event.stopPropagation();
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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if (!token?.controlled) token._onHoverIn(event, { hoverOutOthers: true });
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};
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unhoverTarget = event => {
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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if (!token?.controlled) token._onHoverOut(event);
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};
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clickTarget = event => {
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event.stopPropagation();
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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if (!token) {
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ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.AttackTargetDoesNotExist'));
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return;
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}
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game.canvas.pan(token);
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};
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onDamage = async (event, message) => {
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event.stopPropagation();
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const targets = event.currentTarget.dataset.targetHit
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? message.system.targets.map(target => game.canvas.tokens.get(target.id))
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: Array.from(game.user.targets);
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if(message.system.onSave && event.currentTarget.dataset.targetHit) {
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const pendingingSaves = message.system.targets.filter(target => target.hit && target.saved.success === null);
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if(pendingingSaves.length) {
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const confirm = await foundry.applications.api.DialogV2.confirm({
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window: {title: "Pending Reaction Rolls found"},
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content: `<p>Some Tokens still need to roll their Reaction Roll.</p><p>Are you sure you want to continue ?</p><p><i>Undone reaction rolls will be considered as failed</i></p>`
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});
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if ( !confirm ) return;
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}
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}
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if (targets.length === 0)
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ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
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for (let target of targets) {
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let damage = message.system.roll.total;
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if(message.system.onSave && message.system.targets.find(t => t.id === target.id)?.saved?.success === true) damage = Math.ceil(damage * (SYSTEM.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1));
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await target.actor.takeDamage(damage, message.system.roll.type);
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}
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};
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onHealing = async (event, message) => {
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event.stopPropagation();
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const targets = Array.from(game.user.targets);
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if (targets.length === 0)
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ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
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for (var target of targets) {
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await target.actor.takeHealing([{ value: message.system.roll.total, type: message.system.roll.type }]);
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}
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};
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onToggleTargets = async event => {
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event.stopPropagation();
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$($(event.currentTarget).parent()).find('.target-container').toggleClass('hidden');
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};
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hoverAdvantage = event => {
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$(event.currentTarget).siblings('.advantage').toggleClass('unused');
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};
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selectAdvantage = async (event, message) => {
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event.stopPropagation();
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const updateMessage = game.messages.get(message._id);
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await updateMessage.update({ system: { advantageSelected: event.currentTarget.id === 'hope' ? 1 : 2 } });
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$(event.currentTarget).siblings('.advantage').off('click');
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$(event.currentTarget).off('click');
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};
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abilityUseButton = async (event, message) => {
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event.stopPropagation();
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const action = message.system.actions[Number.parseInt(event.currentTarget.dataset.index)];
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const actor = game.actors.get(message.system.source.actor);
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await actor.useAction(action);
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};
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actionUseButton = async (_, message) => {
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const parent = await foundry.utils.fromUuid(message.system.actor);
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const testAction = Object.values(message.system.moves)[0].actions[0];
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const cls = actionsTypes[testAction.type];
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const action = new cls(
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{ ...testAction, _id: foundry.utils.randomID(), name: game.i18n.localize(testAction.name) },
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{ parent: parent }
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);
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action.use();
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};
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}
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