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* Action Roll DiceSet type * Fix * Remove console log * Tmp fix for non consistent resource * fix
60 lines
No EOL
1.6 KiB
JavaScript
60 lines
No EOL
1.6 KiB
JavaScript
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class DamageDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(roll, config={}, options={}) {
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super(options);
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this.roll = roll;
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this.config = config;
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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id: 'roll-selection',
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classes: ['daggerheart', 'views', 'damage-selection'],
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position: {
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width: 400,
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height: 'auto'
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},
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actions: {
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submitRoll: this.submitRoll
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},
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form: {
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handler: this.updateRollConfiguration,
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submitOnChange: true,
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submitOnClose: false
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}
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};
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/** @override */
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static PARTS = {
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damageSelection: {
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id: 'damageSelection',
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template: 'systems/daggerheart/templates/views/damageSelection.hbs'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.title = this.config.title;
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context.formula = this.config.roll.formula;
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return context;
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}
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static async submitRoll() {
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await this.close({ submitted: true });
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}
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/** @override */
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_onClose(options={}) {
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if ( !options.submitted ) this.config = false;
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}
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static async configure(roll, config={}) {
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return new Promise(resolve => {
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const app = new this(roll, config);
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app.addEventListener("close", () => resolve(app.config), { once: true });
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app.render({ force: true });
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});
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}
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} |