daggerheart/templates/sheets/character/sections/loadout.hbs
WBHarry 187ee3e1bd
Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
2025-06-13 14:17:13 +02:00

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Handlebars

<div class="domain-card-body">
<nav class="sheet-tabs tabs">
{{#each tabs.secondary as |tab|}}
<a class="item {{tab.cssClass}}" data-action="tab" data-group="{{tab.group}}" data-tab="{{tab.id}}">
<i class="{{tab.icon}}"></i>
<label>{{localize tab.label}}</label>
</a>
{{/each}}
</nav>
<section class="loadout-body flexcol">
<div class="tab" data-group="secondary" data-tab="foundation">
<div class="heritage-container">
<div class="card-row">
<div class="heritage-card {{#if (not abilities.foundation.ancestry)}}outlined{{/if}}">
{{#if abilities.foundation.ancestry}}
{{> "systems/daggerheart/templates/sheets/character/parts/heritageCard.hbs" card=abilities.foundation.ancestry }}
{{else}}
<div class="empty-ability-container">
<div class="empty-ability-inner-container">
<div>{{localize "DAGGERHEART.Sheets.PC.Heritage.EmptyAncestry"}}</div>
<div>{{localize "DAGGERHEART.Sheets.PC.Heritage.EmptyAncestryTip"}}</div>
</div>
<div class="empty-ability-inner-container"></div>
</div>
{{/if}}
</div>
<div class="heritage-card {{#if (not abilities.foundation.community)}}outlined{{/if}}">
{{#if abilities.foundation.community}}
{{> "systems/daggerheart/templates/sheets/character/parts/heritageCard.hbs" card=abilities.foundation.community }}
{{else}}
<div class="empty-ability-container">
<div class="empty-ability-inner-container">
<div>{{localize "DAGGERHEART.Sheets.PC.Heritage.EmptyCommunity"}}</div>
<div>{{localize "DAGGERHEART.Sheets.PC.Heritage.EmptyCommunityTip"}}</div>
</div>
<div class="empty-ability-inner-container"></div>
</div>
{{/if}}
</div>
</div>
<div class="card-row">
<div class="heritage-card {{#if (not abilities.foundation.advancement.foundation)}}outlined{{/if}}">
{{#if abilities.foundation.advancement.foundation}}
{{> "systems/daggerheart/templates/sheets/character/parts/advancementCard.hbs" card=abilities.foundation.advancement.foundation }}
{{else}}
<div class="empty-ability-container">
<div class="empty-ability-inner-container">
<div>{{localize "DAGGERHEART.Sheets.PC.Heritage.SubclassFoundation"}}</div>
<div>{{localize "DAGGERHEART.Sheets.PC.Heritage.SubclassFoundationTip"}}</div>
</div>
<div class="empty-ability-inner-container"></div>
</div>
{{/if}}
</div>
<div class="heritage-card {{#if (not abilities.foundation.advancement.first)}}outlined{{/if}}">
{{#if abilities.foundation.advancement.first}}
{{> "systems/daggerheart/templates/sheets/character/parts/advancementCard.hbs" card=abilities.foundation.advancement.first }}
{{else}}
<div class="empty-ability-container">
<div class="empty-ability-inner-container">
<div>{{localize "DAGGERHEART.Sheets.PC.Heritage.Subclass"}}</div>
<div>{{localize "DAGGERHEART.General.Or"}}</div>
<div>{{localize "DAGGERHEART.Sheets.PC.Heritage.Multiclass"}}</div>
</div>
<div class="empty-ability-inner-container"><i class="fa-solid fa-lock"></i></div>
</div>
{{/if}}
</div>
<div class="heritage-card {{#if (not abilities.foundation.advancement.second)}}outlined{{/if}}">
{{#if abilities.foundation.advancement.second}}
{{> "systems/daggerheart/templates/sheets/character/parts/advancementCard.hbs" card=abilities.foundation.advancement.second}}
{{else}}
<div class="empty-ability-container">
<div class="empty-ability-inner-container">
<div>{{localize "DAGGERHEART.Sheets.PC.Heritage.Subclass"}}</div>
<div>{{localize "DAGGERHEART.General.Or"}}</div>
<div>{{localize "DAGGERHEART.Sheets.PC.Heritage.Multiclass"}}</div>
</div>
<div class="empty-ability-inner-container"><i class="fa-solid fa-lock"></i></div>
</div>
{{/if}}
</div>
</div>
</div>
</div>
<div class="tab" data-group="secondary" data-tab="loadout">
<div class="loadout-container">
<div class="top-card-row">
{{#times 2}}
<div class="domain-card {{#if (not (lookup ../abilities.loadout.top this))}}outlined{{/if}}">
{{#with (lookup ../abilities.loadout.top this)}}
{{> "systems/daggerheart/templates/sheets/parts/domainCard.hbs" card=this inVault=false }}
{{/with}}
{{#if (not (lookup ../abilities.loadout.top this))}}
<div class="empty-ability-container">
<div class="empty-ability-inner-container">{{localize "DAGGERHEART.Sheets.PC.DomainCard.AvailableDomainSlot"}}</div>
<div class="empty-ability-inner-container"></div>
</div>
{{/if}}
</div>
{{/times}}
</div>
<div class="card-row">
{{#times 3}}
<div class="domain-card {{#if (not (lookup ../abilities.loadout.bottom this))}}outlined{{/if}}">
{{#with (lookup ../abilities.loadout.bottom this)}}
{{> "systems/daggerheart/templates/sheets/parts/domainCard.hbs" card=this inVault=false }}
{{/with}}
{{#if (gt (add this 3) ../actor/system/domainData.maxLoadout)}}
<div class="empty-ability-container">
<div class="empty-ability-inner-container">{{localize "DAGGERHEART.Sheets.PC.DomainCard.UnavailableDomainSlot" level=(add this 2)}}</div>
<div class="empty-ability-inner-container"><i class="fa-solid fa-lock"></i></div>
</div>
{{/if}}
{{#if (and (lte (add this 3) ../actor/system/domainData.maxLoadout) (lt ../abilities.loadout.bottom.length (add this 1)))}}
<div class="empty-ability-container">
<div class="empty-ability-inner-container">{{localize "DAGGERHEART.Sheets.PC.DomainCard.AvailableDomainSlot"}}</div>
<div class="empty-ability-inner-container"></div>
</div>
{{/if}}
</div>
{{/times}}
</div>
</div>
</div>
<div class="tab" data-group="secondary" data-tab="vault">
<div class="vault-container">
{{#each abilities.vault}}
<div class="vault-card">
{{> "systems/daggerheart/templates/sheets/parts/domainCard.hbs" card=this inVault=true }}
</div>
{{/each}}
</div>
</div>
</section>
</div>