daggerheart/templates/sheets/character/character.hbs
WBHarry 187ee3e1bd
Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
2025-06-13 14:17:13 +02:00

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<div>
<header>
<div class="pc-sheet-header">
<div class="class-info">
<div class="flexrow">
<img class="portrait" src="{{document.img}}" alt="{{document.name}}" data-edit="img">
{{#if document.system.class.value}}
<div class="flexcol">
<h2 class="class-title flex0" data-action="viewObject" data-value="{{document.system.class.value.uuid}}" data-tab="guide">
<img class="domain-image" src="{{domains.first}}" />
<span>{{document.system.class.value.name}}</span>
<img class="domain-image" src="{{domains.second}}" />
</h2>
<span class="domain-title flex0">
<span>{{document.system.class.value.system.domains.[0]}}</span>
<span>and</span>
<span>{{document.system.class.value.system.domains.[1]}}</span>
</div>
{{else}}
<div class="flexcol">
<h2 class="class-add-container class-title">Class <button data-action="selectClass"><i class="fa-solid fa-plus"></i></button></h2>
</div>
{{/if}}
</div>
</div>
<div class="general-info">
<div class="flexrow">
<div class="flexcol">
<div class="flexrow">
<div class="flexrow">
<div class="general-input">
<span class="general-title">{{localize "DAGGERHEART.Sheets.PC.Name"}}</span>
<input name="name" value="{{document.name}}" type="text" style="padding-left: 50px;" />
</div>
<div class="general-input">
<span class="general-title">{{localize "DAGGERHEART.Sheets.PC.Pronouns"}}</span>
<input name="system.pronouns" value="{{document.system.pronouns}}" type="text" style="padding-left: 84px;" />
</div>
<div class="rest-container">
<button data-action="takeShortRest" title="{{localize "DAGGERHEART.Sheets.PC.ShortRest"}}"><i class="fa-solid fa-chair"></i></button>
<button data-action="takeLongRest" title="{{localize "DAGGERHEART.Sheets.PC.LongRest"}}"><i class="fa-solid fa-bed"></i></button>
</div>
</div>
<div class="level-container {{#if document.system.levelData.canLevelUp}}levelup{{/if}}">
<div class="level-value-container">
<input class="level-value {{#if document.system.levelData.canLevelUp}}levelup{{/if}}" value="{{document.system.levelData.level.changed}}" type="text" data-dtype="Number" />
{{#if document.system.levelData.canLevelUp}}<div class="levelup-marker">*</div>{{/if}}
</div>
<img src="systems/daggerheart/assets/AttributeShield.svg" />
<div data-action="levelup" class="level-title {{#if document.system.levelData.canLevelUp}}levelup{{/if}}">{{localize "DAGGERHEART.Sheets.PC.Level"}}</div>
</div>
</div>
<div class="flexrow">
{{#objectSelector title="Heritage" ids=(join document.system.community.uuid document.system.ancestry.uuid) values=(join document.system.community.name document.system.ancestry.name) titleFontSize=14 style="min-width: 272px;"}}
<button data-action="selectCommunity" class="option-select deeper"><i class="fa-solid fa-house-chimney"></i></button>
<button data-action="selectAncestry" class="option-select"><i class="fa-solid fa-user-large"></i></button>
{{/objectSelector}}
{{#objectSelector title="Subclass" ids=(join document.system.class.subclass.uuid) values=(join document.system.class.subclass.name) titleFontSize=14}}
<button data-action="selectSubclass" class="option-select" {{#if (not ../document.system.class.value)}}disabled{{/if}}><i class="fa-solid fa-fw fa-search"></i></button>
{{/objectSelector}}
</div>
</div>
</div>
<nav class="sheet-tabs tabs">
{{#each tabs.primary as |tab|}}
<a class="{{tab.cssClass}}" data-action="tab" data-group="{{tab.group}}" data-tab="{{tab.id}}">
<i class="{{tab.icon}}"></i>
<label>{{localize tab.label}}</label>
</a>
{{/each}}
</nav>
</div>
</div>
</header>
<section class="sheet-body flexcol">
<div class="tab features {{this.tabs.primary.features.cssClass}}" data-group="primary" data-tab="features">
<div class="tab-container">
<div class="flexcol tab-inner-container">
<div class="feature-sheet-body flexrow">
<div class="body-section flex2">
{{> "systems/daggerheart/templates/sheets/parts/defense.hbs" }}
{{> "systems/daggerheart/templates/sheets/parts/health.hbs" }}
{{> "systems/daggerheart/templates/sheets/parts/hope.hbs" }}
{{> "systems/daggerheart/templates/sheets/parts/experience.hbs" }}
{{> "systems/daggerheart/templates/sheets/parts/gold.hbs" }}
{{> "systems/daggerheart/templates/sheets/parts/features.hbs" }}
</div>
<div class="body-section flex3">
{{> "systems/daggerheart/templates/sheets/parts/attributes.hbs" }}
{{> "systems/daggerheart/templates/sheets/parts/weapons.hbs" primaryWeapon=document.system.primaryWeapon secondaryWeapon=document.system.secondaryWeapon weaponBurden=document.system.getWeaponBurden proficiency=document.system.proficiency }}
{{> "systems/daggerheart/templates/sheets/parts/armor.hbs" armor=document.system.armor }}
</div>
</div>
</div>
</div>
</div>
<div class="tab domain-card-tab {{this.tabs.primary.loadout.cssClass}}" data-group="primary" data-tab="loadout">
{{> "systems/daggerheart/templates/sheets/character/sections/loadout.hbs" abilities=this.abilities actor=this.document config=this.config }}
</div>
<div class="tab {{this.tabs.primary.inventory.cssClass}}" data-group="primary" data-tab="inventory">
{{> "systems/daggerheart/templates/sheets/character/sections/inventory.hbs" inventory=this.inventory }}
</div>
<div class="tab {{this.tabs.primary.story.cssClass}}" data-group="primary" data-tab="story">
<div class="flexcol" style="height: 100%;">
<div class="story-container flexrow">
<fieldset class="story-fieldset">
<legend class="story-legend">{{localize "DAGGERHEART.Sheets.PC.Story.BackgroundTitle"}}</legend>
{{editor document.system.story.background target="system.story.background" button=true }}
</fieldset>
<fieldset class="story-fieldset">
<legend class="story-legend">{{localize "DAGGERHEART.Sheets.PC.Story.AppearanceTitle"}}</legend>
{{editor document.system.story.appearance target="system.story.appearance" button=true }}
</fieldset>
</div>
<div class="story-container flexrow">
<fieldset class="story-fieldset">
<legend class="story-legend">{{localize "DAGGERHEART.Sheets.PC.Story.ConnectionsTitle"}}</legend>
{{editor document.system.story.connections target="system.story.connections" button=true }}
</fieldset>
<fieldset class="story-fieldset scars-container">
<legend class="story-legend">
{{localize "DAGGERHEART.Sheets.PC.Story.Scars.Title"}}
<i data-action="addScar" class="fa-solid fa-plus icon-button {{#if (eq document.system.story.scars.length 5)}}disabled{{/if}}"></i>
</legend>
<div class="ability-choices">
{{#each document.system.story.scars as |scar index|}}
<div class="ability-chip {{#if (eq key ../selectedScar)}}selected{{/if}}" data-action="selectScar" data-value="{{index}}">
<input type="text" name="system.story.scars.{{index}}.name" value="{{scar.name}}" />
<button><i data-action="deleteScar" data-scar="{{index}}" class="fa-solid fa-x"></i></button>
</div>
{{/each}}
</div>
{{#with (lookup document.system.story.scars this.selectedScar)}}
{{#if this}}
<div class="editor-form-group">
<label>{{this.name}} - {{localize "Description"}}</label>
{{editor this.description target=(concat "system.story.scars." ../selectedScar ".description") button=true}}
</div>
{{/if}}
{{/with}}
</fieldset>
</div>
</div>
</div>
</section>
<footer>
</footer>
</div>