daggerheart/styles/daggerheart.less
WBHarry 187ee3e1bd
Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
2025-06-13 14:17:13 +02:00

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@import './variables/variables.less';
@import './variables/colors.less';
@import './class.less';
@import './pc.less';
@import './ui.less';
@import './chat.less';
@import './item.less';
@import './application.less';
@import './sheets/sheets.less';
@import './dialog.less';
@import './levelup.less';
@import '../node_modules/@yaireo/tagify/dist/tagify.css';
@import './resources.less';
// new styles imports
@import './less/actors/character.less';
@import './less/actors/adversary.less';
@import './less/actors/environment.less';
@import './less/items/feature.less';
@import './less/items/domainCard.less';
@import './less/items/class.less';
@import './less/utils/colors.less';
@import './less/utils/fonts.less';
@import './less/global/sheet.less';
@import './less/global/elements.less';
@import './less/global/tab-navigation.less';
@import './less/global/tab-form-footer.less';
@import './less/global/tab-actions.less';
@import './less/global/item-header.less';
@import './less/global/feature-section.less';
#logo {
content: url(../assets/DaggerheartLogo.webp);
height: 50px;
width: 50px;
position: relative;
left: 25px;
}
.daggerheart {
.vertical-separator {
border-left: 2px solid black;
height: 56px;
flex: 0;
align-self: center;
}
/* Flex */
.flex-centered {
display: flex;
align-items: center;
justify-content: center;
}
.flex-col-centered {
display: flex;
flex-direction: column;
align-items: center;
}
.flex-spaced {
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
}
.flex-min {
display: flex;
flex: 0;
}
/****/
img[data-edit='img'] {
min-width: 64px;
min-height: 64px;
}
.editor {
height: 200px;
}
button {
i {
margin: 0;
}
}
.icon-button {
&.spaced {
margin-left: @halfMargin;
}
&.disabled {
opacity: 0.6;
}
&:hover:not(.disabled) {
cursor: pointer;
}
}
}
#players {
h3 {
display: flex;
align-items: center;
justify-content: space-between;
flex-wrap: nowrap;
.players-container {
display: flex;
align-items: center;
}
.fear-control {
font-size: 10px;
&.disabled {
opacity: 0.4;
}
&:hover:not(.disabled) {
cursor: pointer;
filter: drop-shadow(0 0 3px @mainShadow);
}
}
}
}
.unlist {
list-style: none;
padding-inline-start: 0;
}
.list-select {
margin: 1rem;
li {
&:not(:last-child) {
border-bottom: 1px solid #bbb;
}
label {
padding: 4px 8px;
display: flex;
align-items: center;
gap: 1rem;
cursor: pointer;
> span {
flex: 1;
font-weight: bold;
font-size: var(--font-size-16);
}
}
}
}
dh-icon,
dh-icon > img {
width: 32px;
height: 32px;
display: flex;
align-items: center;
justify-content: center;
font-size: x-large;
}