mirror of
https://github.com/Foundryborne/daggerheart.git
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* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
168 lines
3.3 KiB
Text
Executable file
168 lines
3.3 KiB
Text
Executable file
@import './variables/variables.less';
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@import './variables/colors.less';
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@import './class.less';
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@import './pc.less';
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@import './ui.less';
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@import './chat.less';
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@import './item.less';
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@import './application.less';
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@import './sheets/sheets.less';
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@import './dialog.less';
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@import './levelup.less';
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@import '../node_modules/@yaireo/tagify/dist/tagify.css';
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@import './resources.less';
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// new styles imports
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@import './less/actors/character.less';
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@import './less/actors/adversary.less';
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@import './less/actors/environment.less';
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@import './less/items/feature.less';
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@import './less/items/domainCard.less';
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@import './less/items/class.less';
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@import './less/utils/colors.less';
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@import './less/utils/fonts.less';
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@import './less/global/sheet.less';
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@import './less/global/elements.less';
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@import './less/global/tab-navigation.less';
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@import './less/global/tab-form-footer.less';
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@import './less/global/tab-actions.less';
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@import './less/global/item-header.less';
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@import './less/global/feature-section.less';
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#logo {
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content: url(../assets/DaggerheartLogo.webp);
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height: 50px;
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width: 50px;
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position: relative;
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left: 25px;
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}
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.daggerheart {
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.vertical-separator {
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border-left: 2px solid black;
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height: 56px;
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flex: 0;
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align-self: center;
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}
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/* Flex */
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.flex-centered {
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.flex-col-centered {
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display: flex;
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flex-direction: column;
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align-items: center;
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}
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.flex-spaced {
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display: flex;
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justify-content: space-between;
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align-items: center;
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width: 100%;
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}
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.flex-min {
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display: flex;
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flex: 0;
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}
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/****/
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img[data-edit='img'] {
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min-width: 64px;
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min-height: 64px;
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}
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.editor {
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height: 200px;
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}
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button {
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i {
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margin: 0;
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}
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}
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.icon-button {
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&.spaced {
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margin-left: @halfMargin;
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}
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&.disabled {
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opacity: 0.6;
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}
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&:hover:not(.disabled) {
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cursor: pointer;
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}
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}
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}
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#players {
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h3 {
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display: flex;
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align-items: center;
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justify-content: space-between;
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flex-wrap: nowrap;
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.players-container {
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display: flex;
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align-items: center;
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}
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.fear-control {
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font-size: 10px;
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&.disabled {
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opacity: 0.4;
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}
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&:hover:not(.disabled) {
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cursor: pointer;
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filter: drop-shadow(0 0 3px @mainShadow);
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}
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}
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}
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}
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.unlist {
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list-style: none;
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padding-inline-start: 0;
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}
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.list-select {
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margin: 1rem;
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li {
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&:not(:last-child) {
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border-bottom: 1px solid #bbb;
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}
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label {
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padding: 4px 8px;
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display: flex;
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align-items: center;
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gap: 1rem;
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cursor: pointer;
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> span {
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flex: 1;
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font-weight: bold;
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font-size: var(--font-size-16);
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}
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}
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}
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}
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dh-icon,
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dh-icon > img {
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width: 32px;
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height: 32px;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: x-large;
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}
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