daggerheart/module/data/pseudo-documents/base/sheetManagementMixin.mjs
WBHarry 187ee3e1bd
Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
2025-06-13 14:17:13 +02:00

158 lines
5.7 KiB
JavaScript

import BasePseudoDocument from './base.mjs';
const { ApplicationV2 } = foundry.applications.api;
/**
* A mixin that adds sheet management capabilities to pseudo-documents
* @template {typeof BasePseudoDocument} T
* @param {T} Base
* @returns {T & typeof PseudoDocumentWithSheets}
*/
export default function SheetManagementMixin(Base) {
class PseudoDocumentWithSheets extends Base {
/**
* Reference to the sheet of this pseudo-document.
* @type {ApplicationV2|null}
*/
get sheet() {
if (this._sheet) return this._sheet;
const cls = this.constructor.metadata.sheetClass ?? ApplicationV2;
if (!foundry.utils.isSubclass(cls, ApplicationV2)) {
return void ui.notifications.error(
'Daggerheart | Error on PseudoDocument | sheetClass must be ApplicationV2'
);
}
const sheet = new cls({ document: this });
this._sheet = sheet;
return sheet;
}
/* -------------------------------------------- */
/* Static Properties */
/* -------------------------------------------- */
/**
* Set of apps what should be re-render.
* @type {Set<ApplicationV2>}
* @internal
*/
_apps = new Set();
/* -------------------------------------------- */
/**
* Existing sheets of a specific type for a specific document.
* @type {ApplicationV2 | null}
*/
_sheet = null;
/* -------------------------------------------- */
/* Display Methods */
/* -------------------------------------------- */
/**
* Render all the Application instances which are connected to this PseudoDocument.
* @param {ApplicationRenderOptions} [options] Rendering options.
*/
render(options) {
for (const app of this._apps ?? []) {
app.render({ window: { title: app.title }, ...options });
}
}
/* -------------------------------------------- */
/**
* Register an application to respond to updates to a certain document.
* @param {ApplicationV2} app Application to update.
* @internal
*/
_registerApp(app) {
this._apps.add(app);
}
/* -------------------------------------------- */
/**
* Remove an application from the render registry.
* @param {ApplicationV2} app Application to stop watching.
*/
_unregisterApp(app) {
this._apps.delete(app);
}
/* -------------------------------------------- */
/* Drag and Drop */
/* -------------------------------------------- */
/**
* Serialize salient information for this PseudoDocument when dragging it.
* @returns {object} An object of drag data.
*/
toDragData() {
const dragData = { type: this.documentName, data: this.toObject() };
if (this.id) dragData.uuid = this.uuid;
return dragData;
}
/* -------------------------------------------- */
/* Dialog Methods */
/* -------------------------------------------- */
/**
* Spawn a dialog for creating a new PseudoDocument.
* @param {object} [data] Data to pre-populate the document with.
* @param {object} context
* @param {foundry.documents.Item} context.parent A parent for the document.
* @param {string[]|null} [context.types] A list of types to restrict the choices to, or null for no restriction.
* @returns {Promise<BasePseudoDocument|null>}
*/
static async createDialog(data = {}, { parent, types = null, ...options } = {}) {
// TODO
}
/**
* Present a Dialog form to confirm deletion of this PseudoDocument.
* @param {object} [options] - Additional options passed to `DialogV2.confirm`;
* @returns {Promise<foundry.abstract.Document>} A Promise which resolves to the deleted PseudoDocument.
*/
async deleteDialog(options = {}) {
const type = game.i18n.localize(this.constructor.metadata.label);
const content = options.content ?? `<p>
<strong>${game.i18n.localize("AreYouSure")}</strong>
${game.i18n.format("SIDEBAR.DeleteWarning", { type })}
</p>`;
return foundry.applications.api.DialogV2.confirm({
content,
yes: { callback: () => this.delete(operation) },
window: {
icon: "fa-solid fa-trash",
title: `${game.i18n.format("DOCUMENT.Delete", { type })}: ${this.name}`
},
...options
});
}
/**
* Gets the default new name for a Document
* @param {object} collection - Collection of Documents
* @returns {string}
*/
static defaultName(collection) {
const documentName = this.metadata.name;
const takenNames = new Set();
for (const document of collection) takenNames.add(document.name);
const config = CONFIG.daggerheart.pseudoDocuments[documentName];
const baseName = game.i18n.localize(config.label);
let name = baseName;
let index = 1;
while (takenNames.has(name)) name = `${baseName} (${++index})`;
return name;
}
}
return PseudoDocumentWithSheets;
}