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* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
53 lines
2.1 KiB
JavaScript
53 lines
2.1 KiB
JavaScript
import BaseDataItem from './base.mjs';
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import FormulaField from '../fields/formulaField.mjs';
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import PseudoDocumentsField from '../fields/pseudoDocumentsField.mjs';
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import BaseFeatureData from '../pseudo-documents/feature/baseFeatureData.mjs';
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import ActionField from '../fields/actionField.mjs';
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export default class DHWeapon extends BaseDataItem {
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/** @inheritDoc */
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static get metadata() {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Item.weapon',
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type: 'weapon',
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hasDescription: true,
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isQuantifiable: true,
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embedded: {
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feature: 'featureTest'
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}
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});
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}
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/** @inheritDoc */
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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equipped: new fields.BooleanField({ initial: false }),
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//SETTINGS
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secondary: new fields.BooleanField({ initial: false }),
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trait: new fields.StringField({ required: true, choices: SYSTEM.ACTOR.abilities, initial: 'agility' }),
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range: new fields.StringField({ required: true, choices: SYSTEM.GENERAL.range, initial: 'melee' }),
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burden: new fields.StringField({ required: true, choices: SYSTEM.GENERAL.burden, initial: 'oneHanded' }),
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//DAMAGE
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damage: new fields.SchemaField({
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value: new FormulaField({ initial: 'd6' }),
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type: new fields.StringField({
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required: true,
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choices: SYSTEM.GENERAL.damageTypes,
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initial: 'physical'
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})
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}),
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feature: new fields.StringField({ choices: SYSTEM.ITEM.weaponFeatures, blank: true }),
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featureTest: new PseudoDocumentsField(BaseFeatureData, {
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required: true,
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nullable: true,
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max: 1,
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validTypes: ['weapon']
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}),
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// actions: new fields.ArrayField(new fields.EmbeddedDataField(DHAttackAction))
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actions: new fields.ArrayField(new ActionField())
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};
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}
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}
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