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* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
82 lines
3.2 KiB
JavaScript
82 lines
3.2 KiB
JavaScript
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
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import BaseDataItem from './base.mjs';
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export default class DHSubclass extends BaseDataItem {
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/** @inheritDoc */
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static get metadata() {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Item.subclass',
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type: 'subclass',
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hasDescription: true
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});
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}
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/** @inheritDoc */
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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spellcastingTrait: new fields.StringField({
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choices: SYSTEM.ACTOR.abilities,
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integer: false,
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nullable: true,
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initial: null
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}),
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foundationFeature: new ForeignDocumentUUIDField({ type: 'Item' }),
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specializationFeature: new ForeignDocumentUUIDField({ type: 'Item' }),
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masteryFeature: new ForeignDocumentUUIDField({ type: 'Item' }),
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featureState: new fields.NumberField({ required: true, initial: 1, min: 1 }),
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isMulticlass: new fields.BooleanField({ initial: false })
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};
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}
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get features() {
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return {
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foundation: this.foundationFeature,
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specialization: this.featureState >= 2 ? this.specializationFeature : null,
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mastery: this.featureState === 3 ? this.masteryFeature : null
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};
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}
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async _preCreate(data, options, user) {
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const allowed = await super._preCreate(data, options, user);
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if (allowed === false) return;
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if (this.actor?.type === 'character') {
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const classData = this.actor.items.find(
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x => x.type === 'class' && x.system.isMulticlass === data.system.isMulticlass
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);
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const subclassData = this.actor.items.find(
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x => x.type === 'subclass' && x.system.isMulticlass === data.system.isMulticlass
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);
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if (!classData) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.MissingClass'));
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return false;
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} else if (subclassData) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.SubclassAlreadySelected'));
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return false;
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} else if (classData.system.subclasses.every(x => x.uuid !== `Item.${data._id}`)) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.SubclassNotInClass'));
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return false;
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}
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}
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}
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_onCreate(data, options, userId) {
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super._onCreate(data, options, userId);
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if (options.parent?.type === 'character') {
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const path = `system.${data.system.isMulticlass ? 'multiclass.subclass' : 'class.subclass'}`;
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options.parent.update({ [path]: `${options.parent.uuid}.Item.${data._id}` });
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}
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}
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_onDelete(options, userId) {
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super._onDelete(options, userId);
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if (options.parent?.type === 'character') {
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const path = `system.${this.isMulticlass ? 'multiclass.subclass' : 'class.subclass'}`;
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options.parent.update({ [path]: null });
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}
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}
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}
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