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* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
87 lines
3.9 KiB
JavaScript
87 lines
3.9 KiB
JavaScript
import BaseDataItem from './base.mjs';
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import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
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export default class DHClass extends BaseDataItem {
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/** @inheritDoc */
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static get metadata() {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Item.class',
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type: 'class',
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hasDescription: true
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});
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}
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/** @inheritDoc */
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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domains: new fields.ArrayField(new fields.StringField(), { max: 2 }),
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classItems: new fields.ArrayField(new ForeignDocumentUUIDField({ type: 'Item' })),
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evasion: new fields.NumberField({ initial: 0, integer: true }),
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features: new fields.ArrayField(new ForeignDocumentUUIDField({ type: 'Item' })),
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subclasses: new fields.ArrayField(
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new ForeignDocumentUUIDField({ type: 'Item', required: false, nullable: true, initial: undefined })
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),
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inventory: new fields.SchemaField({
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take: new fields.ArrayField(
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new ForeignDocumentUUIDField({ type: 'Item', required: false, nullable: true, initial: undefined })
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),
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choiceA: new fields.ArrayField(
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new ForeignDocumentUUIDField({ type: 'Item', required: false, nullable: true, initial: undefined })
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),
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choiceB: new fields.ArrayField(
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new ForeignDocumentUUIDField({ type: 'Item', required: false, nullable: true, initial: undefined })
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)
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}),
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characterGuide: new fields.SchemaField({
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suggestedTraits: new fields.SchemaField({
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agility: new fields.NumberField({ initial: 0, integer: true }),
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strength: new fields.NumberField({ initial: 0, integer: true }),
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finesse: new fields.NumberField({ initial: 0, integer: true }),
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instinct: new fields.NumberField({ initial: 0, integer: true }),
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presence: new fields.NumberField({ initial: 0, integer: true }),
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knowledge: new fields.NumberField({ initial: 0, integer: true })
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}),
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suggestedPrimaryWeapon: new ForeignDocumentUUIDField({ type: 'Item' }),
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suggestedSecondaryWeapon: new ForeignDocumentUUIDField({ type: 'Item' }),
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suggestedArmor: new ForeignDocumentUUIDField({ type: 'Item' })
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}),
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isMulticlass: new fields.BooleanField({ initial: false })
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};
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}
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async _preCreate(data, options, user) {
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const allowed = await super._preCreate(data, options, user);
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if (allowed === false) return;
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if (this.actor?.type === 'character') {
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const path = data.system.isMulticlass ? 'system.multiclass.value' : 'system.class.value';
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if (foundry.utils.getProperty(this.actor, path)) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.ClassAlreadySelected'));
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return false;
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}
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}
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}
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_onCreate(data, options, userId) {
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super._onCreate(data, options, userId);
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if (options.parent?.type === 'character') {
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const path = `system.${data.system.isMulticlass ? 'multiclass.value' : 'class.value'}`;
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options.parent.update({ [path]: `${options.parent.uuid}.Item.${data._id}` });
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}
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}
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_onDelete(options, userId) {
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super._onDelete(options, userId);
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if (options.parent?.type === 'character') {
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const path = `system.${this.isMulticlass ? 'multiclass' : 'class'}`;
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options.parent.update({
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[`${path}.value`]: null
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});
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foundry.utils.getProperty(options.parent, `${path}.subclass`)?.delete();
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}
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}
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}
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