daggerheart/module/data/fields/pseudoDocumentsField.mjs
WBHarry 187ee3e1bd
Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
2025-06-13 14:17:13 +02:00

56 lines
2.2 KiB
JavaScript

import PseudoDocument from '../pseudo-documents/base/pseudoDocument.mjs';
const { TypedObjectField, TypedSchemaField } = foundry.data.fields;
/**
* @typedef _PseudoDocumentsFieldOptions
* @property {Number} [max] - The maximum amount of elements (default: `Infinity`)
* @property {String[]} [validTypes] - Allowed pseudo-documents types (default: `[]`)
* @property {Function} [validateKey] - callback for validate keys of the object;
* @typedef {foundry.data.types.DataFieldOptions & _PseudoDocumentsFieldOptions} PseudoDocumentsFieldOptions
*/
export default class PseudoDocumentsField extends TypedObjectField {
/**
* @param {PseudoDocument} model - The PseudoDocument of each entry in this collection.
* @param {PseudoDocumentsFieldOptions} [options] - Options which configure the behavior of the field
* @param {foundry.data.types.DataFieldContext} [context] - Additional context which describes the field
*/
constructor(model, options = {}, context = {}) {
options.validateKey ||= key => foundry.data.validators.isValidId(key);
if (!foundry.utils.isSubclass(model, PseudoDocument)) throw new Error('The model must be a PseudoDocument');
const allTypes = model.TYPES;
const filteredTypes = options.validTypes
? Object.fromEntries(
Object.entries(allTypes).filter(([key]) => options.validTypes.includes(key))
)
: allTypes;
const field = new TypedSchemaField(filteredTypes);
super(field, options, context);
}
/** @inheritdoc */
static get _defaults() {
return Object.assign(super._defaults, {
max: Infinity,
validTypes: []
});
}
/** @override */
_validateType(value, options = {}) {
if (Object.keys(value).length > this.max) throw new Error(`cannot have more than ${this.max} elements`);
return super._validateType(value, options);
}
/** @override */
initialize(value, model, options = {}) {
if (!value) return;
value = super.initialize(value, model, options);
const collection = new foundry.utils.Collection(Object.values(value).map(d => [d._id, d]));
return collection;
}
}