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* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
56 lines
2.2 KiB
JavaScript
56 lines
2.2 KiB
JavaScript
import PseudoDocument from '../pseudo-documents/base/pseudoDocument.mjs';
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const { TypedObjectField, TypedSchemaField } = foundry.data.fields;
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/**
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* @typedef _PseudoDocumentsFieldOptions
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* @property {Number} [max] - The maximum amount of elements (default: `Infinity`)
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* @property {String[]} [validTypes] - Allowed pseudo-documents types (default: `[]`)
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* @property {Function} [validateKey] - callback for validate keys of the object;
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* @typedef {foundry.data.types.DataFieldOptions & _PseudoDocumentsFieldOptions} PseudoDocumentsFieldOptions
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*/
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export default class PseudoDocumentsField extends TypedObjectField {
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/**
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* @param {PseudoDocument} model - The PseudoDocument of each entry in this collection.
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* @param {PseudoDocumentsFieldOptions} [options] - Options which configure the behavior of the field
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* @param {foundry.data.types.DataFieldContext} [context] - Additional context which describes the field
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*/
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constructor(model, options = {}, context = {}) {
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options.validateKey ||= key => foundry.data.validators.isValidId(key);
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if (!foundry.utils.isSubclass(model, PseudoDocument)) throw new Error('The model must be a PseudoDocument');
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const allTypes = model.TYPES;
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const filteredTypes = options.validTypes
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? Object.fromEntries(
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Object.entries(allTypes).filter(([key]) => options.validTypes.includes(key))
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)
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: allTypes;
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const field = new TypedSchemaField(filteredTypes);
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super(field, options, context);
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}
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/** @inheritdoc */
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static get _defaults() {
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return Object.assign(super._defaults, {
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max: Infinity,
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validTypes: []
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});
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}
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/** @override */
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_validateType(value, options = {}) {
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if (Object.keys(value).length > this.max) throw new Error(`cannot have more than ${this.max} elements`);
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return super._validateType(value, options);
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}
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/** @override */
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initialize(value, model, options = {}) {
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if (!value) return;
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value = super.initialize(value, model, options);
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const collection = new foundry.utils.Collection(Object.values(value).map(d => [d._id, d]));
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return collection;
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}
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}
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