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* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
93 lines
2.9 KiB
JavaScript
93 lines
2.9 KiB
JavaScript
/**
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* @typedef {foundry.data.types.StringFieldOptions} StringFieldOptions
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* @typedef {foundry.data.types.DataFieldContext} DataFieldContext
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*/
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/**
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* @typedef _FormulaFieldOptions
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* @property {boolean} [deterministic] - Is this formula not allowed to have dice values?
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*/
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/**
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* @typedef {StringFieldOptions & _FormulaFieldOptions} FormulaFieldOptions
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*/
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/**
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* Special case StringField which represents a formula.
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*/
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export default class FormulaField extends foundry.data.fields.StringField {
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/**
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* @param {FormulaFieldOptions} [options] - Options which configure the behavior of the field
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* @param {foundry.data.types.DataFieldContext} [context] - Additional context which describes the field
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*/
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constructor(options, context) {
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super(options, context);
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}
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/** @inheritDoc */
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static get _defaults() {
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return foundry.utils.mergeObject(super._defaults, {
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deterministic: false
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});
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}
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/* -------------------------------------------- */
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/** @inheritDoc */
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_validateType(value) {
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const roll = new Roll(value.replace(/@([a-z.0-9_-]+)/gi, '1'));
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roll.evaluateSync({ strict: false });
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if (this.options.deterministic && !roll.isDeterministic)
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throw new Error(`must not contain dice terms: ${value}`);
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super._validateType(value);
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}
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/* -------------------------------------------- */
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/* Active Effect Integration */
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/* -------------------------------------------- */
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/** @override */
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_castChangeDelta(delta) {
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return this._cast(delta).trim();
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}
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/* -------------------------------------------- */
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/** @override */
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_applyChangeAdd(value, delta, model, change) {
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if (!value) return delta;
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const operator = delta.startsWith('-') ? '-' : '+';
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delta = delta.replace(/^[+-]/, '').trim();
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return `${value} ${operator} ${delta}`;
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}
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/* -------------------------------------------- */
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/** @override */
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_applyChangeMultiply(value, delta, model, change) {
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if (!value) return delta;
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const terms = new Roll(value).terms;
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if (terms.length > 1) return `(${value}) * ${delta}`;
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return `${value} * ${delta}`;
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}
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/* -------------------------------------------- */
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/** @override */
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_applyChangeUpgrade(value, delta, model, change) {
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if (!value) return delta;
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const terms = new Roll(value).terms;
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if (terms.length === 1 && terms[0].fn === 'max') return value.replace(/\)$/, `, ${delta})`);
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return `max(${value}, ${delta})`;
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}
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/* -------------------------------------------- */
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/** @override */
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_applyChangeDowngrade(value, delta, model, change) {
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if (!value) return delta;
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const terms = new Roll(value).terms;
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if (terms.length === 1 && terms[0].fn === 'min') return value.replace(/\)$/, `, ${delta})`);
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return `min(${value}, ${delta})`;
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}
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}
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