daggerheart/module/data/fields/formulaField.mjs
WBHarry 187ee3e1bd
Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
2025-06-13 14:17:13 +02:00

93 lines
2.9 KiB
JavaScript

/**
* @typedef {foundry.data.types.StringFieldOptions} StringFieldOptions
* @typedef {foundry.data.types.DataFieldContext} DataFieldContext
*/
/**
* @typedef _FormulaFieldOptions
* @property {boolean} [deterministic] - Is this formula not allowed to have dice values?
*/
/**
* @typedef {StringFieldOptions & _FormulaFieldOptions} FormulaFieldOptions
*/
/**
* Special case StringField which represents a formula.
*/
export default class FormulaField extends foundry.data.fields.StringField {
/**
* @param {FormulaFieldOptions} [options] - Options which configure the behavior of the field
* @param {foundry.data.types.DataFieldContext} [context] - Additional context which describes the field
*/
constructor(options, context) {
super(options, context);
}
/** @inheritDoc */
static get _defaults() {
return foundry.utils.mergeObject(super._defaults, {
deterministic: false
});
}
/* -------------------------------------------- */
/** @inheritDoc */
_validateType(value) {
const roll = new Roll(value.replace(/@([a-z.0-9_-]+)/gi, '1'));
roll.evaluateSync({ strict: false });
if (this.options.deterministic && !roll.isDeterministic)
throw new Error(`must not contain dice terms: ${value}`);
super._validateType(value);
}
/* -------------------------------------------- */
/* Active Effect Integration */
/* -------------------------------------------- */
/** @override */
_castChangeDelta(delta) {
return this._cast(delta).trim();
}
/* -------------------------------------------- */
/** @override */
_applyChangeAdd(value, delta, model, change) {
if (!value) return delta;
const operator = delta.startsWith('-') ? '-' : '+';
delta = delta.replace(/^[+-]/, '').trim();
return `${value} ${operator} ${delta}`;
}
/* -------------------------------------------- */
/** @override */
_applyChangeMultiply(value, delta, model, change) {
if (!value) return delta;
const terms = new Roll(value).terms;
if (terms.length > 1) return `(${value}) * ${delta}`;
return `${value} * ${delta}`;
}
/* -------------------------------------------- */
/** @override */
_applyChangeUpgrade(value, delta, model, change) {
if (!value) return delta;
const terms = new Roll(value).terms;
if (terms.length === 1 && terms[0].fn === 'max') return value.replace(/\)$/, `, ${delta})`);
return `max(${value}, ${delta})`;
}
/* -------------------------------------------- */
/** @override */
_applyChangeDowngrade(value, delta, model, change) {
if (!value) return delta;
const terms = new Roll(value).terms;
if (terms.length === 1 && terms[0].fn === 'min') return value.replace(/\)$/, `, ${delta})`);
return `min(${value}, ${delta})`;
}
}