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* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
120 lines
4.2 KiB
JavaScript
120 lines
4.2 KiB
JavaScript
import DaggerheartSheet from '../daggerheart-sheet.mjs';
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const { ItemSheetV2 } = foundry.applications.sheets;
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const { TextEditor } = foundry.applications.ux;
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const { duplicate, getProperty } = foundry.utils;
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export default class SubclassSheet extends DaggerheartSheet(ItemSheetV2) {
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'sheet', 'item', 'dh-style', 'subclass'],
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position: { width: 600 },
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window: { resizable: false },
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actions: {
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editAbility: this.editAbility,
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deleteFeatureAbility: this.deleteFeatureAbility
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},
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form: {
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handler: this.updateForm,
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submitOnChange: true,
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closeOnSubmit: false
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},
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dragDrop: [
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{ dragSelector: null, dropSelector: '.foundation-tab' },
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{ dragSelector: null, dropSelector: '.specialization-tab' },
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{ dragSelector: null, dropSelector: '.mastery-tab' }
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]
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};
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static PARTS = {
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header: { template: 'systems/daggerheart/templates/sheets/items/subclass/header.hbs' },
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tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
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description: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-description.hbs' },
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features: {
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template: 'systems/daggerheart/templates/sheets/items/subclass/features.hbs',
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scrollable: ['.features']
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},
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settings: {
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template: 'systems/daggerheart/templates/sheets/items/subclass/settings.hbs',
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scrollable: ['.settings']
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}
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};
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static TABS = {
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description: {
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active: true,
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cssClass: '',
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group: 'primary',
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id: 'description',
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icon: null,
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label: 'DAGGERHEART.Sheets.Feature.Tabs.Description'
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},
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features: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'features',
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icon: null,
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label: 'DAGGERHEART.Sheets.Feature.Tabs.Features'
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},
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settings: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'settings',
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icon: null,
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label: 'DAGGERHEART.Sheets.Feature.Tabs.Settings'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.document = this.document;
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context.config = CONFIG.daggerheart;
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context.tabs = super._getTabs(this.constructor.TABS);
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return context;
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}
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static async updateForm(event, _, formData) {
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await this.document.update(formData.object);
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this.render();
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}
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static async editAbility(_, button) {
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const feature = await fromUuid(button.dataset.ability);
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feature.sheet.render(true);
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}
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static async deleteFeatureAbility(event, button) {
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event.preventDefault();
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event.stopPropagation();
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const feature = button.dataset.feature;
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const newAbilities = this.document.system[`${feature}Feature`].abilities.filter(
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x => x.uuid !== button.dataset.ability
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);
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const path = `system.${feature}Feature.abilities`;
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await this.document.update({ [path]: newAbilities });
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}
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async _onDrop(event) {
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event.preventDefault();
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const data = TextEditor.getDragEventData(event);
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const item = await fromUuid(data.uuid);
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if (!(item.type === 'feature' && item.system.type === SYSTEM.ITEM.featureTypes.subclass.id)) return;
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let featureField;
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if (event.currentTarget.classList.contains('foundation-tab')) featureField = 'foundation';
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else if (event.currentTarget.classList.contains('specialization-tab')) featureField = 'specialization';
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else if (event.currentTarget.classList.contains('mastery-tab')) featureField = 'mastery';
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else return;
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const path = `system.${featureField}Feature.abilities`;
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const abilities = duplicate(getProperty(this.document, path)) || [];
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const featureData = { name: item.name, img: item.img, uuid: item.uuid };
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abilities.push(featureData);
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await this.document.update({ [path]: abilities });
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}
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}
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