daggerheart/module/applications/sheets/items/feature.mjs
WBHarry 187ee3e1bd
Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
2025-06-13 14:17:13 +02:00

94 lines
3.1 KiB
JavaScript

import DHItemSheetV2 from '../item.mjs';
const { ItemSheetV2 } = foundry.applications.sheets;
export default class FeatureSheet extends DHItemSheetV2(ItemSheetV2) {
constructor(options = {}) {
super(options);
this.selectedEffectType = null;
}
static DEFAULT_OPTIONS = {
id: 'daggerheart-feature',
classes: ['feature'],
position: { width: 600, height: 600 },
window: { resizable: true },
actions: {
addEffect: this.addEffect,
removeEffect: this.removeEffect
}
};
static PARTS = {
header: { template: 'systems/daggerheart/templates/sheets/items/feature/header.hbs' },
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
description: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-description.hbs' },
actions: {
template: 'systems/daggerheart/templates/sheets/global/tabs/tab-actions.hbs',
scrollable: ['.actions']
},
settings: {
template: 'systems/daggerheart/templates/sheets/items/feature/settings.hbs',
scrollable: ['.settings']
},
effects: {
template: 'systems/daggerheart/templates/sheets/items/feature/effects.hbs',
scrollable: ['.effects']
}
};
static TABS = {
...super.TABS,
effects: {
active: false,
cssClass: '',
group: 'primary',
id: 'effects',
icon: null,
label: 'DAGGERHEART.Sheets.Feature.Tabs.Effects'
}
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
$(htmlElement).find('.effect-select').on('change', this.effectSelect.bind(this));
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.tabs = super._getTabs(this.constructor.TABS);
context.generalConfig = SYSTEM.GENERAL;
context.itemConfig = SYSTEM.ITEM;
context.properties = SYSTEM.ACTOR.featureProperties;
context.dice = SYSTEM.GENERAL.diceTypes;
context.selectedEffectType = this.selectedEffectType;
context.effectConfig = SYSTEM.EFFECTS;
return context;
}
effectSelect(event) {
this.selectedEffectType = event.currentTarget.value;
this.render(true);
}
static async addEffect() {
if (!this.selectedEffectType) return;
const { id, name, ...rest } = SYSTEM.EFFECTS.effectTypes[this.selectedEffectType];
const update = {
[foundry.utils.randomID()]: {
type: this.selectedEffectType,
value: '',
...rest
}
};
await this.item.update({ 'system.effects': update });
}
static async removeEffect(_, button) {
const path = `system.effects.-=${button.dataset.effect}`;
await this.item.update({ [path]: null });
}
}