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* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
132 lines
4.9 KiB
JavaScript
132 lines
4.9 KiB
JavaScript
import DhpApplicationMixin from './daggerheart-sheet.mjs';
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import DHActionConfig from '../config/Action.mjs';
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import { actionsTypes } from '../../data/_module.mjs';
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export default function DHItemMixin(Base) {
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return class DHItemSheetV2 extends DhpApplicationMixin(Base) {
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constructor(options = {}) {
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super(options);
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'sheet', 'item', 'dh-style'],
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position: { width: 600 },
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form: {
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handler: this.updateForm,
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submitOnChange: true,
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closeOnSubmit: false
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},
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actions: {
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addAction: this.addAction,
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editAction: this.editAction,
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removeAction: this.removeAction
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}
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};
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static TABS = {
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description: {
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active: true,
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cssClass: '',
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group: 'primary',
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id: 'description',
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icon: null,
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label: 'DAGGERHEART.Sheets.Feature.Tabs.Description'
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},
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actions: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'actions',
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icon: null,
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label: 'DAGGERHEART.Sheets.Feature.Tabs.Actions'
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},
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settings: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'settings',
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icon: null,
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label: 'DAGGERHEART.Sheets.Feature.Tabs.Settings'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.document = this.document;
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context.config = CONFIG.daggerheart;
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context.tabs = super._getTabs(this.constructor.TABS);
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return context;
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}
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static async updateForm(event, _, formData) {
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await this.document.update(formData.object);
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this.render();
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}
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static async selectActionType() {
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const content = await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/views/actionType.hbs',
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{ types: SYSTEM.ACTIONS.actionTypes }
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),
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title = 'Select Action Type',
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type = 'form',
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data = {};
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return Dialog.prompt({
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title,
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label: title,
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content,
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type,
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callback: html => {
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const form = html[0].querySelector('form'),
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fd = new foundry.applications.ux.FormDataExtended(form);
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foundry.utils.mergeObject(data, fd.object, { inplace: true });
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// if (!data.name?.trim()) data.name = game.i18n.localize(SYSTEM.ACTIONS.actionTypes[data.type].name);
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return data;
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},
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rejectClose: false
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});
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}
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static async addAction() {
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const actionType = await DHItemSheetV2.selectActionType(),
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actionIndexes = this.document.system.actions.map(x => x._id.split('-')[2]).sort((a, b) => a - b);
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try {
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const cls = actionsTypes[actionType?.type] ?? actionsTypes.attack,
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action = new cls(
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{
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// id: `${this.document.id}-Action-${actionIndexes.length > 0 ? actionIndexes[0] + 1 : 1}`
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_id: foundry.utils.randomID(),
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type: actionType.type,
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name: game.i18n.localize(SYSTEM.ACTIONS.actionTypes[actionType.type].name),
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...cls.getSourceConfig(this.document)
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},
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{
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parent: this.document
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}
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);
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await this.document.update({ 'system.actions': [...this.document.system.actions, action] });
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await new DHActionConfig(this.document.system.actions[this.document.system.actions.length - 1]).render(
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true
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);
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} catch (error) {
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console.log(error);
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}
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}
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static async editAction(_, button) {
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const action = this.document.system.actions[button.dataset.index];
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await new DHActionConfig(action).render(true);
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}
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static async removeAction(event, button) {
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event.stopPropagation();
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await this.document.update({
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'system.actions': this.document.system.actions.filter(
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(_, index) => index !== Number.parseInt(button.dataset.index)
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)
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});
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}
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};
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}
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