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* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
73 lines
2.2 KiB
JavaScript
73 lines
2.2 KiB
JavaScript
import DhAppearance from '../../data/settings/Appearance.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DHAppearanceSettings extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor() {
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super({});
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this.settings = new DhAppearance(
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).toObject()
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);
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}
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get title() {
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return game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.name');
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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id: 'daggerheart-appearance-settings',
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classes: ['daggerheart', 'setting', 'dh-style'],
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position: { width: '600', height: 'auto' },
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actions: {
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reset: this.reset,
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save: this.save
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},
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form: { handler: this.updateData, submitOnChange: true }
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};
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static PARTS = {
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main: {
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template: 'systems/daggerheart/templates/settings/appearance-settings.hbs'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.settingFields = this.settings;
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return context;
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}
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static async updateData(event, element, formData) {
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const updatedSettings = foundry.utils.expandObject(formData.object);
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await this.settings.updateSource(updatedSettings);
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this.render();
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}
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static async reset() {
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this.settings = new DhAppearance();
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this.render();
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}
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static async save() {
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, this.settings.toObject());
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const reload = await foundry.applications.api.DialogV2.confirm({
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id: 'reload-world-confirm',
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modal: true,
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rejectClose: false,
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window: { title: 'SETTINGS.ReloadPromptTitle' },
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position: { width: 400 },
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content: `<p>${game.i18n.localize('SETTINGS.ReloadPromptBody')}</p>`
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});
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if (reload) {
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await game.socket.emit('reload');
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foundry.utils.debouncedReload();
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}
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this.close();
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}
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}
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