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* Fixed so minimum damage taken is 1, 0 was in playtest rules. Fixed so useDowntime isn't triggered on clicking enter * . * .
21 lines
No EOL
1.5 KiB
Handlebars
21 lines
No EOL
1.5 KiB
Handlebars
{{#if (eq item.system.resource.type 'simple')}}
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<div class="item-resource">
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<i class="{{#if item.system.resource.icon}}{{item.system.resource.icon}}{{else}}fa-solid fa-hashtag{{/if}}"></i>
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<input type="number" class="inventory-item-resource" value="{{item.system.resource.value}}" min="0" max="{{rollParsed item.system.resource.max item.actor item true}}" />
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</div>
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{{else}}
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<div class="item-resources">
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{{#times (rollParsed item.system.resource.max item.parent item numerical=true)}}
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{{#with (ifThen (lookup ../item.system.resource.diceStates this) (lookup ../item.system.resource.diceStates this) this) as | state |}}
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<a class="item-resource" data-action="toggleResourceDice" data-dice="{{#if ../../this}}{{../this}}{{else}}{{state}}{{/if}}">
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<div class="item-dice-resource">
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<label>{{ifThen state.value state.value '?'}}</label>
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<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" (ifThen ../../item.system.resource.dieFaces ../../item.system.resource.dieFaces ../item.system.resource.dieFaces) ".svg"}}" />
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{{#if state.used}}<i class="fa-solid fa-x"></i>{{/if}}
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</div>
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</a>
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{{/with}}
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{{/times}}
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<a data-action="handleResourceDice" data-tooltip="DAGGERHEART.APPLICATIONS.ResourceDice.rerollDice"><i class="fa-solid fa-dice resource-edit"></i></a>
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</div>
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{{/if}} |