mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 11:41:08 +01:00
233 lines
9.4 KiB
JavaScript
233 lines
9.4 KiB
JavaScript
import { burden } from '../config/generalConfig.mjs';
|
|
import ForeignDocumentUUIDField from './fields/foreignDocumentUUIDField.mjs';
|
|
import { LevelOptionType } from './levelTier.mjs';
|
|
|
|
const attributeField = () =>
|
|
new foundry.data.fields.SchemaField({
|
|
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
|
tierMarked: new foundry.data.fields.BooleanField({ initial: false })
|
|
});
|
|
|
|
const resourceField = max =>
|
|
new foundry.data.fields.SchemaField({
|
|
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
|
max: new foundry.data.fields.NumberField({ initial: max, integer: true })
|
|
});
|
|
|
|
export default class DhCharacter extends foundry.abstract.TypeDataModel {
|
|
static defineSchema() {
|
|
const fields = foundry.data.fields;
|
|
|
|
return {
|
|
resources: new fields.SchemaField({
|
|
hitPoints: resourceField(6),
|
|
stress: resourceField(6),
|
|
hope: resourceField(6)
|
|
}),
|
|
traits: new fields.SchemaField({
|
|
agility: attributeField(),
|
|
strength: attributeField(),
|
|
finesse: attributeField(),
|
|
instinct: attributeField(),
|
|
presence: attributeField(),
|
|
knowledge: attributeField()
|
|
}),
|
|
proficiency: new fields.NumberField({ initial: 1, integer: true }),
|
|
evasion: new fields.NumberField({ initial: 0, integer: true }),
|
|
experiences: new fields.TypedObjectField(
|
|
new fields.SchemaField({
|
|
description: new fields.StringField({}),
|
|
value: new fields.NumberField({ integer: true, nullable: true, initial: null })
|
|
}),
|
|
{
|
|
initial: {
|
|
[foundry.utils.randomID()]: { description: '', value: 2 },
|
|
[foundry.utils.randomID()]: { description: '', value: 2 }
|
|
}
|
|
}
|
|
),
|
|
gold: new fields.SchemaField({
|
|
coins: new fields.NumberField({ initial: 0, integer: true }),
|
|
handfulls: new fields.NumberField({ initial: 0, integer: true }),
|
|
bags: new fields.NumberField({ initial: 0, integer: true }),
|
|
chests: new fields.NumberField({ initial: 0, integer: true })
|
|
}),
|
|
pronouns: new fields.StringField({}),
|
|
scars: new fields.TypedObjectField(
|
|
new fields.SchemaField({
|
|
name: new fields.StringField({}),
|
|
description: new fields.HTMLField()
|
|
})
|
|
),
|
|
story: new fields.HTMLField(),
|
|
description: new fields.HTMLField(),
|
|
class: new fields.SchemaField({
|
|
value: new ForeignDocumentUUIDField({ type: 'Item', nullable: true }),
|
|
subclass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true })
|
|
}),
|
|
multiclass: new fields.SchemaField({
|
|
value: new ForeignDocumentUUIDField({ type: 'Item', nullable: true }),
|
|
subclass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true })
|
|
}),
|
|
levelData: new fields.EmbeddedDataField(DhPCLevelData)
|
|
};
|
|
}
|
|
|
|
get ancestry() {
|
|
return this.parent.items.find(x => x.type === 'ancestry') ?? null;
|
|
}
|
|
|
|
get community() {
|
|
return this.parent.items.find(x => x.type === 'community') ?? null;
|
|
}
|
|
|
|
get domains() {
|
|
const classDomains = this.class ? this.class.system.domains : [];
|
|
const multiclassDomains = this.multiclass ? this.multiclass.system.domains : [];
|
|
return [...classDomains, ...multiclassDomains];
|
|
}
|
|
|
|
get domainCards() {
|
|
const domainCards = this.parent.items.filter(x => x.type === 'domainCard');
|
|
const loadout = domainCards.filter(x => !x.system.inVault);
|
|
const vault = domainCards.filter(x => x.system.inVault);
|
|
|
|
return {
|
|
loadout: loadout,
|
|
vault: vault,
|
|
total: [...loadout, ...vault]
|
|
};
|
|
}
|
|
|
|
get armor() {
|
|
return this.parent.items.find(x => x.type === 'armor' && x.system.equipped);
|
|
}
|
|
|
|
get primaryWeapon() {
|
|
return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && !x.system.secondary);
|
|
}
|
|
|
|
get secondaryWeapon() {
|
|
return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && x.system.secondary);
|
|
}
|
|
|
|
get getWeaponBurden() {
|
|
return this.primaryWeapon?.system?.burden === burden.twoHanded.value ||
|
|
(this.primaryWeapon && this.secondaryWeapon)
|
|
? burden.twoHanded.value
|
|
: this.primaryWeapon || this.secondaryWeapon
|
|
? burden.oneHanded.value
|
|
: null;
|
|
}
|
|
|
|
get refreshableFeatures() {
|
|
return this.parent.items.reduce(
|
|
(acc, x) => {
|
|
if (x.type === 'feature' && x.system.refreshData?.type === 'feature' && x.system.refreshData?.type) {
|
|
acc[x.system.refreshData.type].push(x);
|
|
}
|
|
|
|
return acc;
|
|
},
|
|
{ shortRest: [], longRest: [] }
|
|
);
|
|
}
|
|
|
|
static async unequipBeforeEquip(itemToEquip) {
|
|
const primary = this.primaryWeapon,
|
|
secondary = this.secondaryWeapon;
|
|
if (itemToEquip.system.secondary) {
|
|
if (primary && primary.burden === SYSTEM.GENERAL.burden.twoHanded.value) {
|
|
await primary.update({ 'system.equipped': false });
|
|
}
|
|
|
|
if (secondary) {
|
|
await secondary.update({ 'system.equipped': false });
|
|
}
|
|
} else {
|
|
if (secondary && itemToEquip.system.burden === SYSTEM.GENERAL.burden.twoHanded.value) {
|
|
await secondary.update({ 'system.equipped': false });
|
|
}
|
|
|
|
if (primary) {
|
|
await primary.update({ 'system.equipped': false });
|
|
}
|
|
}
|
|
}
|
|
|
|
prepareBaseData() {
|
|
for (var attributeKey in this.traits) {
|
|
const attribute = this.traits[attributeKey];
|
|
/* Levleup handling */
|
|
}
|
|
|
|
const armor = this.armor;
|
|
this.damageThresholds = {
|
|
major: armor
|
|
? armor.system.baseThresholds.major + this.levelData.level.current
|
|
: this.levelData.level.current,
|
|
severe: armor
|
|
? armor.system.baseThresholds.severe + this.levelData.level.current
|
|
: this.levelData.level.current * 2
|
|
};
|
|
}
|
|
|
|
prepareDerivedData() {
|
|
this.resources.hope.max -= Object.keys(this.scars).length;
|
|
this.resources.hope.value = Math.min(this.resources.hope.value, this.resources.hope.max);
|
|
}
|
|
}
|
|
|
|
class DhPCLevelData extends foundry.abstract.DataModel {
|
|
static defineSchema() {
|
|
const fields = foundry.data.fields;
|
|
|
|
return {
|
|
level: new fields.SchemaField({
|
|
current: new fields.NumberField({ required: true, integer: true, initial: 1 }),
|
|
changed: new fields.NumberField({ required: true, integer: true, initial: 1 })
|
|
}),
|
|
levelups: new fields.TypedObjectField(
|
|
new fields.SchemaField({
|
|
achievements: new fields.SchemaField(
|
|
{
|
|
experiences: new fields.TypedObjectField(
|
|
new fields.SchemaField({
|
|
name: new fields.StringField({ required: true }),
|
|
modifier: new fields.NumberField({ required: true, integer: true })
|
|
})
|
|
),
|
|
domainCards: new fields.ArrayField(
|
|
new fields.SchemaField({
|
|
uuid: new fields.StringField({ required: true }),
|
|
itemUuid: new fields.StringField({ required: true })
|
|
})
|
|
),
|
|
proficiency: new fields.NumberField({ integer: true })
|
|
},
|
|
{ nullable: true, initial: null }
|
|
),
|
|
selections: new fields.ArrayField(
|
|
new fields.SchemaField({
|
|
tier: new fields.NumberField({ required: true, integer: true }),
|
|
level: new fields.NumberField({ required: true, integer: true }),
|
|
optionKey: new fields.StringField({ required: true }),
|
|
type: new fields.StringField({ required: true, choices: LevelOptionType }),
|
|
checkboxNr: new fields.NumberField({ required: true, integer: true }),
|
|
value: new fields.NumberField({ integer: true }),
|
|
minCost: new fields.NumberField({ integer: true }),
|
|
amount: new fields.NumberField({ integer: true }),
|
|
data: new fields.ArrayField(new fields.StringField({ required: true })),
|
|
secondaryData: new fields.StringField(),
|
|
itemUuid: new fields.StringField({ required: true })
|
|
})
|
|
)
|
|
})
|
|
)
|
|
};
|
|
}
|
|
|
|
get canLevelUp() {
|
|
return this.level.current < this.level.changed;
|
|
}
|
|
}
|