daggerheart/module/data/fields/action
WBHarry d2e87e4eb9
[Feature] CountdownsType Split (#1990)
* Toggle pills

* Finished animation framework

* .

* Fixed localization

* Fixed iconOnly

* Updated SRD Action Countdown types

* feat: add shimmer animation when change countdown value

* Fixed so that hidden countdowns don't take up space

* Fixed countdowns.hbs part using wrong context for iconOnly

* Restored glow animation for category chip

* Changed back to a single sheen effect

* [Review] Move visible countdown types to getter (#1999)

* Move visible countdown types to getter

* Punchier shimmer animation

* Restored encounter/narrative

* Lang cleanup

* .

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Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-16 22:23:13 +02:00
..
_module.mjs [Feature] Action Areas (#1815) 2026-04-21 22:27:52 +02:00
areasField.mjs [Feature] Action Areas (#1815) 2026-04-21 22:27:52 +02:00
beastformField.mjs Replace prettier with stylistic, improve types, and add no-undef rule (#1975) 2026-06-05 15:53:15 -04:00
costField.mjs Replace prettier with stylistic, improve types, and add no-undef rule (#1975) 2026-06-05 15:53:15 -04:00
countdownField.mjs [Feature] CountdownsType Split (#1990) 2026-06-16 22:23:13 +02:00
damageField.mjs [Feature] Full Rerolls (#1928) 2026-05-29 12:19:08 +02:00
effectsField.mjs Replace prettier with stylistic, improve types, and add no-undef rule (#1975) 2026-06-05 15:53:15 -04:00
macroField.mjs [PR] [Feature] 590 - Daggerheart Menu (#1007) 2025-09-07 08:30:29 +10:00
rangeField.mjs [PR] [Feature] 590 - Daggerheart Menu (#1007) 2025-09-07 08:30:29 +10:00
rollField.mjs Fixed critical threshold applying to reactions 2026-01-13 20:47:43 +01:00
saveField.mjs Replace prettier with stylistic, improve types, and add no-undef rule (#1975) 2026-06-05 15:53:15 -04:00
summonField.mjs [Feature] Full Rerolls (#1928) 2026-05-29 12:19:08 +02:00
targetField.mjs [PR] Adding the ability to target downtime actions. (#1475) 2025-12-29 21:55:13 +01:00
transformField.mjs Fixed so that TransformActions don't make a new actor when transforming into another world actor 2026-03-11 18:08:49 +01:00
usesField.mjs [PR] [Feature] 590 - Daggerheart Menu (#1007) 2025-09-07 08:30:29 +10:00