daggerheart/module/data/action/summonAction.mjs

55 lines
1.9 KiB
JavaScript

import { ui } from '../../applications/_module.mjs';
import DHBaseAction from './baseAction.mjs';
export default class DHSummonAction extends DHBaseAction {
static defineSchema() {
const fields = foundry.data.fields;
return {
...super.defineSchema(),
summon: new fields.ArrayField(new fields.SchemaField({
actorUUID: new fields.DocumentUUIDField({ type: 'Actor', required: true }),
count: new fields.NumberField({ required: true, default: 1, min: 1, integer: true })
}), { required: false, initial: [] })
};
}
get defaultValues() {
return {
summon: { actorUUID: "", count: 1 }
};
}
async trigger(event, ...args) {
if (!this.canSummon || !canvas.scene){
ui.notifications.warn(game.i18n.localize("DAGGERHEART.ACTIONS.TYPES.summon.error"));
return;
}
await this._performAction();
}
get canSummon() {
return game.user.can('TOKEN_CREATE');
}
//Accessor for summon manager for performing the summon action
get summonManager() {
return game.dh.summon; //incomplete implementation
}
//Logic to perform the summon action - incomplete implementation
async _performAction(event, ...args) {
const validSummons = this.summon.filter(entry => entry.actorUUID);
if (validSummons.length === 0) {
ui.notifications.warn("No actors configured for this Summon action.");
return;
}
// FOR NOW: Just log the data to prove the schema working or not
console.group("Summon Action Triggered");
for (const entry of validSummons) {
const actor = await fromUuid(entry.actorUUID);
console.log(`- Ready to summon ${entry.count}x [${actor?.name || "Unknown Actor"}]`);
}
console.groupEnd();
}
}